/** Test that an petty criminal becomes an indentured servant */ public void testTeachPettyCriminals() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit criminal = units.next(); criminal.setType(pettyCriminalType); criminal.setLocation(colony.getBuilding(townHallType)); Unit teacher = units.next(); teacher.setType(expertOreMinerType); teacher.setLocation(university); assertEquals(teacher.getNeededTurnsOfTraining(), 4); assertTrue(criminal.canBeStudent(teacher)); assertEquals(criminal, teacher.getStudent()); // PETTY_CRIMINALS become INDENTURED_SERVANTS trainForTurns(colony, teacher.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, pettyCriminalType).size()); assertEquals(indenturedServantType, criminal.getType()); FreeColTestUtils.setStudentSelection(selection); }
public void testIsTargetValidForSeekAndDestroy() { Game game = ServerTestHelper.startServerGame(getTestMap()); Map map = game.getMap(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); // Create player and unit ServerPlayer incaPlayer = (ServerPlayer) game.getPlayerByNationId("model.nation.inca"); NativeAIPlayer aiInca = (NativeAIPlayer) aiMain.getAIPlayer(incaPlayer); ServerPlayer dutchPlayer = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); Tile dutchUnitTile = map.getTile(9, 9); Tile braveUnitTile = map.getTile(9, 8); ; Unit brave = new ServerUnit(game, braveUnitTile, incaPlayer, braveType); Unit soldier = new ServerUnit(game, dutchUnitTile, dutchPlayer, veteranType); Player.makeContact(incaPlayer, dutchPlayer); assertFalse( "Target should NOT be valid for UnitSeekAndDestroyMission", aiInca.isTargetValidForSeekAndDestroy(brave, soldier.getTile())); incaPlayer.setTension(dutchPlayer, new Tension(Tension.Level.HATEFUL.getLimit())); assertTrue( "Target should be valid for UnitSeekAndDestroyMission", aiInca.isTargetValidForSeekAndDestroy(brave, soldier.getTile())); incaPlayer.setStance(dutchPlayer, Stance.WAR); dutchPlayer.setStance(incaPlayer, Stance.WAR); assertTrue( "Target should be valid for UnitSeekAndDestroyMission", aiInca.isTargetValidForSeekAndDestroy(brave, soldier.getTile())); }
/** * If there are two teachers of the same kind, but just one colonist to be taught, this should not * mean any speed up. */ public void testTwoTeachersOfSameKind() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit lumberjack1 = units.next(); lumberjack1.setType(expertLumberJackType); Unit lumberjack2 = units.next(); lumberjack2.setType(expertLumberJackType); lumberjack1.setLocation(university); lumberjack2.setLocation(university); assertEquals(colonist, lumberjack1.getStudent()); assertNull(lumberjack2.getStudent()); for (int i = lumberjack1.getNeededTurnsOfTraining(); i > 0; i--) { assertEquals(1, getUnitList(colony, freeColonistType).size()); trainForTurns(colony, 1); } assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(3, getUnitList(colony, expertLumberJackType).size()); FreeColTestUtils.setStudentSelection(selection); }
/** Test that an indentured servant becomes a free colonist */ public void testTeachIndenturedServants() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit indenturedServant = units.next(); indenturedServant.setType(indenturedServantType); Unit teacher = units.next(); teacher.setType(masterBlacksmithType); teacher.setLocation(university); assertEquals(teacher.getNeededTurnsOfTraining(), 4); assertEquals(indenturedServant, teacher.getStudent()); // Train to become free colonist trainForTurns(colony, teacher.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, indenturedServantType).size()); assertEquals(freeColonistType, indenturedServant.getType()); FreeColTestUtils.setStudentSelection(selection); }
/** Sons of Liberty influences teaching. */ public void testSonsOfLiberty() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit lumberjack = units.next(); lumberjack.setType(expertLumberJackType); lumberjack.setLocation(university); assertEquals(4, lumberjack.getNeededTurnsOfTraining()); colony.addGoods(bellsType, 100000); assertEquals(2, lumberjack.getNeededTurnsOfTraining()); trainForTurns(colony, 2); assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(2, getUnitList(colony, expertLumberJackType).size()); FreeColTestUtils.setStudentSelection(selection); }
