/** Adds the crafting recipes to the CraftingManager. */ public void addRecipes(CraftingManager p_77589_1_) { p_77589_1_.addRecipe( new ItemStack(Blocks.chest), new Object[] {"###", "# #", "###", '#', Blocks.planks}); p_77589_1_.addRecipe( new ItemStack(Blocks.trapped_chest), new Object[] {"#-", '#', Blocks.chest, '-', Blocks.tripwire_hook}); p_77589_1_.addRecipe( new ItemStack(Blocks.ender_chest), new Object[] {"###", "#E#", "###", '#', Blocks.obsidian, 'E', Items.ender_eye}); p_77589_1_.addRecipe( new ItemStack(Blocks.furnace), new Object[] {"###", "# #", "###", '#', Blocks.cobblestone}); p_77589_1_.addRecipe( new ItemStack(Blocks.crafting_table), new Object[] {"##", "##", '#', Blocks.planks}); p_77589_1_.addRecipe( new ItemStack(Blocks.sandstone), new Object[] { "##", "##", '#', new ItemStack(Blocks.sand, 1, BlockSand.EnumType.SAND.func_176688_a()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.red_sandstone), new Object[] { "##", "##", '#', new ItemStack(Blocks.sand, 1, BlockSand.EnumType.RED_SAND.func_176688_a()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.sandstone, 4, BlockSandStone.EnumType.SMOOTH.func_176675_a()), new Object[] { "##", "##", '#', new ItemStack(Blocks.sandstone, 1, BlockSandStone.EnumType.DEFAULT.func_176675_a()) }); p_77589_1_.addRecipe( new ItemStack( Blocks.red_sandstone, 4, BlockRedSandstone.EnumType.SMOOTH.getMetaFromState()), new Object[] { "##", "##", '#', new ItemStack( Blocks.red_sandstone, 1, BlockRedSandstone.EnumType.DEFAULT.getMetaFromState()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.sandstone, 1, BlockSandStone.EnumType.CHISELED.func_176675_a()), new Object[] { "#", "#", '#', new ItemStack(Blocks.stone_slab, 1, BlockStoneSlab.EnumType.SAND.func_176624_a()) }); p_77589_1_.addRecipe( new ItemStack( Blocks.red_sandstone, 1, BlockRedSandstone.EnumType.CHISELED.getMetaFromState()), new Object[] { "#", "#", '#', new ItemStack( Blocks.stone_slab2, 1, BlockStoneSlabNew.EnumType.RED_SANDSTONE.func_176915_a()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.quartz_block, 1, BlockQuartz.EnumType.CHISELED.getMetaFromState()), new Object[] { "#", "#", '#', new ItemStack(Blocks.stone_slab, 1, BlockStoneSlab.EnumType.QUARTZ.func_176624_a()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.quartz_block, 2, BlockQuartz.EnumType.LINES_Y.getMetaFromState()), new Object[] { "#", "#", '#', new ItemStack(Blocks.quartz_block, 1, BlockQuartz.EnumType.DEFAULT.getMetaFromState()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.stonebrick, 4), new Object[] { "##", "##", '#', new ItemStack(Blocks.stone, 1, BlockStone.EnumType.STONE.getMetaFromState()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.stonebrick, 1, BlockStoneBrick.CHISELED_META), new Object[] { "#", "#", '#', new ItemStack(Blocks.stone_slab, 1, BlockStoneSlab.EnumType.SMOOTHBRICK.func_176624_a()) }); p_77589_1_.addShapelessRecipe( new ItemStack(Blocks.stonebrick, 1, BlockStoneBrick.MOSSY_META), new Object[] {Blocks.stonebrick, Blocks.vine}); p_77589_1_.addShapelessRecipe( new ItemStack(Blocks.mossy_cobblestone, 1), new Object[] {Blocks.cobblestone, Blocks.vine}); p_77589_1_.addRecipe( new ItemStack(Blocks.iron_bars, 16), new Object[] {"###", "###", '#', Items.iron_ingot}); p_77589_1_.addRecipe( new ItemStack(Blocks.glass_pane, 16), new Object[] {"###", "###", '#', Blocks.glass}); p_77589_1_.addRecipe( new ItemStack(Blocks.redstone_lamp, 1), new Object[] {" R ", "RGR", " R ", 'R', Items.redstone, 'G', Blocks.glowstone}); p_77589_1_.addRecipe( new ItemStack(Blocks.beacon, 1), new Object[] { "GGG", "GSG", "OOO", 'G', Blocks.glass, 'S', Items.nether_star, 'O', Blocks.obsidian }); p_77589_1_.addRecipe( new ItemStack(Blocks.nether_brick, 