/** Finds a valid position within a range, that is once of the listed biomes. */ public ChunkPosition a(int var1, int var2, int var3, List var4, Random var5) { IntCache.a(); int var6 = var1 - var3 >> 2; int var7 = var2 - var3 >> 2; int var8 = var1 + var3 >> 2; int var9 = var2 + var3 >> 2; int var10 = var8 - var6 + 1; int var11 = var9 - var7 + 1; int[] var12 = this.d.a(var6, var7, var10, var11); ChunkPosition var13 = null; int var14 = 0; for (int var15 = 0; var15 < var10 * var11; ++var15) { int var16 = var6 + var15 % var10 << 2; int var17 = var7 + var15 / var10 << 2; BiomeBase var18 = BiomeBase.biomes[var12[var15]]; if (var4.contains(var18) && (var13 == null || var5.nextInt(var14 + 1) == 0)) { var13 = new ChunkPosition(var16, 0, var17); ++var14; } } return var13; }
/** Returns an array of biomes for the location input. */ public BiomeBase[] getBiomes(BiomeBase[] var1, int var2, int var3, int var4, int var5) { IntCache.a(); if (var1 == null || var1.length < var4 * var5) { var1 = new BiomeBase[var4 * var5]; } int[] var6 = this.d.a(var2, var3, var4, var5); for (int var7 = 0; var7 < var4 * var5; ++var7) { var1[var7] = BiomeBase.biomes[var6[var7]]; } return var1; }
/** checks given Chunk's Biomes against List of allowed ones */ public boolean a(int var1, int var2, int var3, List var4) { IntCache.a(); int var5 = var1 - var3 >> 2; int var6 = var2 - var3 >> 2; int var7 = var1 + var3 >> 2; int var8 = var2 + var3 >> 2; int var9 = var7 - var5 + 1; int var10 = var8 - var6 + 1; int[] var11 = this.d.a(var5, var6, var9, var10); for (int var12 = 0; var12 < var9 * var10; ++var12) { BiomeBase var13 = BiomeBase.biomes[var11[var12]]; if (!var4.contains(var13)) { return false; } } return true; }
/** * Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, * length */ public float[] getTemperatures(float[] var1, int var2, int var3, int var4, int var5) { IntCache.a(); if (var1 == null || var1.length < var4 * var5) { var1 = new float[var4 * var5]; } int[] var6 = this.e.a(var2, var3, var4, var5); for (int var7 = 0; var7 < var4 * var5; ++var7) { float var8 = (float) BiomeBase.biomes[var6[var7]].h() / 65536.0F; if (var8 > 1.0F) { var8 = 1.0F; } var1[var7] = var8; } return var1; }
/** * Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, * cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock) */ public BiomeBase[] a(BiomeBase[] var1, int var2, int var3, int var4, int var5, boolean var6) { IntCache.a(); if (var1 == null || var1.length < var4 * var5) { var1 = new BiomeBase[var4 * var5]; } if (var6 && var4 == 16 && var5 == 16 && (var2 & 15) == 0 && (var3 & 15) == 0) { BiomeBase[] var9 = this.f.e(var2, var3); System.arraycopy(var9, 0, var1, 0, var4 * var5); return var1; } else { int[] var7 = this.e.a(var2, var3, var4, var5); for (int var8 = 0; var8 < var4 * var5; ++var8) { var1[var8] = BiomeBase.biomes[var7[var8]]; } return var1; } }