/** * Progress in teaching is bound to the teacher and not the learner. * * <p>Moving students around does not slow education. This behavior is there to simplify gameplay. */ public void testTeacherStoresProgress() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit outsider = new ServerUnit(game, colony.getTile(), colony.getOwner(), freeColonistType); Building townHall = colony.getBuilding(townHallType); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(townHall); Unit teacher = units.next(); teacher.setType(expertOreMinerType); teacher.setLocation(university); assertEquals(teacher.getStudent(), colonist); assertEquals(colonist.getTeacher(), teacher); // Train to become free colonist then swap the colonist with // another one. trainForTurns(colony, teacher.getNeededTurnsOfTraining() - 1); colonist.setLocation(colony.getTile()); outsider.setLocation(townHall); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(teacher.getStudent(), outsider); ServerTestHelper.newTurn(); assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(expertOreMinerType, outsider.getType()); FreeColTestUtils.setStudentSelection(selection); }
public void testCollege() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); // otherwise this test will crash and burn boolean selection = FreeColTestUtils.setStudentSelection(false); Colony colony = getSchoolColony(4, SchoolLevel.COLLEGE); Building college = colony.getBuilding(collegeType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit blackSmith = units.next(); blackSmith.setType(masterBlacksmithType); blackSmith.setLocation(college); assertEquals(blackSmith.getStudent(), colonist); trainForTurns(colony, blackSmith.getNeededTurnsOfTraining()); assertEquals(masterBlacksmithType, colonist.getType()); FreeColTestUtils.setStudentSelection(selection); }
public void testUniversity() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); // otherwise this test will crash and burn boolean selection = FreeColTestUtils.setStudentSelection(false); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); assertEquals(4, colony.getUnitCount()); Building university = colony.getBuilding(universityType); assertNotNull(university); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit elder = units.next(); assertEquals(elder.getType(), elderStatesmanType); elder.setLocation(university); assertEquals(elder.getStudent(), colonist); trainForTurns(colony, elder.getNeededTurnsOfTraining()); assertEquals(elderStatesmanType, colonist.getType()); FreeColTestUtils.setStudentSelection(selection); }
public void testProductionBonus() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(6, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit carpenter = units.next(); carpenter.setType(masterCarpenterType); Unit blacksmith = units.next(); blacksmith.setType(masterBlacksmithType); Unit statesman = units.next(); statesman.setType(elderStatesmanType); units.next().setType(freeColonistType); units.next().setType(freeColonistType); units.next().setType(freeColonistType); carpenter.setLocation(university); blacksmith.setLocation(university); statesman.setLocation(university); for (int bonus = -2; bonus < 3; bonus++) { setProductionBonus(colony, bonus); assertEquals(4 - bonus, carpenter.getNeededTurnsOfTraining()); assertEquals(6 - bonus, blacksmith.getNeededTurnsOfTraining()); assertEquals(8 - bonus, statesman.getNeededTurnsOfTraining()); } FreeColTestUtils.setStudentSelection(selection); }
/** Check that a free colonist can be taught something. */ public void testExpertTeaching() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); // otherwise this test will crash and burn boolean selection = FreeColTestUtils.setStudentSelection(false); Colony colony = getSchoolColony(4, SchoolLevel.SCHOOLHOUSE); Building school = colony.getBuilding(schoolType); assertTrue(school.canTeach()); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit lumber = units.next(); lumber.setType(expertLumberJackType); Unit black = units.next(); black.setType(masterBlacksmithType); Unit ore = units.next(); ore.setType(expertOreMinerType); assertTrue(colony.canTrain(ore)); ore.setLocation(school); assertEquals(ore.getStudent(), colonist); trainForTurns(colony, ore.getNeededTurnsOfTraining()); assertEquals(expertOreMinerType, colonist.getType()); FreeColTestUtils.setStudentSelection(selection); }
