/** Renders the fire on the screen for first person mode. Arg: partialTickTime */ private void renderFireInFirstPerson(float par1) { Tessellator tessellator = Tessellator.instance; GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.9F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); float f1 = 1.0F; for (int i = 0; i < 2; ++i) { GL11.glPushMatrix(); Icon icon = Block.fire.func_94438_c(1); float f2 = icon.getMinU(); float f3 = icon.getMaxU(); float f4 = icon.getMinV(); float f5 = icon.getMaxV(); float f6 = (0.0F - f1) / 2.0F; float f7 = f6 + f1; float f8 = 0.0F - f1 / 2.0F; float f9 = f8 + f1; float f10 = -0.5F; GL11.glTranslatef((float) (-(i * 2 - 1)) * 0.24F, -0.3F, 0.0F); GL11.glRotatef((float) (i * 2 - 1) * 10.0F, 0.0F, 1.0F, 0.0F); tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double) f6, (double) f8, (double) f10, (double) f3, (double) f5); tessellator.addVertexWithUV((double) f7, (double) f8, (double) f10, (double) f2, (double) f5); tessellator.addVertexWithUV((double) f7, (double) f9, (double) f10, (double) f2, (double) f4); tessellator.addVertexWithUV((double) f6, (double) f9, (double) f10, (double) f3, (double) f4); tessellator.draw(); GL11.glPopMatrix(); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); }
/** * Renders a texture that warps around based on the direction the player is looking. Texture needs * to be bound before being called. Used for the water overlay. Args: parialTickTime */ private void renderWarpedTextureOverlay(float par1) { Tessellator tessellator = Tessellator.instance; float f1 = this.mc.thePlayer.getBrightness(par1); GL11.glColor4f(f1, f1, f1, 0.5F); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glPushMatrix(); float f2 = 4.0F; float f3 = -1.0F; float f4 = 1.0F; float f5 = -1.0F; float f6 = 1.0F; float f7 = -0.5F; float f8 = -this.mc.thePlayer.rotationYaw / 64.0F; float f9 = this.mc.thePlayer.rotationPitch / 64.0F; tessellator.startDrawingQuads(); tessellator.addVertexWithUV( (double) f3, (double) f5, (double) f7, (double) (f2 + f8), (double) (f2 + f9)); tessellator.addVertexWithUV( (double) f4, (double) f5, (double) f7, (double) (0.0F + f8), (double) (f2 + f9)); tessellator.addVertexWithUV( (double) f4, (double) f6, (double) f7, (double) (0.0F + f8), (double) (0.0F + f9)); tessellator.addVertexWithUV( (double) f3, (double) f6, (double) f7, (double) (f2 + f8), (double) (0.0F + f9)); tessellator.draw(); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); }
/** * Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, * blockTextureIndex */ private void renderInsideOfBlock(float par1, Icon par2Icon) { Tessellator tessellator = Tessellator.instance; float f1 = 0.1F; GL11.glColor4f(f1, f1, f1, 0.5F); GL11.glPushMatrix(); float f2 = -1.0F; float f3 = 1.0F; float f4 = -1.0F; float f5 = 1.0F; float f6 = -0.5F; float f7 = par2Icon.getMinU(); float f8 = par2Icon.getMaxU(); float f9 = par2Icon.getMinV(); float f10 = par2Icon.getMaxV(); tessellator.startDrawingQuads(); tessellator.addVertexWithUV((double) f2, (double) f4, (double) f6, (double) f8, (double) f10); tessellator.addVertexWithUV((double) f3, (double) f4, (double) f6, (double) f7, (double) f10); tessellator.addVertexWithUV((double) f3, (double) f5, (double) f6, (double) f7, (double) f9); tessellator.addVertexWithUV((double) f2, (double) f5, (double) f6, (double) f8, (double) f9); tessellator.draw(); GL11.glPopMatrix(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); }
