private void checkForHarden(World world, int i, int j, int k) { Material material = blockMaterial; Material material1 = Material.water; if (material == Material.water) { material1 = Material.lava; } boolean flag = false; if (flag || world.getBlockMaterial(i, j, k - 1) == material1) { flag = true; } if (flag || world.getBlockMaterial(i, j, k + 1) == material1) { flag = true; } if (flag || world.getBlockMaterial(i - 1, j, k) == material1) { flag = true; } if (flag || world.getBlockMaterial(i + 1, j, k) == material1) { flag = true; } if (flag || world.getBlockMaterial(i, j + 1, k) == material1) { flag = true; } if (flag) { if (material == Material.lava) { world.setBlockWithNotify(i, j, k, Block.obsidian.blockID); } else { world.setBlockWithNotify(i, j, k, Block.cobblestone.blockID); } } }
@Override public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) { if (par1World.getBlockMaterial(par3, par4, par5) != Material.water) return false; else { int var6 = par2Random.nextInt(radius - 2) + 2; byte var7 = 2; for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8) { for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9) { int var10 = var8 - par3; int var11 = var9 - par5; if (var10 * var10 + var11 * var11 <= var6 * var6) { for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12) { int var13 = par1World.getBlockId(var8, var12, var9); if (var13 == Block.sand.blockID) { par1World.setBlock(var8, var12, var9, sandID); } } } } } return true; } }
/** Returns true if the block at the coordinates can be displaced by the liquid. */ private boolean liquidCanDisplaceBlock( final World par1World, final int par2, final int par3, final int par4) { final Material var5 = par1World.getBlockMaterial(par2, par3, par4); return var5 == this.blockMaterial ? false : (var5 == Material.lava ? false : !this.blockBlocksFlow(par1World, par2, par3, par4)); }
/** * calculateFlowCost(World world, int x, int y, int z, int accumulatedCost, int * previousDirectionOfFlow) - Used to determine the path of least resistance, this method returns * the lowest possible flow cost for the direction of flow indicated. Each necessary horizontal * flow adds to the flow cost. */ private int calculateFlowCost( final World par1World, final int par2, final int par3, final int par4, final int par5, final int par6) { int var7 = 1000; for (int var8 = 0; var8 < 4; ++var8) { if (((var8 != 0) || (par6 != 1)) && ((var8 != 1) || (par6 != 0)) && ((var8 != 2) || (par6 != 3)) && ((var8 != 3) || (par6 != 2))) { int var9 = par2; int var11 = par4; if (var8 == 0) { var9 = par2 - 1; } if (var8 == 1) { ++var9; } if (var8 == 2) { var11 = par4 - 1; } if (var8 == 3) { ++var11; } if (!this.blockBlocksFlow(par1World, var9, par3, var11) && ((par1World.getBlockMaterial(var9, par3, var11) != this.blockMaterial) || (par1World.getBlockMetadata(var9, par3, var11) != 0))) { if (!this.blockBlocksFlow(par1World, var9, par3 - 1, var11)) { return par5; } if (par5 < 4) { final int var12 = this.calculateFlowCost(par1World, var9, par3, var11, par5 + 1, var8); if (var12 < var7) { var7 = var12; } } } } } return var7; }
private int getBlockColor(World world, int x, int y, int z) { int color24 = 0; try { if (MinimapConfig.getInstance().isColor() && !MinimapConfig.getInstance().isCavemap()) { if (x == (int) map.getPlayerX() && z == (int) map.getPlayerZ()) return 0xff0000; if ((world.getBlockMaterial(x, y + 1, z) == Material.ice) || (world.getBlockMaterial(x, y + 1, z) == Material.snow)) { color24 = 0xffffff; } else { BlockColor col = BlockColor.getBlockColor(world.getBlockId(x, y, z), world.getBlockMetadata(x, y, z)); color24 = col.color; } } } catch (Exception e) { return 0; } return color24; }
