/** * Start a new server game, using a *copy* of a supplied map. * * @param map The <code>Map</code> to copy. * @param spec The <code>Specification</code> to use. * @return The new running server game. */ public static Game startServerGame(Map map, Specification spec) { stopServerGame(); FreeColServer serv = startServer(false, true, spec); serv.setMapGenerator(new MockMapGenerator(serv.getGame(), map)); PreGameController pgc = (PreGameController) serv.getController(); try { pgc.startGame(); } catch (FreeColException e) { fail("Failed to start game: " + e.getMessage()); } Game game = serv.getGame(); FreeColTestCase.setGame(game); if (game.getCurrentPlayer() == null) { game.setCurrentPlayer(game.getFirstPlayer()); } random = new Random(); return game; }
public static FreeColServer startServer(boolean publicServer, boolean singlePlayer) { return startServer(publicServer, singlePlayer, FreeColTestCase.spec()); }
public static void stopServerGame() { stopServer(); FreeColTestCase.setGame(null); }
/** * Start a new server game, using a *copy* of a supplied map. * * @param map The <code>Map</code> to copy. * @return The new running server game. */ public static Game startServerGame(Map map) { return startServerGame(map, FreeColTestCase.spec()); }
@Override public void tearDown() throws Exception { ServerTestHelper.stopServerGame(); super.tearDown(); }