/** * Renders the active item in the player's hand when in first person mode. Args: partialTickTime */ public void renderItemInFirstPerson(float par1) { float f1 = this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * par1; EntityClientPlayerMP entityclientplayermp = this.mc.thePlayer; float f2 = entityclientplayermp.prevRotationPitch + (entityclientplayermp.rotationPitch - entityclientplayermp.prevRotationPitch) * par1; GL11.glPushMatrix(); GL11.glRotatef(f2, 1.0F, 0.0F, 0.0F); GL11.glRotatef( entityclientplayermp.prevRotationYaw + (entityclientplayermp.rotationYaw - entityclientplayermp.prevRotationYaw) * par1, 0.0F, 1.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GL11.glPopMatrix(); float f3; float f4; if (entityclientplayermp instanceof EntityPlayerSP) { EntityPlayerSP entityplayersp = (EntityPlayerSP) entityclientplayermp; f3 = entityplayersp.prevRenderArmPitch + (entityplayersp.renderArmPitch - entityplayersp.prevRenderArmPitch) * par1; f4 = entityplayersp.prevRenderArmYaw + (entityplayersp.renderArmYaw - entityplayersp.prevRenderArmYaw) * par1; GL11.glRotatef((entityclientplayermp.rotationPitch - f3) * 0.1F, 1.0F, 0.0F, 0.0F); GL11.glRotatef((entityclientplayermp.rotationYaw - f4) * 0.1F, 0.0F, 1.0F, 0.0F); } ItemStack itemstack = this.itemToRender; f3 = this.mc.theWorld.getLightBrightness( MathHelper.floor_double(entityclientplayermp.posX), MathHelper.floor_double(entityclientplayermp.posY), MathHelper.floor_double(entityclientplayermp.posZ)); f3 = 1.0F; int i = this.mc.theWorld.getLightBrightnessForSkyBlocks( MathHelper.floor_double(entityclientplayermp.posX), MathHelper.floor_double(entityclientplayermp.posY), MathHelper.floor_double(entityclientplayermp.posZ), 0); int j = i % 65536; int k = i / 65536; OpenGlHelper.setLightmapTextureCoords( OpenGlHelper.lightmapTexUnit, (float) j / 1.0F, (float) k / 1.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); float f5; float f6; float f7; if (itemstack != null) { i = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, 0); f7 = (float) (i >> 16 & 255) / 255.0F; f6 = (float) (i >> 8 & 255) / 255.0F; f5 = (float) (i & 255) / 255.0F; GL11.glColor4f(f3 * f7, f3 * f6, f3 * f5, 1.0F); } else { GL11.glColor4f(f3, f3, f3, 1.0F); } float f8; float f9; float f10; Render render; RenderPlayer renderplayer; if (itemstack != null && itemstack.getItem() instanceof ItemMap) { GL11.glPushMatrix(); f4 = 0.8F; f7 = entityclientplayermp.getSwingProgress(par1); f6 = MathHelper.sin(f7 * (float) Math.PI); f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI); GL11.glTranslatef( -f5 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI * 2.0F) * 0.2F, -f6 * 0.2F); f7 = 1.0F - f2 / 45.0F + 0.1F; if (f7 < 0.0F) { f7 = 0.0F; } if (f7 > 1.0F) { f7 = 1.0F; } f7 = -MathHelper.cos(f7 * (float) Math.PI) * 0.5F + 0.5F; GL11.glTranslatef(0.0F, 0.0F * f4 - (1.0F - f1) * 1.2F - f7 * 0.5F + 0.04F, -0.9F * f4); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f7 * -85.0F, 0.0F, 0.0F, 1.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glBindTexture( GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage( this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture())); this.mc.renderEngine.resetBoundTexture(); for (k = 0; k < 2; ++k) { int l = k * 2 - 1; GL11.glPushMatrix(); GL11.glTranslatef(-0.0F, -0.6F, 1.1F * (float) l); GL11.glRotatef((float) (-45 * l), 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(59.