예제 #1
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  /** Sons of Liberty influences teaching. */
  public void testSonsOfLiberty() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();
    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberjack = units.next();
    lumberjack.setType(expertLumberJackType);
    lumberjack.setLocation(university);

    assertEquals(4, lumberjack.getNeededTurnsOfTraining());

    colony.addGoods(bellsType, 100000);
    assertEquals(2, lumberjack.getNeededTurnsOfTraining());

    trainForTurns(colony, 2);
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertLumberJackType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #2
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  /**
   * The time to teach somebody does not depend on the one who is being taught, but on the teacher.
   */
  public void testTeachPettyCriminalsByMaster() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher = units.next();
    teacher.setType(masterBlacksmithType);

    teacher.setLocation(university);
    assertEquals(teacher.getNeededTurnsOfTraining(), 4);
    assertEquals(criminal, teacher.getStudent());

    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(indenturedServantType, criminal.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #3
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  /** Test that an indentured servant becomes a free colonist */
  public void testTeachIndenturedServants() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit indenturedServant = units.next();
    indenturedServant.setType(indenturedServantType);

    Unit teacher = units.next();
    teacher.setType(masterBlacksmithType);

    teacher.setLocation(university);
    assertEquals(teacher.getNeededTurnsOfTraining(), 4);
    assertEquals(indenturedServant, teacher.getStudent());

    // Train to become free colonist
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(freeColonistType, indenturedServant.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #4
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  public void testProductionBonus() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(6, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);

    Iterator<Unit> units = colony.getUnitIterator();

    Unit carpenter = units.next();
    carpenter.setType(masterCarpenterType);

    Unit blacksmith = units.next();
    blacksmith.setType(masterBlacksmithType);

    Unit statesman = units.next();
    statesman.setType(elderStatesmanType);

    units.next().setType(freeColonistType);
    units.next().setType(freeColonistType);
    units.next().setType(freeColonistType);

    carpenter.setLocation(university);
    blacksmith.setLocation(university);
    statesman.setLocation(university);

    for (int bonus = -2; bonus < 3; bonus++) {
      setProductionBonus(colony, bonus);
      assertEquals(4 - bonus, carpenter.getNeededTurnsOfTraining());
      assertEquals(6 - bonus, blacksmith.getNeededTurnsOfTraining());
      assertEquals(8 - bonus, statesman.getNeededTurnsOfTraining());
    }

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #5
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  /** Test that an petty criminal becomes an indentured servant */
  public void testTeachPettyCriminals() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher = units.next();
    teacher.setType(expertOreMinerType);

    teacher.setLocation(university);
    assertEquals(teacher.getNeededTurnsOfTraining(), 4);
    assertTrue(criminal.canBeStudent(teacher));
    assertEquals(criminal, teacher.getStudent());

    // PETTY_CRIMINALS become INDENTURED_SERVANTS
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(indenturedServantType, criminal.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #6
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  /**
   * Test that an indentured servant cannot be promoted to free colonist and learn a skill at the
   * same time.
   */
  public void testTeachingDoublePromotion() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit indenturedServant = units.next();
    indenturedServant.setType(indenturedServantType);
    indenturedServant.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher1 = units.next();
    teacher1.setType(expertOreMinerType);

    Unit teacher2 = units.next();
    teacher2.setType(expertLumberJackType);

    // set location only AFTER all types have been set!
    teacher1.setLocation(university);
    teacher2.setLocation(university);
    assertEquals(criminal, teacher1.getStudent());
    assertEquals(indenturedServant, teacher2.getStudent());

    // Training time
    trainForTurns(colony, teacher1.getNeededTurnsOfTraining());

    // indentured servant should have been promoted to free colonist
    // petty criminal should have been promoted to indentured servant
    assertEquals(freeColonistType, indenturedServant.getType());
    assertEquals(indenturedServantType, criminal.getType());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, indenturedServantType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    criminal.setLocation(getGame().getMap().getTile(10, 8));
    assertNull(teacher1.getStudent());
    assertEquals(teacher2, indenturedServant.getTeacher());