public void testAvoidStarvation() { Game game = ServerTestHelper.startServerGame(getTestMap(marsh)); int unitsBeforeNewTurn = 3; Colony colony = getStandardColony(unitsBeforeNewTurn); ServerPlayer player = (ServerPlayer) colony.getOwner(); assertEquals("Wrong number of units in colony", unitsBeforeNewTurn, colony.getUnitCount()); final Building townHall = colony.getBuilding(townHallType); for (Unit u : colony.getUnitList()) { u.setLocation(townHall); } colony.removeGoods(foodGoodsType); colony.invalidateCache(); int consumption = colony.getFoodConsumption(); int production = colony.getTile().getType().getPotentialProduction(grainType, null); assertEquals(6, consumption); assertEquals(3, production); assertEquals(-3, colony.getNetProductionOf(foodType)); assertEquals(0, colony.getGoodsCount(foodType)); assertEquals(0, colony.getTile().getUnitCount()); colony.addGoods(foodType, 202); ServerTestHelper.newTurn(); assertEquals(199, colony.getGoodsCount(foodType)); assertEquals(0, colony.getTile().getUnitCount()); assertEquals(3, colony.getUnitCount()); colony.addGoods(foodType, 15); ServerTestHelper.newTurn(); assertEquals(11, colony.getGoodsCount(foodType)); assertEquals(1, colony.getTile().getUnitCount()); }
/** Tests invalid completion of buildable, having enough resources */ public void testInvalidCompletion() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getStandardColony(2); Building carpenterHouse = colony.getBuilding(carpenterHouseType); assertEquals( "Colony should not have lumber mill", carpenterHouse, colony.getBuilding(lumberMillType)); assertFalse("Colony should not be able to build lumber mill", colony.canBuild(lumberMillType)); colony.setCurrentlyBuilding(lumberMillType); assertEquals( "Colony should be building lumber mill", lumberMillType, colony.getCurrentlyBuilding()); // Add sufficient units and goods to build lumber mill. Unit unit = new ServerUnit(game, colony.getTile(), colony.getOwner(), colonistType); unit.setLocation(colony); for (AbstractGoods ag : lumberMillType.getRequiredGoods()) { GoodsType type = ag.getType(); int amount = ag.getAmount() + 1; colony.addGoods(type, amount); assertEquals("Wrong quantity of " + type, amount, colony.getGoodsCount(type)); } // Allow the building to finish ServerTestHelper.newTurn(); assertEquals( "Colony should have lumber mill", lumberMillType, colony.getBuilding(lumberMillType).getType()); assertFalse( "Colony should no longer be building lumber mill", colony.getCurrentlyBuilding() == lumberMillType); }
public void testAssignDefendSettlementMission() { Game game = ServerTestHelper.startServerGame(getTestMap()); Map map = game.getMap(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); // Create player and unit ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); Tile tile1 = map.getTile(2, 2); Unit soldier = new ServerUnit(game, tile1, dutch, veteranType); AIUnit aiUnit = aiMain.getAIUnit(soldier); assertNotNull(aiUnit); // Add nearby colony in need of defense Tile colonyTile = map.getTile(2, 3); assertTrue(colonyTile != null); colonyTile.setExplored(dutch, true); Colony colony = FreeColTestUtils.getColonyBuilder().player(dutch).colonyTile(colonyTile).build(); assertTrue(colonyTile.getSettlement() == colony); assertTrue(colony.getOwner() == dutch); assertTrue(colony.getUnitCount() == 1); aiUnit.setMission(null); assertEquals( "DefendSettlementMission should be possible", null, DefendSettlementMission.invalidReason(aiUnit)); assertEquals( "DefendSettlementMission should work with colony", null, DefendSettlementMission.invalidReason(aiUnit, colony)); }
/** * The time to teach somebody does not depend on the one who is being taught, but on the teacher. */ public void testTeachPettyCriminalsByMaster() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit criminal = units.next(); criminal.setType(pettyCriminalType); criminal.setLocation(colony.getBuilding(townHallType)); Unit teacher = units.next(); teacher.setType(masterBlacksmithType); teacher.setLocation(university); assertEquals(teacher.getNeededTurnsOfTraining(), 4); assertEquals(criminal, teacher.getStudent()); trainForTurns(colony, teacher.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, pettyCriminalType).size()); assertEquals(indenturedServantType, criminal.getType()); FreeColTestUtils.setStudentSelection(selection); }