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef((float) (-65 * l), 0.0F, 1.0F, 0.0F); render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer); renderplayer = (RenderPlayer) render; f10 = 1.0F; GL11.glScalef(f10, f10, f10); renderplayer.renderFirstPersonArm(this.mc.thePlayer); GL11.glPopMatrix(); } f6 = entityclientplayermp.getSwingProgress(par1); f5 = MathHelper.sin(f6 * f6 * (float) Math.PI); f8 = MathHelper.sin(MathHelper.sqrt_float(f6) * (float) Math.PI); GL11.glRotatef(-f5 * 20.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f8 * 20.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f8 * 80.0F, 1.0F, 0.0F, 0.0F); f9 = 0.38F; GL11.glScalef(f9, f9, f9); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-1.0F, -1.0F, 0.0F); f10 = 0.015625F; GL11.glScalef(f10, f10, f10); this.mc.renderEngine.bindTexture("/misc/mapbg.png"); Tessellator tessellator = Tessellator.instance; GL11.glNormal3f(0.0F, 0.0F, -1.0F); tessellator.startDrawingQuads(); byte b0 = 7; tessellator.addVertexWithUV((double) (0 - b0), (double) (128 + b0), 0.0D, 0.0D, 1.0D); tessellator.addVertexWithUV((double) (128 + b0), (double) (128 + b0), 0.0D, 1.0D, 1.0D); tessellator.addVertexWithUV((double) (128 + b0), (double) (0 - b0), 0.0D, 1.0D, 0.0D); tessellator.addVertexWithUV((double) (0 - b0), (double) (0 - b0), 0.0D, 0.0D, 0.0D); tessellator.draw(); IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP); MapData mapdata = ((ItemMap) itemstack.getItem()).getMapData(itemstack, this.mc.theWorld); if (custom == null) { if (mapdata != null) { this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.renderEngine, mapdata); } } else { custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.renderEngine, mapdata); } GL11.glPopMatrix(); } else if (itemstack != null) { GL11.glPushMatrix(); f4 = 0.8F; if (entityclientplayermp.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.eat || enumaction == EnumAction.drink) { f6 = (float) entityclientplayermp.getItemInUseCount() - par1 + 1.0F; f5 = 1.0F - f6 / (float) itemstack.getMaxItemUseDuration(); f8 = 1.0F - f5; f8 = f8 * f8 * f8; f8 = f8 * f8 * f8; f8 = f8 * f8 * f8; f9 = 1.0F - f8; GL11.glTranslatef( 0.0F, MathHelper.abs(MathHelper.cos(f6 / 4.0F * (float) Math.PI) * 0.1F) * (float) ((double) f5 > 0.2D ? 1 : 0), 0.0F); GL11.glTranslatef(f9 * 0.6F, -f9 * 0.5F, 0.0F); GL11.glRotatef(f9 * 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(f9 * 10.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f9 * 30.0F, 0.0F, 0.0F, 1.0F); } } else { f7 = entityclientplayermp.getSwingProgress(par1); f6 = MathHelper.sin(f7 * (float) Math.PI); f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI); GL11.glTranslatef( -f5 * 0.4F, MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI * 2.0F) * 0.2F, -f6 * 0.2F); } GL11.glTranslatef(0.7F * f4, -0.65F * f4 - (1.0F - f1) * 0.6F, -0.9F * f4); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); f7 = entityclientplayermp.getSwingProgress(par1); f6 = MathHelper.sin(f7 * f7 * (float) Math.PI); f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI); GL11.glRotatef(-f6 * 20.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f5 * 20.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f5 * 80.0F, 1.0F, 0.0F, 0.0F); f8 = 0.4F; GL11.glScalef(f8, f8, f8); float f11; float f12; if (entityclientplayermp.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack.getItemUseAction(); if (enumaction1 == EnumAction.block) { GL11.glTranslatef(-0.5F, 0.2F, 0.0F); GL11.glRotatef(30.