    // Train again
    trainForTurns(colony, teacher2.getNeededTurnsOfTraining());
    assertEquals(expertLumberJackType, indenturedServant.getType());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(2, getUnitList(colony, expertLumberJackType).size());
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #7
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  public void testTwoTeachersSimple() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Game game = ServerTestHelper.startServerGame(getTestMap(true));
    Colony colony = getSchoolColony(5, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist1 = units.next();
    colonist1.setType(freeColonistType);
    colonist1.setLocation(colony.getBuilding(townHallType));

    Unit colonist2 = units.next();
    colonist2.setType(freeColonistType);
    colonist2.setLocation(colony.getBuilding(townHallType));

    Unit colonist3 = units.next();
    colonist3.setType(freeColonistType);
    colonist3.setLocation(colony.getBuilding(townHallType));

    Unit black = units.next();
    black.setType(masterBlacksmithType);

    Unit ore = units.next();
    ore.setType(expertOreMinerType);

    black.setLocation(university);
    ore.setLocation(university);

    assertEquals(3, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());

    trainForTurns(colony, ore.getNeededTurnsOfTraining());
    assertEquals(2, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());
    assertNotNull(ore.getStudent());
    assertNotNull(black.getStudent());

    trainForTurns(colony, black.getNeededTurnsOfTraining() - black.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, masterBlacksmithType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #8
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  /**
   * Progress in teaching is bound to the teacher and not the learner.
   *
   * <p>Moving students around does not slow education. This behavior is there to simplify gameplay.
   */
  public void testTeacherStoresProgress() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();
    Unit outsider = new ServerUnit(game, colony.getTile(), colony.getOwner(), freeColonistType);

    Building townHall = colony.getBuilding(townHallType);
    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(townHall);

    Unit teacher = units.next();
    teacher.setType(expertOreMinerType);
    teacher.setLocation(university);
    assertEquals(teacher.getStudent(), colonist);
    assertEquals(colonist.getTeacher(), teacher);

    // Train to become free colonist then swap the colonist with
    // another one.
    trainForTurns(colony, teacher.getNeededTurnsOfTraining() - 1);
    colonist.setLocation(colony.getTile());
    outsider.setLocation(townHall);
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(teacher.getStudent(), outsider);

    ServerTestHelper.newTurn();
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(expertOreMinerType, outsider.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #9
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  /**
   * If there are two teachers of the same kind, but just one colonist to be taught, this should not
   * mean any speed up.
   */
  public void testTwoTeachersOfSameKind() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberjack1 = units.next();
    lumberjack1.setType(expertLumberJackType);

    Unit lumberjack2 = units.next();
    lumberjack2.setType(expertLumberJackType);

    lumberjack1.setLocation(university);
    lumberjack2.setLocation(university);
    assertEquals(colonist, lumberjack1.getStudent());
    assertNull(lumberjack2.getStudent());

    for (int i = lumberjack1.getNeededTurnsOfTraining(); i > 0; i--) {
      assertEquals(1, getUnitList(colony, freeColonistType).size());
      trainForTurns(colony, 1);
    }

    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(3, getUnitList(colony, expertLumberJackType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #10
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  public void testUniversity() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    assertEquals(4, colony.getUnitCount());
    Building university = colony.getBuilding(universityType);
    assertNotNull(university);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit elder = units.next();
    assertEquals(elder.getType(), elderStatesmanType);

    elder.setLocation(university);
    assertEquals(elder.getStudent(), colonist);

    trainForTurns(colony, elder.getNeededTurnsOfTraining());
    assertEquals(elderStatesmanType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #11
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  public void testCollege() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(4, SchoolLevel.COLLEGE);
    Building college = colony.getBuilding(collegeType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit blackSmith = units.next();
    blackSmith.setType(masterBlacksmithType);

    blackSmith.setLocation(college);
    assertEquals(blackSmith.getStudent(), colonist);

    trainForTurns(colony, blackSmith.getNeededTurnsOfTraining());
    assertEquals(masterBlacksmithType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #12
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  /** Check that a free colonist can be taught something. */
  public void testExpertTeaching() {
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    // otherwise this test will crash and burn
    boolean selection = FreeColTestUtils.setStudentSelection(false);

