@Override
 public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
   c.getPlayer().resetAfkTime();
   AttackInfo attack = parseDamage(slea, false);
   MapleCharacter player = c.getPlayer();
   MaplePacket packet =
       MaplePacketCreator.magicAttack(
           player.getId(),
           attack.skill,
           attack.stance,
           attack.numAttackedAndDamage,
           attack.allDamage,
           -1,
           attack.speed);
   if (attack.skill == 2121001 || attack.skill == 2221001 || attack.skill == 2321001) {
     packet =
         MaplePacketCreator.magicAttack(
             player.getId(),
             attack.skill,
             attack.stance,
             attack.numAttackedAndDamage,
             attack.allDamage,
             attack.charge,
             attack.speed);
   }
   player.getMap().broadcastMessage(player, packet, false, true);
   MapleStatEffect effect = attack.getAttackEffect(c.getPlayer());
   int maxdamage;
   // TODO fix magic damage calculation
   maxdamage = 99999;
   ISkill skill = SkillFactory.getSkill(attack.skill);
   int skillLevel = c.getPlayer().getSkillLevel(skill);
   MapleStatEffect effect_ = skill.getEffect(skillLevel);
   if (effect_.getCooldown() > 0) {
     if (player.skillisCooling(attack.skill)) {
       // player.getCheatTracker().registerOffense(CheatingOffense.COOLDOWN_HACK);
       return;
     } else {
       c.getSession().write(MaplePacketCreator.skillCooldown(attack.skill, effect_.getCooldown()));
       ScheduledFuture<?> timer =
           TimerManager.getInstance()
               .schedule(
                   new CancelCooldownAction(c.getPlayer(), attack.skill),
                   effect_.getCooldown() * 1000);
       player.addCooldown(
           attack.skill, System.currentTimeMillis(), effect_.getCooldown() * 1000, timer);
     }
   }
   applyAttack(attack, player, maxdamage, effect.getAttackCount());
   // MP Eater
   for (int i = 1; i <= 3; i++) {
     ISkill eaterSkill = SkillFactory.getSkill(2000000 + i * 100000);
     int eaterLevel = player.getSkillLevel(eaterSkill);
     if (eaterLevel > 0) {
       for (Pair<Integer, List<Integer>> singleDamage : attack.allDamage) {
         eaterSkill
             .getEffect(eaterLevel)
             .applyPassive(player, player.getMap().getMapObject(singleDamage.getLeft()), 0);
       }
       break;
     }
   }
 }
예제 #2
0
  @Override
  public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
    // System.out.println("SummonDamage 封包: "+slea.toString());

    int oid = slea.readInt();
    slea.skip(5);
    MapleCharacter player = c.getPlayer();
    if (!player.isAlive()) {
      return;
    }
    MapleSummon summon = null;
    boolean is磁场 = false;
    boolean is磁场攻击 = false;
    // System.out.println("接收到的召唤兽的oid"+oid);
    /*
     * for (List<MapleSummon> sums : c.getPlayer().getSummons().values()) {
     * for (MapleSummon sum : sums) {
     * //System.out.println("召唤兽的oid"+sum.getObjectId()); if
     * (sum.getObjectId() == oid) { summon = sum; break; } } }
     */
    Object obj = c.getPlayer().getMap().getMapObject(oid);
    if (obj instanceof MapleSummon) {
      summon = (MapleSummon) obj;
    }
    if (summon == null) {
      // System.out.println("召唤兽伤害被拦截");
      return;
    }
    int skillid;
    int skilllevel;
    Point pos;
    skillid = summon.getSkill();
    skilllevel = summon.getSkillLevel();
    pos = summon.getPosition();
    ISkill summonSkill = SkillFactory.getSkill(skillid);
    MapleStatEffect summonEffect = summonSkill.getEffect(skilllevel);
    List<SummonAttackEntry> allDamage = new ArrayList<SummonAttackEntry>();
    int numAttacked = changeNumAttacked(slea.readByte(), skillid); // 这里还读了一个byte
    int numAccackMonster = numAttacked >> 4;
    int numAccackMonsterCount = numAttacked & 0xf;
    // System.out.println("攻击怪的个数: " + numAttacked);
    player.getCheatTracker().checkSummonAttack();
    int oid1 = slea.readInt(); // 第一个磁场的oid
    if (skillid == 机械师.磁场) {
      // is磁场 = true;
      for (List<MapleSummon> sums : c.getPlayer().getSummons().values()) {
        for (MapleSummon sum : sums) {
          if (sum.getObjectId() == oid1) {
            is磁场攻击 = true;
            oid = oid1;
            break;
          }
        }
      }
      if (is磁场攻击) {
        slea.skip(4); // 第二个磁场的oid
        slea.skip(4); // 第三个磁场的oid
        slea.skip(4); // 没用的
      }
    }
    slea.skip(4);
    slea.skip(4); // 00
    for (int x = 0; x < numAccackMonster; x++) {
      int monsterOid = slea.readInt(); // attacked oid
      slea.skip(4); // mobid 对应的怪物在WZ里的id
      slea.skip(19);
      int damage = slea.readInt();

      for (int i = 0; i < numAccackMonsterCount; i++) {} // 以后召唤兽可能会多重攻击

      slea.skip(8);
      // System.out.println("mobid: " + monsterOid);
      // System.out.println("打怪伤害: " + damage);
      allDamage.add(new SummonAttackEntry(monsterOid, damage));
    }
    if (!player.isAlive()) {
      player.getCheatTracker().registerOffense(CheatingOffense.ATTACKING_WHILE_DEAD);
      return;
    }
    player
        .getMap()
        .broadcastMessage(
            player, MaplePacketCreator.summonAttack(player, oid, 4, allDamage, numAttacked), pos);
    for (SummonAttackEntry attackEntry : allDamage) {
      int damage = attackEntry.getDamage();
      // System.out.println("遍历回来的伤害:"+damage);
      MapleMonster target = player.getMap().getMonsterByOid(attackEntry.getMonsterOid());
      if (target != null) {
        if (damage > 0 && summonEffect.getMonsterStati().size() > 0) {
          if (summonEffect.makeChanceResult()) {
            MonsterStatusEffect monsterStatusEffect =
                new MonsterStatusEffect(summonEffect.getMonsterStati(), summonSkill, false);
            target.applyStatus(player, monsterStatusEffect, summonEffect.isPoison(), 4000);
          }
        }
        if (damage > 30000) {
          damage = 30000;
        }
        player.getMap().damageMonster(player, target, damage);
        player.checkMonsterAggro(target);
        // System.out.println("target == null");
      }
    }
    if (是自爆召唤兽(skillid) || is磁场 && !is磁场攻击) {
      // System.out.println("机械召唤兽的removeSpecialMapObject特殊处理");
      player.getMap().broadcastMessage(MaplePacketCreator.removeSpecialMapObject(summon, true));
      player.getMap().removeMapObject(summon);
      player.removeVisibleMapObject(summon);
      // player.getSummons().remove(skillid);
      player.removeSummon(skillid);
    }
  }