/** * Test that an indentured servant cannot be promoted to free colonist and learn a skill at the * same time. */ public void testTeachingDoublePromotion() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); // prevent starvation colony.addGoods(foodType, 100); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit indenturedServant = units.next(); indenturedServant.setType(indenturedServantType); indenturedServant.setLocation(colony.getBuilding(townHallType)); Unit criminal = units.next(); criminal.setType(pettyCriminalType); criminal.setLocation(colony.getBuilding(townHallType)); Unit teacher1 = units.next(); teacher1.setType(expertOreMinerType); Unit teacher2 = units.next(); teacher2.setType(expertLumberJackType); // set location only AFTER all types have been set! teacher1.setLocation(university); teacher2.setLocation(university); assertEquals(criminal, teacher1.getStudent()); assertEquals(indenturedServant, teacher2.getStudent()); // Training time trainForTurns(colony, teacher1.getNeededTurnsOfTraining()); // indentured servant should have been promoted to free colonist // petty criminal should have been promoted to indentured servant assertEquals(freeColonistType, indenturedServant.getType()); assertEquals(indenturedServantType, criminal.getType()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, indenturedServantType).size()); assertEquals(0, getUnitList(colony, pettyCriminalType).size()); criminal.setLocation(getGame().getMap().getTile(10, 8)); assertNull(teacher1.getStudent()); assertEquals(teacher2, indenturedServant.getTeacher()); // Train again trainForTurns(colony, teacher2.getNeededTurnsOfTraining()); assertEquals(expertLumberJackType, indenturedServant.getType()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); assertEquals(2, getUnitList(colony, expertLumberJackType).size()); assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(0, getUnitList(colony, indenturedServantType).size()); assertEquals(0, getUnitList(colony, pettyCriminalType).size()); FreeColTestUtils.setStudentSelection(selection); }
/** * When searching for threats to a settlement, the indian player should ignore naval threats, as * he does not have naval power */ public void testSecureIndianSettlementMissionIgnoreNavalThreat() { Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType)); Map map = game.getMap(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); InGameController igc = ServerTestHelper.getInGameController(); // Create player and unit ServerPlayer inca = (ServerPlayer) game.getPlayerByNationId("model.nation.inca"); NativeAIPlayer aiInca = (NativeAIPlayer) aiMain.getAIPlayer(inca); ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); Tile settlementTile = map.getTile(9, 9); Tile seaTile = map.getTile(10, 9); assertTrue("Settlement tile should be land", settlementTile.isLand()); assertFalse("Galleon tile should be ocean", seaTile.isLand()); FreeColTestCase.IndianSettlementBuilder builder = new FreeColTestCase.IndianSettlementBuilder(game); IndianSettlement camp = builder.player(inca).settlementTile(settlementTile).initialBravesInCamp(10).build(); ServerUnit galleon = new ServerUnit(game, seaTile, dutch, galleonType); int unitsInGalleon = 6; for (int i = 0; i < unitsInGalleon; i++) { ServerUnit artillery = new ServerUnit(game, settlementTile, dutch, artilleryType); igc.embarkUnit(dutch, artillery, galleon); } assertEquals("Wrong number of units onboard galleon", unitsInGalleon, galleon.getUnitCount()); assertEquals("Galleon should be full", 0, galleon.getSpaceLeft()); for (Unit brave : camp.getUnitList()) { AIUnit aiUnit = aiMain.getAIUnit(brave); assertNotNull(aiUnit); new UnitWanderHostileMission(aiMain, aiUnit); assertTrue("No enemy units present", aiUnit.hasMission(UnitWanderHostileMission.class)); } inca.setStance(dutch, Stance.WAR); inca.setTension(dutch, new Tension(Tension.Level.HATEFUL.getLimit())); assertTrue("Indian player should be at war with dutch", inca.getStance(dutch) == Stance.WAR); assertEquals( "Wrong Indian player tension towards dutch", Tension.Level.HATEFUL.getLimit(), inca.getTension(dutch).getValue()); aiInca.abortInvalidMissions(); aiInca.secureIndianSettlement(camp, lb); boolean seeking = false; for (Unit brave : inca.getUnits()) { AIUnit aiUnit = aiMain.getAIUnit(brave); assertNotNull(aiUnit); if (aiUnit.hasMission(UnitSeekAndDestroyMission.class)) { seeking = true; break; } } assertFalse("Braves should not pursue naval units", seeking); }
