/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); this.field_70924_f = this.field_70926_e; if (this.func_70922_bv()) { this.field_70926_e += (1.0F - this.field_70926_e) * 0.4F; } else { this.field_70926_e += (0.0F - this.field_70926_e) * 0.4F; } if (this.func_70922_bv()) { this.numTicksToChaseTarget = 10; } if (this.isWet()) { this.isShaking = true; this.field_70928_h = false; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; } else if ((this.isShaking || this.field_70928_h) && this.field_70928_h) { if (this.timeWolfIsShaking == 0.0F) { this.playSound( "mob.wolf.shake", this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); } this.prevTimeWolfIsShaking = this.timeWolfIsShaking; this.timeWolfIsShaking += 0.05F; if (this.prevTimeWolfIsShaking >= 2.0F) { this.isShaking = false; this.field_70928_h = false; this.prevTimeWolfIsShaking = 0.0F; this.timeWolfIsShaking = 0.0F; } if (this.timeWolfIsShaking > 0.4F) { float var1 = (float) this.boundingBox.minY; int var2 = (int) (MathHelper.sin((this.timeWolfIsShaking - 0.4F) * (float) Math.PI) * 7.0F); for (int var3 = 0; var3 < var2; ++var3) { float var4 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; float var5 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; this.worldObj.spawnParticle( "splash", this.posX + (double) var4, (double) (var1 + 0.8F), this.posZ + (double) var5, this.motionX, this.motionY, this.motionZ); } } } }
/** Called to update the entity's position/logic. */ public void onUpdate() { if (!this.worldObj.isRemote && this.isConverting()) { int i = this.getConversionTimeBoost(); this.conversionTime -= i; if (this.conversionTime <= 0) { this.convertToVillager(); } } super.onUpdate(); }
/** Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); this.field_70924_f = this.field_70926_e; if (this.isWet() && isStone() == 0) { this.isShaking = true; this.field_70928_h = false; this.timeWolfIsShaking = 0.0F; this.prevTimeWolfIsShaking = 0.0F; } else if (isStone() == 0 && (this.isShaking || this.field_70928_h) && this.field_70928_h) { if (this.timeWolfIsShaking == 0.0F) { this.playSound( "mob.wolf.shake", this.getSoundVolume(), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F); } this.prevTimeWolfIsShaking = this.timeWolfIsShaking; this.timeWolfIsShaking += 0.05F; if (this.prevTimeWolfIsShaking >= 2.0F) { this.isShaking = false; this.field_70928_h = false; this.prevTimeWolfIsShaking = 0.0F; this.timeWolfIsShaking = 0.0F; } if (this.timeWolfIsShaking > 0.4F) { float f = (float) this.boundingBox.minY; int i = (int) (MathHelper.sin((this.timeWolfIsShaking - 0.4F) * (float) Math.PI) * 7.0F); for (int j = 0; j < i; ++j) { float f1 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; float f2 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width * 0.5F; this.worldObj.spawnParticle( "splash", this.posX + (double) f1, (double) (f + 0.8F), this.posZ + (double) f2, this.motionX, this.motionY, this.motionZ); } } } }