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-80.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(60.0F, 0.0F, 1.0F, 0.0F); } else if (enumaction1 == EnumAction.bow) { GL11.glRotatef(-18.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-12.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-8.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-0.9F, 0.2F, 0.0F); f10 = (float) itemstack.getMaxItemUseDuration() - ((float) entityclientplayermp.getItemInUseCount() - par1 + 1.0F); f11 = f10 / 20.0F; f11 = (f11 * f11 + f11 * 2.0F) / 3.0F; if (f11 > 1.0F) { f11 = 1.0F; } if (f11 > 0.1F) { GL11.glTranslatef( 0.0F, MathHelper.sin((f10 - 0.1F) * 1.3F) * 0.01F * (f11 - 0.1F), 0.0F); } GL11.glTranslatef(0.0F, 0.0F, f11 * 0.1F); GL11.glRotatef(-335.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.5F, 0.0F); f12 = 1.0F + f11 * 0.2F; GL11.glScalef(1.0F, 1.0F, f12); GL11.glTranslatef(0.0F, -0.5F, 0.0F); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); } } if (itemstack.getItem().shouldRotateAroundWhenRendering()) { GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); } if (itemstack.getItem().requiresMultipleRenderPasses()) { this.renderItem(entityclientplayermp, itemstack, 0); for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++) { int i1 = Item.itemsList[itemstack.itemID].getColorFromItemStack(itemstack, x); f10 = (float) (i1 >> 16 & 255) / 255.0F; f11 = (float) (i1 >> 8 & 255) / 255.0F; f12 = (float) (i1 & 255) / 255.0F; GL11.glColor4f(f3 * f10, f3 * f11, f3 * f12, 1.0F); this.renderItem(entityclientplayermp, itemstack, x); } } else { this.renderItem(entityclientplayermp, itemstack, 0); } GL11.glPopMatrix(); } else if (!entityclientplayermp.getHasActivePotion()) { GL11.glPushMatrix(); f4 = 0.8F; f7 = entityclientplayermp.getSwingProgress(par1); f6 = MathHelper.sin(f7 * (float) Math.PI); f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI); GL11.glTranslatef( -f5 * 0.3F, MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI * 2.0F) * 0.4F, -f6 * 0.4F); GL11.glTranslatef(0.8F * f4, -0.75F * f4 - (1.0F - f1) * 0.6F, -0.9F * f4); GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); GL11.glEnable(GL12.GL_RESCALE_NORMAL); f7 = entityclientplayermp.getSwingProgress(par1); f6 = MathHelper.sin(f7 * f7 * (float) Math.PI); f5 = MathHelper.sin(MathHelper.sqrt_float(f7) * (float) Math.PI); GL11.glRotatef(f5 * 70.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-f6 * 20.0F, 0.0F, 0.0F, 1.0F); GL11.glBindTexture( GL11.GL_TEXTURE_2D, this.mc.renderEngine.getTextureForDownloadableImage( this.mc.thePlayer.skinUrl, this.mc.thePlayer.getTexture())); this.mc.renderEngine.resetBoundTexture(); GL11.glTranslatef(-1.0F, 3.6F, 3.5F); GL11.glRotatef(120.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); GL11.glScalef(1.0F, 1.0F, 1.0F); GL11.glTranslatef(5.6F, 0.0F, 0.0F); render = RenderManager.instance.getEntityRenderObject(this.mc.thePlayer); renderplayer = (RenderPlayer) render; f10 = 1.0F; GL11.glScalef(f10, f10, f10); renderplayer.renderFirstPersonArm(this.mc.thePlayer); GL11.glPopMatrix(); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.disableStandardItemLighting(); }