/** * If there are two teachers with the same skill level, the first to be put in the school should * be used for teaching. */ public void testSingleGuyTwoTeachers2() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit lumber = units.next(); lumber.setType(expertLumberJackType); Unit ore = units.next(); ore.setType(expertOreMinerType); // It should take 4 turns to train an expert lumber jack and // also 4 to train a ore miner. First come first serve, the // lumber jack wins. lumber.setLocation(university); ore.setLocation(university); assertEquals(colonist.getTeacher(), lumber); assertNull(ore.getStudent()); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); ServerTestHelper.newTurn(); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); ServerTestHelper.newTurn(); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); ServerTestHelper.newTurn(); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); ServerTestHelper.newTurn(); assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(2, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); FreeColTestUtils.setStudentSelection(selection); }
public void testLibertyAndImmigration() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); final int population = 3; Colony colony = getStandardColony(population); ServerBuilding townHall = (ServerBuilding) colony.getBuilding(townHallType); Unit statesman = colony.getUnitList().get(0); townHall.setWorkFor(statesman); assertEquals(bellsType, statesman.getWorkType()); ServerBuilding church = (ServerBuilding) colony.getBuilding(chapelType); church.upgrade(); Unit preacher = colony.getUnitList().get(1); church.setWorkFor(preacher); assertEquals(crossesType, preacher.getWorkType()); assertEquals(0, colony.getGoodsCount(bellsType)); ServerTestHelper.newTurn(); int bells = 3; assertEquals(population, colony.getUnitCount()); assertEquals(bells, colony.getNetProductionOf(bellsType)); assertEquals(bells, colony.getGoodsCount(bellsType)); colony.addGoods(bellsType, 7); bells += 7; assertEquals(bells, colony.getGoodsCount(bellsType)); assertEquals(bells, colony.getLiberty()); colony.removeGoods(bellsType, 5); bells -= 5; assertEquals(bells, colony.getGoodsCount(bellsType)); assertEquals(bells, colony.getLiberty()); int crosses = colony.getTotalProductionOf(crossesType) - colony.getConsumptionOf(crossesType); assertEquals(crosses, colony.getNetProductionOf(crossesType)); assertEquals(crosses, colony.getGoodsCount(crossesType)); assertEquals(crosses, colony.getImmigration()); colony.addGoods(crossesType, 7); crosses += 7; assertEquals(crosses, colony.getGoodsCount(crossesType)); assertEquals(crosses, colony.getImmigration()); colony.removeGoods(crossesType, 5); crosses -= 5; assertEquals(crosses, colony.getGoodsCount(crossesType)); assertEquals(crosses, colony.getImmigration()); }
public void testTwoTeachersSimple() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(5, SchoolLevel.UNIVERSITY); // prevent starvation colony.addGoods(foodType, 100); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist1 = units.next(); colonist1.setType(freeColonistType); colonist1.setLocation(colony.getBuilding(townHallType)); Unit colonist2 = units.next(); colonist2.setType(freeColonistType); colonist2.setLocation(colony.getBuilding(townHallType)); Unit colonist3 = units.next(); colonist3.setType(freeColonistType); colonist3.setLocation(colony.getBuilding(townHallType)); Unit black = units.next(); black.setType(masterBlacksmithType); Unit ore = units.next(); ore.setType(expertOreMinerType); black.setLocation(university); ore.setLocation(university); assertEquals(3, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, masterBlacksmithType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); trainForTurns(colony, ore.getNeededTurnsOfTraining()); assertEquals(2, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, masterBlacksmithType).size()); assertEquals(2, getUnitList(colony, expertOreMinerType).size()); assertNotNull(ore.getStudent()); assertNotNull(black.getStudent()); trainForTurns(colony, black.getNeededTurnsOfTraining() - black.getTurnsOfTraining()); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(2, getUnitList(colony, masterBlacksmithType).size()); assertEquals(2, getUnitList(colony, expertOreMinerType).size()); FreeColTestUtils.setStudentSelection(selection); }
