protected void applyDrag() { double d0 = this.pushX * this.pushX + this.pushZ * this.pushZ; if (d0 > 1.0E-4D) { d0 = (double) MathHelper.sqrt_double(d0); this.pushX /= d0; this.pushZ /= d0; double d1 = 0.05D; this.motionX *= 0.800000011920929D; this.motionY *= 0.0D; this.motionZ *= 0.800000011920929D; this.motionX += this.pushX * d1; this.motionZ += this.pushZ * d1; } else { this.motionX *= 0.9800000190734863D; this.motionY *= 0.0D; this.motionZ *= 0.9800000190734863D; } super.applyDrag(); }