/** attempts to find a next Structure Component to be spawned, private Village function */ private static StructureComponentTFC getNextVillageStructureComponent( ComponentVillageStartPieceTFC par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 50) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { ComponentVillageTFC var8 = getNextVillageComponent( par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1); if (var8 != null) { int var9 = (var8.boundingBox.minX + var8.boundingBox.maxX) / 2; int var10 = (var8.boundingBox.minZ + var8.boundingBox.maxZ) / 2; int var11 = var8.boundingBox.maxX - var8.boundingBox.minX; int var12 = var8.boundingBox.maxZ - var8.boundingBox.minZ; int var13 = var11 > var12 ? var11 : var12; if (par0ComponentVillageStartPiece .getWorldChunkManager() .areBiomesViable(var9, var10, var13 / 2 + 4, MapGenVillageTFC.villageSpawnBiomes)) { par1List.add(var8); par0ComponentVillageStartPiece.field_35108_e.add(var8); return var8; } } return null; } else { return null; } }
private static StructureComponentTFC getNextComponentVillagePath( ComponentVillageStartPieceTFC par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 3 + par0ComponentVillageStartPiece.terrainType) { return null; } else if (Math.abs(par3 - par0ComponentVillageStartPiece.getBoundingBox().minX) <= 112 && Math.abs(par5 - par0ComponentVillageStartPiece.getBoundingBox().minZ) <= 112) { StructureBoundingBox var8 = ComponentVillagePathGenTFC.func_35087_a( par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (var8 != null && var8.minY > 10) { ComponentVillagePathGenTFC var9 = new ComponentVillagePathGenTFC(par7, par2Random, var8, par6); int var10 = (var9.boundingBox.minX + var9.boundingBox.maxX) / 2; int var11 = (var9.boundingBox.minZ + var9.boundingBox.maxZ) / 2; int var12 = var9.boundingBox.maxX - var9.boundingBox.minX; int var13 = var9.boundingBox.maxZ - var9.boundingBox.minZ; int var14 = var12 > var13 ? var12 : var13; if (par0ComponentVillageStartPiece .getWorldChunkManager() .areBiomesViable(var10, var11, var14 / 2 + 4, MapGenVillageTFC.villageSpawnBiomes)) { par1List.add(var9); par0ComponentVillageStartPiece.field_35106_f.add(var9); return var9; } } return null; } else { return null; } }