public void testImpossibleConditionsForTargetSelection() { Game game = ServerTestHelper.startServerGame(getCoastTestMap(plainsType)); Map map = game.getMap(); AIMain aiMain = ServerTestHelper.getServer().getAIMain(); // Create attacking player and units ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); Tile tile1 = map.getTile(2, 2); Tile tile2 = map.getTile(2, 1); Unit soldier = new ServerUnit(game, tile1, dutch, veteranType); Unit friendlyColonist = new ServerUnit(game, tile2, dutch, colonistType); AIUnit aiUnit = aiMain.getAIUnit(soldier); assertNotNull(aiUnit); // Create defending player and unit ServerPlayer french = (ServerPlayer) game.getPlayerByNationId("model.nation.french"); Tile tile3 = map.getTile(1, 2); Unit enemyColonist = new ServerUnit(game, tile3, french, colonistType); Tile tile4 = map.getTile(12, 12); // in the water assertFalse("Tle should be water", tile4.isLand()); Unit enemyGalleon = new ServerUnit(game, tile4, french, galleonType); // Make tests assertNotNull( "Cannot attack own unit", UnitSeekAndDestroyMission.invalidReason(aiUnit, friendlyColonist)); assertNotNull( "Players are not at war", UnitSeekAndDestroyMission.invalidReason(aiUnit, enemyColonist)); dutch.setStance(french, Stance.WAR); french.setStance(dutch, Stance.WAR); assertEquals( "Unit should be able to attack land unit", null, UnitSeekAndDestroyMission.invalidReason(aiUnit, enemyColonist)); assertNotNull( "Land unit cannot attack naval unit", UnitSeekAndDestroyMission.invalidReason(aiUnit, enemyGalleon)); }
/** Tests completion of buildable */ public void testBuildingCompletion() { Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getStandardColony(); ServerBuilding initialWarehouse = new ServerBuilding(getGame(), colony, depotType); colony.addBuilding(initialWarehouse); assertTrue("Colony should be able to build warehouse", colony.canBuild(warehouseType)); // Simulate that the build is done colony.setCurrentlyBuilding(warehouseType); colony.addGoods(hammerGoodsType, 90); assertFalse( "Colony should not have warehouse", colony.getWarehouse().getType() == warehouseType); ServerTestHelper.newTurn(); assertTrue("Colony should have warehouse", colony.getWarehouse().getType() == warehouseType); }
public void testFoodConsumption() { Game game = ServerTestHelper.startServerGame(getTestMap(plains)); ServerPlayer dutch = (ServerPlayer) game.getPlayerByNationId("model.nation.dutch"); // Setting test colony and colonist Colony colony = FreeColTestUtils.getColonyBuilder().colonyTile(game.getMap().getTile(5, 8)).build(); new ServerUnit(game, colony.getWorkLocationForProducing(bellsType), dutch, colonistType); assertEquals(0, colony.getGoodsCount(foodType)); int quantity = colony.getFoodConsumption() * 2; colony.addGoods(foodGoodsType, quantity); int foodStored = colony.getGoodsCount(foodGoodsType); assertEquals(quantity, foodStored); int foodExpected = foodStored - colony.getFoodConsumption() + colony.getFoodProduction(); ServerTestHelper.newTurn(); assertEquals( "Unexpected value for remaining food, ", foodExpected, colony.getGoodsCount(foodGoodsType)); }
public void testCaseTwoTeachersWithDifferentExp() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit teacher1 = units.next(); teacher1.setType(expertOreMinerType); Unit teacher2 = units.next(); teacher2.setType(masterCarpenterType); // First we let the teacher1 train for 3 turns teacher1.setLocation(university); ServerTestHelper.newTurn(); ServerTestHelper.newTurn(); ServerTestHelper.newTurn(); assertEquals(3, teacher1.getTurnsOfTraining()); // Then teacher2 for 1 turn teacher1.setLocation(colony.getWorkLocationFor(teacher1, grainType)); teacher2.setLocation(university); ServerTestHelper.newTurn(); assertEquals(0, teacher1.getTurnsOfTraining()); assertEquals(1, teacher2.getTurnsOfTraining()); // If we now also add teacher1 to the university, but // teacher2 should still be the teacher in charge teacher1.setLocation(university); assertNull(teacher1.getStudent()); ServerTestHelper.newTurn(); assertEquals(0, teacher1.getTurnsOfTraining()); assertEquals(2, teacher2.getTurnsOfTraining()); FreeColTestUtils.setStudentSelection(selection); }