/** Renders an item held in hand as a 2D texture with thickness */ public static void renderItemIn2D( Tessellator par0Tessellator, float par1, float par2, float par3, float par4, int par5, int par6, float par7) { par0Tessellator.startDrawingQuads(); par0Tessellator.setNormal(0.0F, 0.0F, 1.0F); par0Tessellator.addVertexWithUV(0.0D, 0.0D, 0.0D, (double) par1, (double) par4); par0Tessellator.addVertexWithUV(1.0D, 0.0D, 0.0D, (double) par3, (double) par4); par0Tessellator.addVertexWithUV(1.0D, 1.0D, 0.0D, (double) par3, (double) par2); par0Tessellator.addVertexWithUV(0.0D, 1.0D, 0.0D, (double) par1, (double) par2); par0Tessellator.draw(); par0Tessellator.startDrawingQuads(); par0Tessellator.setNormal(0.0F, 0.0F, -1.0F); par0Tessellator.addVertexWithUV( 0.0D, 1.0D, (double) (0.0F - par7), (double) par1, (double) par2); par0Tessellator.addVertexWithUV( 1.0D, 1.0D, (double) (0.0F - par7), (double) par3, (double) par2); par0Tessellator.addVertexWithUV( 1.0D, 0.0D, (double) (0.0F - par7), (double) par3, (double) par4); par0Tessellator.addVertexWithUV( 0.0D, 0.0D, (double) (0.0F - par7), (double) par1, (double) par4); par0Tessellator.draw(); float f5 = (float) par5 * (par1 - par3); float f6 = (float) par6 * (par4 - par2); par0Tessellator.startDrawingQuads(); par0Tessellator.setNormal(-1.0F, 0.0F, 0.0F); int k; float f7; float f8; for (k = 0; (float) k < f5; ++k) { f7 = (float) k / f5; f8 = par1 + (par3 - par1) * f7 - 0.5F / (float) par5; par0Tessellator.addVertexWithUV( (double) f7, 0.0D, (double) (0.0F - par7), (double) f8, (double) par4); par0Tessellator.addVertexWithUV((double) f7, 0.0D, 0.0D, (double) f8, (double) par4); par0Tessellator.addVertexWithUV((double) f7, 1.0D, 0.0D, (double) f8, (double) par2); par0Tessellator.addVertexWithUV( (double) f7, 1.0D, (double) (0.0F - par7), (double) f8, (double) par2); } par0Tessellator.draw(); par0Tessellator.startDrawingQuads(); par0Tessellator.setNormal(1.0F, 0.0F, 0.0F); float f9; for (k = 0; (float) k < f5; ++k) { f7 = (float) k / f5; f8 = par1 + (par3 - par1) * f7 - 0.5F / (float) par5; f9 = f7 + 1.0F / f5; par0Tessellator.addVertexWithUV( (double) f9, 1.0D, (double) (0.0F - par7), (double) f8, (double) par2); par0Tessellator.addVertexWithUV((double) f9, 1.0D, 0.0D, (double) f8, (double) par2); par0Tessellator.addVertexWithUV((double) f9, 0.0D, 0.0D, (double) f8, (double) par4); par0Tessellator.addVertexWithUV( (double) f9, 0.0D, (double) (0.0F - par7), (double) f8, (double) par4); } par0Tessellator.draw(); par0Tessellator.startDrawingQuads(); par0Tessellator.setNormal(0.0F, 1.0F, 0.0F); for (k = 0; (float) k < f6; ++k) { f7 = (float) k / f6; f8 = par4 + (par2 - par4) * f7 - 0.5F / (float) par6; f9 = f7 + 1.0F / f6; par0Tessellator.addVertexWithUV(0.0D, (double) f9, 0.0D, (double) par1, (double) f8); par0Tessellator.addVertexWithUV(1.0D, (double) f9, 0.0D, (double) par3, (double) f8); par0Tessellator.addVertexWithUV( 1.0D, (double) f9, (double) (0.0F - par7), (double) par3, (double) f8); par0Tessellator.addVertexWithUV( 0.0D, (double) f9, (double) (0.0F - par7), (double) par1, (double) f8); } par0Tessellator.draw(); par0Tessellator.startDrawingQuads(); par0Tessellator.setNormal(0.0F, -1.0F, 0.0F); for (k = 0; (float) k < f6; ++k) { f7 = (float) k / f6; f8 = par4 + (par2 - par4) * f7 - 0.5F / (float) par6; par0Tessellator.addVertexWithUV(1.0D, (double) f7, 0.0D, (double) par3, (double) f8); par0Tessellator.addVertexWithUV(0.0D, (double) f7, 0.0D, (double) par1, (double) f8); par0Tessellator.addVertexWithUV( 0.0D, (double) f7, (double) (0.0F - par7), (double) par1, (double) f8); par0Tessellator.addVertexWithUV( 1.0D, (double) f7, (double) (0.0F - par7), (double) par3, (double) f8); } par0Tessellator.draw(); }