public static void registerNoSky(GenericWorldProvider provider) { provider.setSkyRenderer( new IRenderHandler() { @Override public void render(float partialTicks, WorldClient world, Minecraft mc) {} }); provider.setCloudRenderer( new IRenderHandler() { @Override public void render(float partialTicks, WorldClient world, Minecraft mc) {} }); }
public static void registerSky( GenericWorldProvider provider, final DimensionInformation information) { provider.setSkyRenderer( new IRenderHandler() { @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { SkyRenderer.renderSky(partialTicks, information); } }); }
public static void registerCloudRenderer( final GenericWorldProvider provider, final DimensionInformation information) { provider.setCloudRenderer( new IRenderHandler() { @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { renderClouds(provider, information, partialTicks); } }); }
public static void registerSkybox(GenericWorldProvider provider, final SkyType skyType) { provider.setSkyRenderer( new IRenderHandler() { @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { ResourceLocation sky; ResourceLocation sky2 = null; int type = SKYTYPE_DARKTOP; switch (skyType) { case SKY_INFERNO: sky = locationPlasmaSkyPng; type = SKYTYPE_DARKTOP; break; case SKY_STARS1: sky = locationStars1; sky2 = locationStars1a; type = SKYTYPE_ALTERNATING; break; case SKY_STARS2: sky = locationStars2; type = SKYTYPE_ALL; break; case SKY_STARS3: sky = locationStars3; sky2 = locationStars3a; type = SKYTYPE_ALLHORIZONTAL; break; default: return; } SkyRenderer.renderSkyTexture(sky, sky2, type); } }); provider.setCloudRenderer( new IRenderHandler() { @Override public void render(float partialTicks, WorldClient world, Minecraft mc) {} }); }
@SideOnly(Side.CLIENT) public static void renderClouds( GenericWorldProvider provider, DimensionInformation information, float partialTicks) { GL11.glDisable(GL11.GL_CULL_FACE); Minecraft mc = Minecraft.getMinecraft(); TextureManager renderEngine = mc.getTextureManager(); float f1 = (float) (mc.renderViewEntity.lastTickPosY + (mc.renderViewEntity.posY - mc.renderViewEntity.lastTickPosY) * partialTicks); Tessellator tessellator = Tessellator.instance; float f2 = 12.0F; float f3 = 4.0F; RenderGlobal renderGlobal = mc.renderGlobal; double d0 = (CloudRenderAccessHelper.getCloudTickCounter(renderGlobal) + partialTicks); double entityX = mc.renderViewEntity.prevPosX + (mc.renderViewEntity.posX - mc.renderViewEntity.prevPosX) * partialTicks; double entityZ = mc.renderViewEntity.prevPosZ + (mc.renderViewEntity.posZ - mc.renderViewEntity.prevPosZ) * partialTicks; double d1 = (entityX + d0 * 0.029999999329447746D) / f2; double d2 = entityZ / f2 + 0.33000001311302185D; float y = provider.getCloudHeight() - f1 + 0.33F; int i = MathHelper.floor_double(d1 / 2048.0D); int j = MathHelper.floor_double(d2 / 2048.0D); d1 -= (i * 2048); d2 -= (j * 2048); renderEngine.bindTexture(locationCloudsPng); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); Vec3 vec3 = provider.worldObj.getCloudColour(partialTicks); float red = (float) vec3.xCoord; float green = (float) vec3.yCoord; float blue = (float) vec3.zCoord; float f8; float f9; float f10; if (mc.gameSettings.anaglyph) { f8 = (red * 30.0F + green * 59.0F + blue * 11.0F) / 100.0F; f9 = (red * 30.0F + green * 70.0F) / 100.0F; f10 = (red * 30.0F + blue * 70.0F) / 100.0F; red = f8; green = f9; blue = f10; } f10 = 0.00390625F; f8 = MathHelper.floor_double(d1) * f10; f9 = MathHelper.floor_double(d2) * f10; float f11 = (float) (d1 - MathHelper.floor_double(d1)); float f12 = (float) (d2 - MathHelper.floor_double(d2)); byte b0 = 8; byte b1 = 4; float f13 = 9.765625E-4F; GL11.glScalef(f2, 1.0F, f2); float cr = information.getSkyDescriptor().getCloudColorFactorR(); float cg = information.getSkyDescriptor().getCloudColorFactorG(); float cb = information.getSkyDescriptor().getCloudColorFactorB(); boolean randomColors = information.isPatreonBitSet(Patreons.PATREON_KENNEY); for (int k = 0; k < 2; ++k) { if (k == 0) { GL11.glColorMask(false, false, false, false); } else if (mc.gameSettings.anaglyph) { if (EntityRenderer.anaglyphField == 0) { GL11.glColorMask(false, true, true, true); } else { GL11.glColorMask(true, false, false, true); } } else { GL11.glColorMask(true, true, true, true); } for (int l = -b1 + 1; l <= b1; ++l) { for (int i1 = -b1 + 1; i1 <= b1; ++i1) { tessellator.startDrawingQuads(); float u = (l * b0); float v = (i1 * b0); float x = u - f11; float z = v - f12; if (randomColors) { // cr = (float) ((u % 10.0f) / 10.0f); // cg = (float) (((u + v) % 10.0f) / 10.0f); // cb = (float) ((v % 10.0f) / 10.0f); cr = x % 1.0f; cg = (x + z) % 1.0f; cb = z % 1.0f; } if (y > -f3 - 1.0F) { tessellator.setColorRGBA_F(red * 0.7F * cr, green * 0.7F * cg, blue * 0.7F * cb, 0.8F); tessellator.setNormal(0.0F, -1.0F, 0.0F); tessellator.addVertexWithUV( (x + 0.0F), (y + 0.0F), (z + b0), ((u + 0.0F) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + 0.0F), (z + b0), ((u + b0) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + 0.0F), (z + 0.0F), ((u + b0) * f10 + f8), ((v + 0.0F) * f10 + f9)); tessellator.addVertexWithUV( (x + 0.0F), (y + 0.0F), (z + 0.0F), ((u + 0.0F) * f10 + f8), ((v + 0.0F) * f10 + f9)); } if (y <= f3 + 1.0F) { tessellator.setColorRGBA_F(red * cr, green * cg, blue * cb, 0.8F); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV( (x + 0.0F), (y + f3 - f13), (z + b0), ((u + 0.0F) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + f3 - f13), (z + b0), ((u + b0) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + f3 - f13), (z + 0.0F), ((u + b0) * f10 + f8), ((v + 0.0F) * f10 + f9)); tessellator.addVertexWithUV( (x + 0.0F), (y + f3 - f13), (z + 0.0F), ((u + 0.0F) * f10 + f8), ((v + 0.0F) * f10 + f9)); } tessellator.setColorRGBA_F(red * 0.9F * cr, green * 0.9F * cg, blue * 0.9F * cb, 0.8F); int j1; if (l > -1) { tessellator.setNormal(-1.0F, 0.0F, 0.0F); for (j1 = 0; j1 < b0; ++j1) { tessellator.addVertexWithUV( (x + j1 + 0.0F), (y + 0.0F), (z + b0), ((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + j1 + 0.0F), (y + f3), (z + b0), ((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + j1 + 0.0F), (y + f3), (z + 0.0F), ((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)); tessellator.addVertexWithUV( (x + j1 + 0.0F), (y + 0.0F), (z + 0.0F), ((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)); } } if (l <= 1) { tessellator.setNormal(1.0F, 0.0F, 0.0F); for (j1 = 0; j1 < b0; ++j1) { tessellator.addVertexWithUV( (x + j1 + 1.0F - f13), (y + 0.0F), (z + b0), ((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + j1 + 1.0F - f13), (y + f3), (z + b0), ((u + j1 + 0.5F) * f10 + f8), ((v + b0) * f10 + f9)); tessellator.addVertexWithUV( (x + j1 + 1.0F - f13), (y + f3), (z + 0.0F), ((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)); tessellator.addVertexWithUV( (x + j1 + 1.0F - f13), (y + 0.0F), (z + 0.0F), ((u + j1 + 0.5F) * f10 + f8), ((v + 0.0F) * f10 + f9)); } } tessellator.setColorRGBA_F(red * 0.8F * cr, green * 0.8F * cg, blue * 0.8F * cb, 0.8F); if (i1 > -1) { tessellator.setNormal(0.0F, 0.0F, -1.0F); for (j1 = 0; j1 < b0; ++j1) { tessellator.addVertexWithUV( (x + 0.0F), (y + f3), (z + j1 + 0.0F), ((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + f3), (z + j1 + 0.0F), ((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + 0.0F), (z + j1 + 0.0F), ((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); tessellator.addVertexWithUV( (x + 0.0F), (y + 0.0F), (z + j1 + 0.0F), ((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); } } if (i1 <= 1) { tessellator.setNormal(0.0F, 0.0F, 1.0F); for (j1 = 0; j1 < b0; ++j1) { tessellator.addVertexWithUV( (x + 0.0F), (y + f3), (z + j1 + 1.0F - f13), ((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + f3), (z + j1 + 1.0F - f13), ((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); tessellator.addVertexWithUV( (x + b0), (y + 0.0F), (z + j1 + 1.0F - f13), ((u + b0) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); tessellator.addVertexWithUV( (x + 0.0F), (y + 0.0F), (z + j1 + 1.0F - f13), ((u + 0.0F) * f10 + f8), ((v + j1 + 0.5F) * f10 + f9)); } } tessellator.draw(); } } } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); }