/** * Trains partly one colonist then put another teacher. * * <p>Should not save progress but start all over. */ public void testPartTraining() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit lumberjack = units.next(); lumberjack.setType(expertLumberJackType); Unit miner = units.next(); miner.setType(expertOreMinerType); // Put Lumberjack in School lumberjack.setLocation(university); assertEquals(lumberjack.getStudent(), colonist); assertEquals(colonist.getTeacher(), lumberjack); ServerTestHelper.newTurn(); ServerTestHelper.newTurn(); // After 2 turns replace by miner. Progress starts from scratch. lumberjack.setLocation(colony.getWorkLocationFor(lumberjack, grainType)); assertNull(lumberjack.getStudent()); assertNull(colonist.getTeacher()); miner.setLocation(university); assertEquals(miner.getStudent(), colonist); assertEquals(colonist.getTeacher(), miner); trainForTurns(colony, miner.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(2, getUnitList(colony, expertOreMinerType).size()); FreeColTestUtils.setStudentSelection(selection); }
public void testDeathByStarvation() { Game game = ServerTestHelper.startServerGame(getTestMap(marsh)); int consumption, production, unitsBeforeNewTurn = 3; Colony colony = getStandardColony(unitsBeforeNewTurn); ServerPlayer player = (ServerPlayer) colony.getOwner(); final Building townHall = colony.getBuilding(townHallType); for (Unit u : colony.getUnitList()) { u.setLocation(townHall); } colony.removeGoods(foodGoodsType); colony.invalidateCache(); consumption = colony.getFoodConsumption(); production = colony.getFoodProduction(); assertTrue( "Food consumption (" + consumption + ") should be higher than production (" + production + ")", consumption > production); assertEquals("No food stored in colony", 0, colony.getGoodsCount(foodType)); assertEquals("Wrong number of units in colony", unitsBeforeNewTurn, colony.getUnitCount()); ServerTestHelper.newTurn(); consumption = colony.getFoodConsumption(); production = colony.getFoodProduction(); assertTrue( "Food consumption (" + consumption + ") should be higher than production (" + production + ")", consumption > production); assertEquals("No food stored in colony", 0, colony.getGoodsCount(foodType)); assertEquals("Wrong number of units in colony", unitsBeforeNewTurn - 1, colony.getUnitCount()); }
/** If there are two teachers, but just one colonist to be taught. */ public void testSingleGuyTwoTeachers() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit lumberJack = units.next(); lumberJack.setType(expertLumberJackType); Unit blackSmith = units.next(); blackSmith.setType(masterBlacksmithType); // It should take 4 turns to train an expert lumber jack and 6 // to train a blacksmith, so the lumber jack chould be // finished teaching first. The school works for now as // first come first serve. blackSmith.setLocation(university); lumberJack.setLocation(university); assertTrue(colonist.getTeacher() == blackSmith); assertNull(lumberJack.getStudent()); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(1, getUnitList(colony, masterBlacksmithType).size()); trainForTurns(colony, blackSmith.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertLumberJackType).size()); assertEquals(2, getUnitList(colony, masterBlacksmithType).size()); FreeColTestUtils.setStudentSelection(selection); }
public void testEqualFoodProductionConsumptionCase() { Game game = ServerTestHelper.startServerGame(getTestMap(desert)); // Setting test colony Tile colonyTile = game.getMap().getTile(5, 8); Colony colony = FreeColTestUtils.getColonyBuilder().colonyTile(colonyTile).initialColonists(1).build(); // Set the food production of the center tile of the colony to 2 // This will be the only food production of the colony List<AbstractGoods> colonyTileProduction = colonyTile.getType().getPossibleProduction(true); for (int i = 0; i < colonyTileProduction.size(); i++) { AbstractGoods production = colonyTileProduction.get(i); if (production.getType() == foodGoodsType) { production.setAmount(2); break; } } Unit unit = colony.getUnitList().get(0); unit.setLocation(colony.getWorkLocationFor(unit, bellsType)); // Verify that there is enough food stored colony.addGoods(foodGoodsType, colony.getFoodConsumption() * 2); assertEquals( "Production not equal to consumption", colony.getFoodConsumption(), colony.getFoodProduction()); int colonists = colony.getUnitCount(); assertEquals("Unexpected change of colonists in colony", colonists, colony.getUnitCount()); assertEquals( "Unexpected change of production/consumption ratio", colony.getFoodProduction(), colony.getFoodConsumption()); }