1), new Object[] {"NN", "NN", 'N', Items.netherbrick}); p_77589_1_.addRecipe( new ItemStack(Blocks.stone, 2, BlockStone.EnumType.DIORITE.getMetaFromState()), new Object[] {"CQ", "QC", 'C', Blocks.cobblestone, 'Q', Items.quartz}); p_77589_1_.addShapelessRecipe( new ItemStack(Blocks.stone, 1, BlockStone.EnumType.GRANITE.getMetaFromState()), new Object[] { new ItemStack(Blocks.stone, 1, BlockStone.EnumType.DIORITE.getMetaFromState()), Items.quartz }); p_77589_1_.addShapelessRecipe( new ItemStack(Blocks.stone, 2, BlockStone.EnumType.ANDESITE.getMetaFromState()), new Object[] { new ItemStack(Blocks.stone, 1, BlockStone.EnumType.DIORITE.getMetaFromState()), Blocks.cobblestone }); p_77589_1_.addRecipe( new ItemStack(Blocks.dirt, 4, BlockDirt.DirtType.COARSE_DIRT.getMetadata()), new Object[] { "DG", "GD", 'D', new ItemStack(Blocks.dirt, 1, BlockDirt.DirtType.DIRT.getMetadata()), 'G', Blocks.gravel }); p_77589_1_.addRecipe( new ItemStack(Blocks.stone, 4, BlockStone.EnumType.DIORITE_SMOOTH.getMetaFromState()), new Object[] { "SS", "SS", 'S', new ItemStack(Blocks.stone, 1, BlockStone.EnumType.DIORITE.getMetaFromState()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.stone, 4, BlockStone.EnumType.GRANITE_SMOOTH.getMetaFromState()), new Object[] { "SS", "SS", 'S', new ItemStack(Blocks.stone, 1, BlockStone.EnumType.GRANITE.getMetaFromState()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.stone, 4, BlockStone.EnumType.ANDESITE_SMOOTH.getMetaFromState()), new Object[] { "SS", "SS", 'S', new ItemStack(Blocks.stone, 1, BlockStone.EnumType.ANDESITE.getMetaFromState()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.prismarine, 1, BlockPrismarine.ROUGHMETA), new Object[] {"SS", "SS", 'S', Items.prismarine_shard}); p_77589_1_.addRecipe( new ItemStack(Blocks.prismarine, 1, BlockPrismarine.BRICKSMETA), new Object[] {"SSS", "SSS", "SSS", 'S', Items.prismarine_shard}); p_77589_1_.addRecipe( new ItemStack(Blocks.prismarine, 1, BlockPrismarine.DARKMETA), new Object[] { "SSS", "SIS", "SSS", 'S', Items.prismarine_shard, 'I', new ItemStack(Items.dye, 1, EnumDyeColor.BLACK.getDyeColorDamage()) }); p_77589_1_.addRecipe( new ItemStack(Blocks.sea_lantern, 1, 0), new Object[] { "SCS", "CCC", "SCS", 'S', Items.prismarine_shard, 'C', Items.prismarine_crystals }); }
public class EntityFishHook extends Entity { private static final List<WeightedRandomFishable> JUNK = Arrays.<WeightedRandomFishable>asList( new WeightedRandomFishable[] { (new WeightedRandomFishable(new ItemStack(Items.leather_boots), 10)) .setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.leather), 10), new WeightedRandomFishable(new ItemStack(Items.bone), 10), new WeightedRandomFishable(new ItemStack(Items.potionitem), 10), new WeightedRandomFishable(new ItemStack(Items.string), 5), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 2)) .setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.bowl), 10), new WeightedRandomFishable(new ItemStack(Items.stick), 5), new WeightedRandomFishable( new ItemStack(Items.dye, 10, EnumDyeColor.BLACK.getDyeDamage()), 1), new WeightedRandomFishable(new ItemStack(Blocks.tripwire_hook), 10), new WeightedRandomFishable(new ItemStack(Items.rotten_flesh), 10) }); private static final List<WeightedRandomFishable> TREASURE = Arrays.<WeightedRandomFishable>asList( new WeightedRandomFishable[] { new WeightedRandomFishable(new ItemStack(Blocks.waterlily), 1), new WeightedRandomFishable(new ItemStack(Items.name_tag), 1), new WeightedRandomFishable(new ItemStack(Items.saddle), 1), (new WeightedRandomFishable(new ItemStack(Items.bow), 1)) .setMaxDamagePercent(0.25F) .setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 1)) .setMaxDamagePercent(0.25F) .setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.book), 1)).setEnchantable() }); private static final List<WeightedRandomFishable> FISH = Arrays.