    Colony colony = getSchoolColony(4, SchoolLevel.SCHOOLHOUSE);
    Building school = colony.getBuilding(schoolType);
    assertTrue(school.canTeach());
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumber = units.next();
    lumber.setType(expertLumberJackType);

    Unit black = units.next();
    black.setType(masterBlacksmithType);

    Unit ore = units.next();
    ore.setType(expertOreMinerType);

    assertTrue(colony.canTrain(ore));
    ore.setLocation(school);
    assertEquals(ore.getStudent(), colonist);

    trainForTurns(colony, ore.getNeededTurnsOfTraining());
    assertEquals(expertOreMinerType, colonist.getType());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #13
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  /**
   * Trains partly one colonist then put another teacher.
   *
   * <p>Should not save progress but start all over.
   */
  public void testPartTraining() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberjack = units.next();
    lumberjack.setType(expertLumberJackType);

    Unit miner = units.next();
    miner.setType(expertOreMinerType);

    // Put Lumberjack in School
    lumberjack.setLocation(university);
    assertEquals(lumberjack.getStudent(), colonist);
    assertEquals(colonist.getTeacher(), lumberjack);

    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();

    // After 2 turns replace by miner. Progress starts from scratch.
    lumberjack.setLocation(colony.getWorkLocationFor(lumberjack, grainType));
    assertNull(lumberjack.getStudent());
    assertNull(colonist.getTeacher());

    miner.setLocation(university);
    assertEquals(miner.getStudent(), colonist);
    assertEquals(colonist.getTeacher(), miner);

    trainForTurns(colony, miner.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #14
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  /** If there are two teachers, but just one colonist to be taught. */
  public void testSingleGuyTwoTeachers() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit lumberJack = units.next();
    lumberJack.setType(expertLumberJackType);

    Unit blackSmith = units.next();
    blackSmith.setType(masterBlacksmithType);

    // It should take 4 turns to train an expert lumber jack and 6
    // to train a blacksmith, so the lumber jack chould be
    // finished teaching first.  The school works for now as
    // first come first serve.
    blackSmith.setLocation(university);
    lumberJack.setLocation(university);
    assertTrue(colonist.getTeacher() == blackSmith);
    assertNull(lumberJack.getStudent());

    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(1, getUnitList(colony, masterBlacksmithType).size());

    trainForTurns(colony, blackSmith.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertLumberJackType).size());
    assertEquals(2, getUnitList(colony, masterBlacksmithType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #15
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  /**
   * Test that free colonists are trained before indentured servants, which are preferred to petty
   * criminals.
   */
  public void testTeachingOrder() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit indenturedServant = units.next();
    indenturedServant.setType(indenturedServantType);
    indenturedServant.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher = units.next();
    teacher.setType(expertOreMinerType);
    teacher.setLocation(university);

    assertTrue(colonist.canBeStudent(teacher));
    assertTrue(indenturedServant.canBeStudent(teacher));
    assertTrue(criminal.canBeStudent(teacher));

    // Criminal training
    assertEquals(teacher, criminal.getTeacher());
    assertEquals(criminal, teacher.getStudent());
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());

    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(indenturedServantType, criminal.getType());
    criminal.setLocation(getGame().getMap().getTile(10, 8));

    // Servant training
    assertNull(teacher.getStudent());
    ServerTestHelper.newTurn();
    assertEquals(teacher, indenturedServant.getTeacher());
    assertEquals(indenturedServant, teacher.getStudent());
    trainForTurns(colony, teacher.getNeededTurnsOfTraining());