public void testConcurrentUpgrade() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(2, SchoolLevel.SCHOOLHOUSE); Building school = colony.getBuilding(schoolType); Iterator<Unit> units = colony.getUnitIterator(); Unit lumber = units.next(); lumber.setType(expertLumberJackType); Unit student = units.next(); student.setType(pettyCriminalType); student.setLocation(colony.getBuilding(townHallType)); assertTrue(school.canTeach()); assertTrue(colony.canTrain(lumber)); lumber.setLocation(school); ServerTestHelper.newTurn(); assertEquals(student, lumber.getStudent()); // lumber jack can teach indentured servant student.changeType(indenturedServantType); assertEquals(student, lumber.getStudent()); // lumber jack can teach free colonist student.changeType(freeColonistType); assertEquals(student, lumber.getStudent()); // lumber jack can not teach expert student.changeType(masterCarpenterType); assertNull(lumber.getStudent()); assertNull(student.getTeacher()); FreeColTestUtils.setStudentSelection(selection); }
public void testColonialRegular() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); Building university = colony.getBuilding(universityType); colony.getOwner().addAbility(new Ability(Ability.INDEPENDENCE_DECLARED)); Iterator<Unit> units = colony.getUnitIterator(); Unit regular = units.next(); regular.setType(colonialRegularType); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); regular.setLocation(university); assertEquals(colonist, regular.getStudent()); trainForTurns(colony, freeColonistType.getEducationTurns(veteranSoldierType)); assertEquals(veteranSoldierType, colonist.getType()); FreeColTestUtils.setStudentSelection(selection); }
/** * Test that free colonists are trained before indentured servants, which are preferred to petty * criminals. */ public void testTeachingOrder() { boolean selection = FreeColTestUtils.setStudentSelection(false); Game game = ServerTestHelper.startServerGame(getTestMap(true)); Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY); // prevent starvation colony.addGoods(foodType, 100); Building university = colony.getBuilding(universityType); Iterator<Unit> units = colony.getUnitIterator(); Unit colonist = units.next(); colonist.setType(freeColonistType); colonist.setLocation(colony.getBuilding(townHallType)); Unit indenturedServant = units.next(); indenturedServant.setType(indenturedServantType); indenturedServant.setLocation(colony.getBuilding(townHallType)); Unit criminal = units.next(); criminal.setType(pettyCriminalType); criminal.setLocation(colony.getBuilding(townHallType)); Unit teacher = units.next(); teacher.setType(expertOreMinerType); teacher.setLocation(university); assertTrue(colonist.canBeStudent(teacher)); assertTrue(indenturedServant.canBeStudent(teacher)); assertTrue(criminal.canBeStudent(teacher)); // Criminal training assertEquals(teacher, criminal.getTeacher()); assertEquals(criminal, teacher.getStudent()); trainForTurns(colony, teacher.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, pettyCriminalType).size()); assertEquals(indenturedServantType, criminal.getType()); criminal.setLocation(getGame().getMap().getTile(10, 8)); // Servant training assertNull(teacher.getStudent()); ServerTestHelper.newTurn(); assertEquals(teacher, indenturedServant.getTeacher()); assertEquals(indenturedServant, teacher.getStudent()); trainForTurns(colony, teacher.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, indenturedServantType).size()); assertEquals(2, getUnitList(colony, freeColonistType).size()); assertEquals(1, getUnitList(colony, expertOreMinerType).size()); assertEquals(freeColonistType, indenturedServant.getType()); // Colonist(former servant) training continues assertEquals(teacher, indenturedServant.getTeacher()); assertEquals(indenturedServant, teacher.getStudent()); assertEquals(colonist.getTeacher(), null); trainForTurns(colony, teacher.getNeededTurnsOfTraining()); assertEquals(0, getUnitList(colony, indenturedServantType).size()); assertEquals(1, getUnitList(colony, freeColonistType).size()); assertEquals(2, getUnitList(colony, expertOreMinerType).size()); assertEquals(expertOreMinerType, indenturedServant.getType()); assertEquals(indenturedServant.getTeacher(), null); FreeColTestUtils.setStudentSelection(selection); }