protected void fall(float f) { if (capabilities.allowFlying) { return; } if (f >= 2.0F) { addStat(StatList.distanceFallenStat, (int) Math.round((double) f * 100D)); } super.fall(f); }
/** Called when the mob is falling. Calculates and applies fall damage. */ protected void fall(float par1) { if (!this.capabilities.allowFlying) { if (par1 >= 2.0F) { this.addStat(StatList.distanceFallenStat, (int) Math.round((double) par1 * 100.0D)); } super.fall(par1); } }