@Override
  public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) {
    // we need to make sure the player has the correct tool out
    boolean isAxeorSaw = false;
    boolean isHammer = false;
    ItemStack equip = entityplayer.getCurrentEquippedItem();
    if (!world.isRemote) {
      if (equip != null) {
        for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) {
          if (equip.getItem() == Recipes.Axes[cnt]) {
            isAxeorSaw = true;
            if (cnt < 4) isStone = true;
          }
        }
        //				for(int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++)
        //				{
        //					if(equip.getItem() == Recipes.Saws[cnt])
        //					{
        //						isAxeorSaw = true;
        //					}
        //				}
        for (int cnt = 0; cnt < Recipes.Hammers.length && !isAxeorSaw; cnt++) {
          if (equip.getItem() == Recipes.Hammers[cnt]) {
            isHammer = true;
          }
        }
      }
      if (isAxeorSaw) {
        damage = -1;
        ProcessTree(world, i, j, k, l, equip);

        if (damage + equip.getItemDamage() > equip.getMaxDamage()) {
          int ind = entityplayer.inventory.currentItem;
          entityplayer.inventory.setInventorySlotContents(ind, null);
          world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3);
        } else {
          equip.damageItem(damage, entityplayer);
        }
      } else if (isHammer) {
        EntityItem item =
            new EntityItem(
                world,
                i + 0.5,
                j + 0.5,
                k + 0.5,
                new ItemStack(Item.stick, 1 + world.rand.nextInt(3)));
        world.spawnEntityInWorld(item);
      } else {
        world.setBlockAndMetadataWithNotify(i, j, k, blockID, l, 3);
      }
    }
  }
예제 #2
0
 public float checkTemps(IInventory inv) {
   float temp = 0;
   float[] temp1 = new float[inv.getSizeInventory()];
   for (int i = 0; i < inv.getSizeInventory(); i++) {
     ItemStack is = inv.getStackInSlot(i);
     if (is != null
         && is.hasTagCompound()
         && !is.getItem().getUnlocalizedName(is).contains("Clay")) {
       if (is.getTagCompound().hasKey("temperature")) {
         temp1[i] = is.getTagCompound().getFloat("temperature");
         if (temp1[i] < TFC_ItemHeat.getMeltingPoint(is)) {
           return (float) -1;
         }
       } else {
         return (float) -1;
       }
     } else if (is == null) {
       temp1[i] = -1;
     }
   }
   int temp2 = 0;
   for (int i = 0; i < inv.getSizeInventory(); i++) {
     if (temp1[i] >= 0) {
       temp += temp1[i];
       temp2++;
     }
   }
   if (temp2 > 0) {
     temp /= temp2;
   }
   return temp;
 }
예제 #3
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 /** Check if the stack is a valid item for this slot. Always true beside for the armor slots. */
 @Override
 public boolean isItemValid(ItemStack par1ItemStack) {
   Item item = (par1ItemStack == null ? null : par1ItemStack.getItem());
   boolean isValidArmor = false;
   if (item instanceof ItemArmor) {
     isValidArmor = (((ItemArmor) item).armorType == armorType);
   }
   return item != null && (isValidArmor || (item instanceof ItemBlock && armorType == 0));
 }
예제 #4
0
 public boolean contentsMatch(int index, ItemStack is) {
   if (storage[index] != null
       && storage[index].getItem() == is.getItem()
       && storage[index].getItemDamage() == is.getItemDamage()
       && storage[index].stackSize < storage[index].getMaxStackSize()) {
     return true;
   } else {
     return false;
   }
 }
예제 #5
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 @Override
 public void putStack(ItemStack par1ItemStack) {
   super.putStack(par1ItemStack);
   if (par1ItemStack != null
       && par1ItemStack.getItem() != null
       && par1ItemStack.getItem() instanceof ItemFood
       && par1ItemStack.hasTagCompound()) {
     NBTTagCompound stackTagCompound = par1ItemStack.getTagCompound();
     if (stackTagCompound == null || !stackTagCompound.getBoolean("frypanKill")) {
       return;
     }
     player.addStat(TAchievements.achievements.get("tconstruct.dualConvenience"), 1);
   }
 }
예제 #6
0
 /** Check if the stack is a valid item for this slot. Always true beside for the armor slots. */
 public boolean isItemValid(ItemStack par1ItemStack) {
   Item item = (par1ItemStack == null ? null : par1ItemStack.getItem());
   return item != null
       && (item instanceof IAccessory)
       && ((IAccessory) item).canEquipAccessory(par1ItemStack, this.slotID);
 }
예제 #7
0
  @Override
  public void harvestBlock(World world, EntityPlayer entityplayer, int i, int j, int k, int l) {
    // we need to make sure teh palyer has the correct tool out
    boolean isAxeorSaw = false;
    ItemStack equip = entityplayer.getCurrentEquippedItem();
    if (equip != null) {
      for (int cnt = 0; cnt < Recipes.Axes.length && !isAxeorSaw; cnt++) {
        if (equip.getItem() == Recipes.Axes[cnt]) {
          isAxeorSaw = true;
        }
      }
      for (int cnt = 0; cnt < Recipes.Saws.length && !isAxeorSaw; cnt++) {
        if (equip.getItem() == Recipes.Saws[cnt]) {
          isAxeorSaw = true;
        }
      }
    }
    if (isAxeorSaw) {
      int x = i;
      int y = 0;
      int z = k;
      int count = 0;

      if (world.getBlockId(i, j + 1, k) == blockID || world.getBlockId(i, j - 1, k) == blockID) {
        // super.harvestBlock(world, entityplayer, i, j, k, l);
        boolean checkArray[][][] = new boolean[11][50][11];

        if (TFC_Core.isGrass(world.getBlockId(i, j + y - 1, k))
            || TFC_Core.isDirt(world.getBlockId(i, j + y - 1, k))) {
          boolean reachedTop = false;
          while (!reachedTop) {
            if (l != 9 && l != 15 && world.getBlockId(x, j + y + 1, z) == 0) {
              reachedTop = true;
            } else if ((l == 9 || l == 15)
                && world.getBlockId(x, j + y + 1, z) == 0
                && world.getBlockId(x + 1, j + y + 1, z) != blockID
                && world.getBlockId(x - 1, j + y + 1, z) != blockID
                && world.getBlockId(x, j + y + 1, z + 1) != blockID
                && world.getBlockId(x, j + y + 1, z - 1) != blockID
                && world.getBlockId(x - 1, j + y + 1, z - 1) != blockID
                && world.getBlockId(x - 1, j + y + 1, z + 1) != blockID
                && world.getBlockId(x + 1, j + y + 1, z + 1) != blockID
                && world.getBlockId(x + 1, j + y + 1, z - 1) != blockID) {
              reachedTop = true;
            }

            scanLogs(world, i, j + y, k, l, checkArray, 6, y, 6);

            y++;
          }
        }
      } else if (world.getBlockId(i + 1, j, k) == blockID
          || world.getBlockId(i - 1, j, k) == blockID
          || world.getBlockId(i, j, k + 1) == blockID
          || world.getBlockId(i, j, k - 1) == blockID) {
        Random R = new Random();
        if (R.nextInt(100) > 50 && isAxeorSaw) {
          dropBlockAsItem_do(world, i, j, k, new ItemStack(TFCItems.FruitTreeSapling1, 1, l));
        }
      }
    } else {
      world.setBlockAndMetadata(i, j, k, blockID, l);
    }
  }