    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(2, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(freeColonistType, indenturedServant.getType());

    // Colonist(former servant) training continues
    assertEquals(teacher, indenturedServant.getTeacher());
    assertEquals(indenturedServant, teacher.getStudent());
    assertEquals(colonist.getTeacher(), null);

    trainForTurns(colony, teacher.getNeededTurnsOfTraining());
    assertEquals(0, getUnitList(colony, indenturedServantType).size());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(2, getUnitList(colony, expertOreMinerType).size());
    assertEquals(expertOreMinerType, indenturedServant.getType());
    assertEquals(indenturedServant.getTeacher(), null);

    FreeColTestUtils.setStudentSelection(selection);
  }
예제 #16
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  /**
   * Progress in teaching is bound to the teacher and not the learner.
   *
   * <p>Moving a teacher inside the colony should not reset its training.
   */
  public void testMoveTeacherInside() {
    boolean selection = FreeColTestUtils.setStudentSelection(false);
    Game game = ServerTestHelper.startServerGame(getTestMap(true));

    Colony colony = getSchoolColony(4, SchoolLevel.UNIVERSITY);
    // prevent starvation
    colony.addGoods(foodType, 100);

    Building university = colony.getBuilding(universityType);
    Iterator<Unit> units = colony.getUnitIterator();

    Unit colonist = units.next();
    colonist.setType(freeColonistType);
    colonist.setLocation(colony.getBuilding(townHallType));

    Unit criminal = units.next();
    criminal.setType(pettyCriminalType);
    criminal.setLocation(colony.getBuilding(townHallType));

    Unit teacher1 = units.next();
    teacher1.setType(expertOreMinerType);

    Unit teacher2 = units.next();
    teacher2.setType(masterCarpenterType);

    // The carpenter is set in the school before the miner.
    // In this case, the colonist will become a miner (and the criminal
    // will become a servant).
    teacher2.setLocation(university);
    teacher1.setLocation(university);
    assertEquals(4, teacher1.getNeededTurnsOfTraining());
    assertEquals(4, teacher2.getNeededTurnsOfTraining());

    // wait a little
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    assertEquals(2, teacher1.getTurnsOfTraining());
    assertEquals(2, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(1, getUnitList(colony, masterCarpenterType).size());

    // Now we want the colonist to be a carpenter. We just want to
    // shuffle the teachers.  Move them out of the school.
    teacher2.setLocation(colony.getWorkLocationFor(teacher2, grainType));
    teacher1.setLocation(colony.getTile());
    assertNull(teacher1.getStudent());
    assertNull(teacher2.getStudent());

    // Moving outside school resets training
    ServerTestHelper.newTurn();
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(0, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());

    // Move teachers back to school, miner first to pick up the criminal
    teacher1.setLocation(university);
    teacher2.setLocation(university);

    ServerTestHelper.newTurn();
    assertEquals(1, teacher1.getTurnsOfTraining());
    assertEquals(1, teacher2.getTurnsOfTraining());
    assertEquals(1, getUnitList(colony, freeColonistType).size());
    assertEquals(1, getUnitList(colony, pettyCriminalType).size());

    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    ServerTestHelper.newTurn();
    assertEquals(0, teacher1.getTurnsOfTraining());
    assertEquals(0, teacher2.getTurnsOfTraining());

    // Teacher1's student (criminal) should be a servant now
    // Teacher2's student (colonist) should be a carpenter now
    assertEquals(0, getUnitList(colony, freeColonistType).size());
    assertEquals(0, getUnitList(colony, pettyCriminalType).size());
    assertEquals(1, getUnitList(colony, indenturedServantType).size());
    assertEquals(1, getUnitList(colony, expertOreMinerType).size());
    assertEquals(2, getUnitList(colony, masterCarpenterType).size());

    FreeColTestUtils.setStudentSelection(selection);
  }