<WeightedRandomFishable>asList( new WeightedRandomFishable[] { new WeightedRandomFishable( new ItemStack(Items.fish, 1, ItemFishFood.FishType.COD.getMetadata()), 60), new WeightedRandomFishable( new ItemStack(Items.fish, 1, ItemFishFood.FishType.SALMON.getMetadata()), 25), new WeightedRandomFishable( new ItemStack(Items.fish, 1, ItemFishFood.FishType.CLOWNFISH.getMetadata()), 2), new WeightedRandomFishable( new ItemStack(Items.fish, 1, ItemFishFood.FishType.PUFFERFISH.getMetadata()), 13) }); private int xTile = -1; private int yTile = -1; private int zTile = -1; private Block inTile; private boolean inGround; public int shake; public Player angler; private int ticksInGround; private int ticksInAir; private int ticksCatchable; private int ticksCaughtDelay; private int ticksCatchableDelay; private float fishApproachAngle; public Entity caughtEntity; private int fishPosRotationIncrements; private double fishX; private double fishY; private double fishZ; private double fishYaw; private double fishPitch; public static List<WeightedRandomFishable> func_174855_j() { return FISH; } public EntityFishHook(World worldIn) { super(worldIn); this.setSize(0.25F, 0.25F); this.ignoreFrustumCheck = true; } public EntityFishHook(World worldIn, Player fishingPlayer) { super(worldIn); this.ignoreFrustumCheck = true; this.angler = fishingPlayer; this.angler.fishEntity = this; this.setSize(0.25F, 0.25F); this.setLocationAndAngles( fishingPlayer.posX, fishingPlayer.posY + (double) fishingPlayer.getEyeHeight(), fishingPlayer.posZ, fishingPlayer.rotationYaw, fishingPlayer.rotationPitch); this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.posY -= 0.10000000149011612D; this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F); this.setPosition(this.posX, this.posY, this.posZ); float f = 0.4F; this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI) * f); this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI) * f); this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI) * f); this.handleHookCasting(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F); } protected void entityInit() {} public void handleHookCasting( double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_) { float f = MathHelper.sqrt_double( p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_); p_146035_1_ = p_146035_1_ / (double) f; p_146035_3_ = p_146035_3_ / (double) f; p_146035_5_ = p_146035_5_ / (double) f; p_146035_1_ = p_146035_1_ + this.rand.nextGaussian() * 0.007499999832361937D * (double) p_146035_8_; p_146035_3_ = p_146035_3_ + this.rand.nextGaussian() * 0.007499999832361937D * (double) p_146035_8_; p_146035_5_ = p_146035_5_ + this.rand.nextGaussian() * 0.007499999832361937D * (double) p_146035_8_; p_146035_1_ = p_146035_1_ * (double) p_146035_7_; p_146035_3_ = p_146035_3_ * (double) p_146035_7_; p_146035_5_ = p_146035_5_ * (double) p_146035_7_; this.motionX = p_146035_1_; this.motionY = p_146035_3_; this.motionZ = p_146035_5_; float f1 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_); this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(p_146035_1_, p_146035_5_) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(p_146035_3_, (double) f1) * 180.0D / Math.PI); this.ticksInGround = 0; } /** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (this.fishPosRotationIncrements > 0) { double d7 = this.posX + (this.fishX - this.posX) / (double) this.fishPosRotationIncrements; double d8 = this.posY + (this.fishY - this.posY) / (double) this.fishPosRotationIncrements; double d9 = this.posZ + (this.fishZ - this.posZ) / (double) this.fishPosRotationIncrements; double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double) this.rotationYaw); this.rotationYaw = (float) ((double) this.rotationYaw + d1 / (double) this.fishPosRotationIncrements); this.rotationPitch = (float) ((double) this.rotationPitch + (this.fishPitch - (double) this.rotationPitch) / (double) this.fishPosRotationIncrements); --this.fishPosRotationIncrements; this.setPosition(d7, d8, d9); this.setRotation(this.rotationYaw, this.rotationPitch); } else { if (!this.worldObj.isRemote) { ItemStack itemstack = this.angler.getCurrentEquippedItem(); if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D) { this.setDead(); this.angler.fishEntity = null; return; } if (this.caughtEntity != null) { if (!this.caughtEntity.isDead) { this.posX = this.caughtEntity.posX; double d17 = (double) this.caughtEntity.height; this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D; this.posZ = this.caughtEntity.posZ; return; } this.caughtEntity = null; } } if (this.shake > 0) { --this.shake; } if (this.inGround) { if (this.worldObj.getBlockState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } return; } this.inGround = false; this.motionX *= (double) (this.rand.nextFloat() * 0.2F); this.motionY *= (double) (this.rand.nextFloat() * 0.2F); this.motionZ *= (double) (this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } else { ++this.ticksInAir; } Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ); Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3); vec31 = new Vec3(this.posX, this.posY, this.posZ); vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (movingobjectposition != null) { vec3 = new Vec3( movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord); } Entity entity = null; List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.getEntityBoundingBox() .addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int i = 0; i < list.size(); ++i) { Entity entity1 = (Entity) list.get(i); if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expand((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3); if (movingobjectposition1 != null) { double d2 = vec31.squareDistanceTo(movingobjectposition1.hitVec); if (d2 < d0 || d0 == 0.0D) { entity = entity1; d0 = d2; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { if (movingobjectposition.entityHit != null) { if (movingobjectposition.entityHit.attackEntityFrom( DamageSource.causeThrownDamage(this, this.angler), 0.0F)) { this.caughtEntity = movingobjectposition.entityHit; } } else { this.inGround = true; } } if (!this.inGround) { this.moveEntity(this.motionX, this.motionY, this.motionZ); float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float) (MathHelper.func_181159_b(this.motionY, (double) f5) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f6 = 0.92F; if (this.onGround || this.isCollidedHorizontally) { f6 = 0.5F; } int j = 5; double d10 = 0.0D; for (int k = 0; k < j; ++k) { AxisAlignedBB axisalignedbb1 = this.getEntityBoundingBox(); double d3 = axisalignedbb1.maxY - axisalignedbb1.minY; double d4 = axisalignedbb1.minY + d3 * (double) k / (double) j; double d5 = axisalignedbb1.minY + d3 * (double) (k + 1) / (double) j; AxisAlignedBB axisalignedbb2 = new AxisAlignedBB( axisalignedbb1.minX, d4, axisalignedbb1.minZ, axisalignedbb1.maxX, d5, axisalignedbb1.maxZ); if (this.worldObj.isAABBInMaterial(axisalignedbb2, Material.water)) { d10 += 1.0D / (double) j; } } if (!this.worldObj.isRemote && d10 > 0.0D) { WorldServer worldserver = (WorldServer) this.worldObj; int l = 1; BlockPos blockpos = (new BlockPos(this)).up(); if (this.rand.nextFloat() < 0.25F && this.worldObj.canLightningStrike(blockpos)) { l = 2; } if (this.rand.nextFloat() < 0.5F && !this.worldObj.canSeeSky(blockpos)) { --l; } if (this.ticksCatchable > 0) { --this.ticksCatchable; if (this.ticksCatchable <= 0) { this.ticksCaughtDelay = 0; this.ticksCatchableDelay = 0; } } else if (this.ticksCatchableDelay > 0) { this.ticksCatchableDelay -= l; if (this.ticksCatchableDelay <= 0) { this.motionY -= 0.20000000298023224D; this.playSound( "random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F); float f8 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY); worldserver.spawnParticle( EnumParticleTypes.WATER_BUBBLE, this.posX, (double) (f8 + 1.0F), this.posZ, (int) (1.0F + this.width * 20.0F), (double) this.width, 0.0D, (double) this.width, 0.20000000298023224D, new int[0]); worldserver.spawnParticle( EnumParticleTypes.WATER_WAKE, this.posX, (double) (f8 + 1.0F), this.posZ, (int) (1.0F + this.width * 20.0F), (double) this.width, 0.0D, (double) this.width, 0.20000000298023224D, new int[0]); this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30); } else { this.fishApproachAngle = (float) ((double) this.fishApproachAngle + this.rand.nextGaussian() * 4.0D); float f7 = this.fishApproachAngle * 0.017453292F; float f10 = MathHelper.sin(f7); float f11 = MathHelper.cos(f7); double d13 = this.posX + (double) (f10 * (float) this.ticksCatchableDelay * 0.1F); double d15 = (double) ((float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F); double d16 = this.posZ + (double) (f11 * (float) this.ticksCatchableDelay * 0.1F); Block block1 = worldserver .getBlockState(new BlockPos((int) d13, (int) d15 - 1, (int) d16)) .getBlock(); if (block1 == Blocks.water || block1 == Blocks.flowing_water) { if (this.rand.nextFloat() < 0.15F) { worldserver.spawnParticle( EnumParticleTypes.WATER_BUBBLE, d13, d15 - 0.10000000149011612D, d16, 1, (double) f10, 0.1D, (double) f11, 0.0D, new int[0]); } float f3 = f10 * 0.04F; float f4 = f11 * 0.04F; worldserver.spawnParticle( EnumParticleTypes.WATER_WAKE, d13, d15, d16, 0, (double) f4, 0.01D, (double) (-f3), 1.0D, new int[0]); worldserver.spawnParticle( EnumParticleTypes.WATER_WAKE, d13, d15, d16, 0, (double) (-f4), 0.01D, (double) f3, 1.0D, new int[0]); } } } else if (this.ticksCaughtDelay > 0) { this.ticksCaughtDelay -= l; float f1 = 0.15F; if (this.ticksCaughtDelay < 20) { f1 = (float) ((double) f1 + (double) (20 - this.ticksCaughtDelay) * 0.05D); } else if (this.ticksCaughtDelay < 40) { f1 = (float) ((double) f1 + (double) (40 - this.ticksCaughtDelay) * 0.02D); } else if (this.ticksCaughtDelay < 60) { f1 = (float) ((double) f1 + (double) (60 - this.ticksCaughtDelay) * 0.01D); } if (this.rand.nextFloat() < f1) { float f9 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F; float f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F); double d12 = this.posX + (double) (MathHelper.sin(f9) * f2 * 0.1F); double d14 = (double) ((float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F); double d6 = this.posZ + (double) (MathHelper.cos(f9) * f2 * 0.1F); Block block = worldserver .getBlockState(new BlockPos((int) d12, (int) d14 - 1, (int) d6)) .getBlock(); if (block == Blocks.water || block == Blocks.flowing_water) { worldserver.spawnParticle( EnumParticleTypes.WATER_SPLASH, d12, d14, d6, 2 + this.rand.nextInt(2), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D, new int[0]); } } if (this.ticksCaughtDelay <= 0) { this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F); this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80); } } else { this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900); this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5; } if (this.ticksCatchable > 0) { this.motionY -= (double) (this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D; } } double d11 = d10 * 2.0D - 1.0D; this.motionY += 0.03999999910593033D * d11; if (d10 > 0.0D) { f6 = (float) ((double) f6 * 0.9D); this.motionY *= 0.8D; } this.motionX *= (double) f6; this.motionY *= (double) f6; this.motionZ *= (double) f6; this.setPosition(this.posX, this.posY, this.posZ); } } } /** (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setShort("xTile", (short) this.xTile); tagCompound.setShort("yTile", (short) this.yTile); tagCompound.setShort("zTile", (short) this.zTile); ResourceLocation resourcelocation = (ResourceLocation) Block.blockRegistry.getNameForObject(this.inTile); tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString()); tagCompound.setByte("shake", (byte) this.shake); tagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0)); } /** (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { this.xTile = tagCompund.getShort("xTile"); this.yTile = tagCompund.getShort("yTile"); this.zTile = tagCompund.getShort("zTile"); if (tagCompund.hasKey("inTile", 8)) { this.inTile = Block.getBlockFromName(tagCompund.getString("inTile")); } else { this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255); } this.shake = tagCompund.getByte("shake") & 255; this.inGround = tagCompund.getByte("inGround") == 1; } public int handleHookRetraction() { if (this.worldObj.isRemote) { return 0; } else { int i = 0; if (this.caughtEntity != null) { double d0 = this.angler.posX - this.posX; double d2 = this.angler.posY - this.posY; double d4 = this.angler.posZ - this.posZ; double d6 = (double) MathHelper.sqrt_double(d0 * d0 + d2 * d2 + d4 * d4); double d8 = 0.1D; this.caughtEntity.motionX += d0 * d8; this.caughtEntity.motionY += d2 * d8 + (double) MathHelper.sqrt_double(d6) * 0.08D; this.caughtEntity.motionZ += d4 * d8; i = 3; } else if (this.ticksCatchable > 0) { EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, this.getFishingResult()); double d1 = this.angler.posX - this.posX; double d3 = this.angler.posY - this.posY; double d5 = this.angler.posZ - this.posZ; double d7 = (double) MathHelper.sqrt_double(d1 * d1 + d3 * d3 + d5 * d5); double d9 = 0.1D; entityitem.motionX = d1 * d9; entityitem.motionY = d3 * d9 + (double) MathHelper.sqrt_double(d7) * 0.08D; entityitem.motionZ = d5 * d9; this.worldObj.spawnEntityInWorld(entityitem); this.angler.worldObj.spawnEntityInWorld( new EntityXPOrb( this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1)); i = 1; } if (this.inGround) { i = 2; } this.setDead(); this.angler.fishEntity = null; return i; } } private ItemStack getFishingResult() { float f = this.worldObj.rand.nextFloat(); int i = EnchantmentHelper.getLuckOfSeaModifier(this.angler); int j = EnchantmentHelper.getLureModifier(this.angler); float f1 = 0.1F - (float) i * 0.025F - (float) j * 0.01F; float f2 = 0.05F + (float) i * 0.01F - (float) j * 0.01F; f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F); f2 = MathHelper.clamp_float(f2, 0.0F, 1.0F); if (f < f1) { this.angler.triggerAchievement(StatList.junkFishedStat); return ((WeightedRandomFishable) WeightedRandom.getRandomItem(this.rand, JUNK)) .getItemStack(this.rand); } else { f = f - f1; if (f < f2) { this.angler.triggerAchievement(StatList.treasureFishedStat); return ((WeightedRandomFishable) WeightedRandom.getRandomItem(this.rand, TREASURE)) .getItemStack(this.rand); } else { float f3 = f - f2; this.angler.triggerAchievement(StatList.fishCaughtStat); return ((WeightedRandomFishable) WeightedRandom.getRandomItem(this.rand, FISH)) .getItemStack(this.rand); } } } /** Will get destroyed next tick. */ public void setDead() { super.setDead(); if (this.angler != null) { this.angler.fishEntity = null; } } }