/** * Returns a boolean array indicating which flow directions are optimal based on each direction's * calculated flow cost. Each array index corresponds to one of the four cardinal directions. A * value of true indicates the direction is optimal. */ private boolean[] getOptimalFlowDirections( final World par1World, final int par2, final int par3, final int par4) { int var5; int var6; for (var5 = 0; var5 < 4; ++var5) { this.flowCost[var5] = 1000; var6 = par2; int var8 = par4; if (var5 == 0) { var6 = par2 - 1; } if (var5 == 1) { ++var6; } if (var5 == 2) { var8 = par4 - 1; } if (var5 == 3) { ++var8; } if (!this.blockBlocksFlow(par1World, var6, par3, var8) && ((par1World.getBlockMaterial(var6, par3, var8) != this.blockMaterial) || (par1World.getBlockMetadata(var6, par3, var8) != 0))) { if (this.blockBlocksFlow(par1World, var6, par3 - 1, var8)) { this.flowCost[var5] = this.calculateFlowCost(par1World, var6, par3, var8, 1, var5); } else { this.flowCost[var5] = 0; } } } var5 = this.flowCost[0]; for (var6 = 1; var6 < 4; ++var6) { if (this.flowCost[var6] < var5) { var5 = this.flowCost[var6]; } } for (var6 = 0; var6 < 4; ++var6) { this.isOptimalFlowDirection[var6] = this.flowCost[var6] == var5; } return this.isOptimalFlowDirection; }
/** Ticks the block if it's been scheduled */ @Override public void updateTick( final World par1World, final int par2, final int par3, final int par4, final Random par5Random) { int var6 = this.getFlowDecay(par1World, par2, par3, par4); byte var7 = 1; if ((this.blockMaterial == Material.lava) && !par1World.provider.isHellWorld) { var7 = 2; } boolean var8 = true; int var10; if (var6 > 0) { final byte var9 = -100; this.numAdjacentSources = 0; int var12 = this.getSmallestFlowDecay(par1World, par2 - 1, par3, par4, var9); var12 = this.getSmallestFlowDecay(par1World, par2 + 1, par3, par4, var12); var12 = this.getSmallestFlowDecay(par1World, par2, par3, par4 - 1, var12); var12 = this.getSmallestFlowDecay(par1World, par2, par3, par4 + 1, var12); var10 = var12 + var7; if ((var10 >= 8) || (var12 < 0)) { var10 = -1; } if (this.getFlowDecay(par1World, par2, par3 + 1, par4) >= 0) { final int var11 = this.getFlowDecay(par1World, par2, par3 + 1, par4); if (var11 >= 8) { var10 = var11; } else { var10 = var11 + 8; } } if ((this.numAdjacentSources >= 2) && (this.blockMaterial == Material.water)) { if (par1World.getBlockMaterial(par2, par3 - 1, par4).isSolid()) { var10 = 0; } else if ((par1World.getBlockMaterial(par2, par3 - 1, par4) == this.blockMaterial) && (par1World.getBlockMetadata(par2, par3, par4) == 0)) { var10 = 0; } } if ((this.blockMaterial == Material.lava) && (var6 < 8) && (var10 < 8) && (var10 > var6) && (par5Random.nextInt(4) != 0)) { var10 = var6; var8 = false; } if (var10 == var6) { if (var8) { this.updateFlow(par1World, par2, par3, par4); } } else { var6 = var10; if (var10 < 0) { par1World.setBlockWithNotify(par2, par3, par4, 0); } else { par1World.setBlockMetadataWithNotify(par2, par3, par4, var10); par1World.scheduleBlockUpdate(par2, par3, par4, this.blockID, this.tickRate()); par1World.notifyBlocksOfNeighborChange(par2, par3, par4, this.blockID); } } } else { this.updateFlow(par1World, par2, par3, par4); } if (this.liquidCanDisplaceBlock(par1World, par2, par3 - 1, par4)) { if ((this.blockMaterial == Material.lava) && (par1World.getBlockMaterial(par2, par3 - 1, par4) == Material.water)) { par1World.setBlockWithNotify(par2, par3 - 1, par4, Block.stone.blockID); this.triggerLavaMixEffects(par1World, par2, par3 - 1, par4); return; } if (var6 >= 8) { this.flowIntoBlock(par1World, par2, par3 - 1, par4, var6); } else { this.flowIntoBlock(par1World, par2, par3 - 1, par4, var6 + 8); } } else if ((var6 >= 0) && ((var6 == 0) || this.blockBlocksFlow(par1World, par2, par3 - 1, par4))) { final boolean[] var13 = this.getOptimalFlowDirections(par1World, par2, par3, par4); var10 = var6 + var7; if (var6 >= 8) { var10 = 1; } if (var10 >= 8) { return; } if (var13[0]) { this.flowIntoBlock(par1World, par2 - 1, par3, par4, var10); } if (var13[1]) { this.flowIntoBlock(par1World, par2 + 1, par3, par4, var10); } if (var13[2]) { this.flowIntoBlock(par1World, par2, par3, par4 - 1, var10); } if (var13[3]) { this.flowIntoBlock(par1World, par2, par3, par4 + 1, var10); } } }
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) { float var4 = 1.0F; double var5 = player.prevPosX + (player.posX - player.prevPosX) * (double) var4; double var7 = player.prevPosY + (player.posY - player.prevPosY) * (double) var4 + 1.62D - (double) player.yOffset; double var9 = player.prevPosZ + (player.posZ - player.prevPosZ) * (double) var4; boolean var11 = this.isFull == 0; MovingObjectPosition mop = this.getMovingObjectPositionFromPlayer(world, player, var11); if (mop == null) { return itemstack; } if (mop.typeOfHit == EnumMovingObjectType.TILE) { int x = mop.blockX; int y = mop.blockY; int z = mop.blockZ; if (!world.canMineBlock(player, x, y, z)) { return itemstack; } if (isFull == 0) { int bID = world.getBlockId(x, y, z); if ((bID == Block.waterMoving.blockID || bID == Block.waterStill.blockID) && world.getBlockMetadata(x, y, z) == 0) { world.setBlockWithNotify(x, y, z, 0); return new ItemStack(mod_InfiTools.goldBucketWater); } if ((bID == Block.lavaMoving.blockID || bID == Block.lavaStill.blockID) && world.getBlockMetadata(x, y, z) == 0) { world.setBlockWithNotify(x, y, z, 0); return new ItemStack(mod_InfiTools.goldBucketLava); } if (bID == Block.sand.blockID) { world.setBlockWithNotify(x, y, z, 0); return new ItemStack(mod_InfiTools.goldBucketSand); } if (bID == Block.gravel.blockID) { world.setBlockWithNotify(x, y, z, 0); return new ItemStack(mod_InfiTools.goldBucketGravel); } } else { if (isFull < 0) { return new ItemStack(mod_InfiTools.goldBucketEmpty); } if (mop.sideHit == 0) { y--; } if (mop.sideHit == 1) { y++; } if (mop.sideHit == 2) { z--; } if (mop.sideHit == 3) { z++; } if (mop.sideHit == 4) { x--; } if (mop.sideHit == 5) { x++; } if (world.isAirBlock(x, y, z) || !world.getBlockMaterial(x, y, z).isSolid()) { if (world.worldProvider.isHellWorld && isFull == Block.waterMoving.blockID) { world.playSoundEffect( x + 0.5D, y + 0.5D, z + 0.5D, "random.fizz", 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F); for (int l = 0; l < 8; l++) { world.spawnParticle( "largesmoke", (double) x + Math.random(), (double) y + Math.random(), (double) z + Math.random(), 0.0D, 0.0D, 0.0D); } } else { world.setBlockAndMetadataWithNotify(x, y, z, isFull, 0); } return new ItemStack(mod_InfiTools.goldBucketEmpty); } } } else if (isFull == 0 && (mop.entityHit instanceof EntityCow)) { return new ItemStack(mod_InfiTools.goldBucketMilk); } return itemstack; }