private void compileDisplayList(float f) { displayList = GLAllocation.generateDisplayLists(1); GL11.glNewList(displayList, 4864 /*GL_COMPILE*/); Tessellator tessellator = Tessellator.getInstance(); // Tessellator.instance; for (int i = 0; i < faces.length; i++) { faces[i].func_808_a(tessellator, f); } GL11.glEndList(); compiled = true; }
private static void initialize() { if (!initialized) { initialized = true; starGLCallList = GLAllocation.generateDisplayLists(3); GL11.glPushMatrix(); GL11.glNewList(starGLCallList, GL11.GL_COMPILE); renderStars(); GL11.glEndList(); GL11.glPopMatrix(); Tessellator tessellator = Tessellator.instance; glSkyList = starGLCallList + 1; GL11.glNewList(glSkyList, GL11.GL_COMPILE); byte b2 = 64; int i = 256 / b2 + 2; float f = 16.0F; int j; int k; for (j = -b2 * i; j <= b2 * i; j += b2) { for (k = -b2 * i; k <= b2 * i; k += b2) { tessellator.startDrawingQuads(); tessellator.addVertex((j + 0), f, (k + 0)); tessellator.addVertex((j + b2), f, (k + 0)); tessellator.addVertex((j + b2), f, (k + b2)); tessellator.addVertex((j + 0), f, (k + b2)); tessellator.draw(); } } GL11.glEndList(); glSkyList2 = starGLCallList + 2; GL11.glNewList(glSkyList2, GL11.GL_COMPILE); f = -16.0F; tessellator.startDrawingQuads(); for (j = -b2 * i; j <= b2 * i; j += b2) { for (k = -b2 * i; k <= b2 * i; k += b2) { tessellator.addVertex((j + b2), f, (k + 0)); tessellator.addVertex((j + 0), f, (k + 0)); tessellator.addVertex((j + 0), f, (k + b2)); tessellator.addVertex((j + b2), f, (k + b2)); } } tessellator.draw(); GL11.glEndList(); } }
public class GCPlutoSkyProvider extends IRenderHandler { private static final ResourceLocation neptuneTexture = new ResourceLocation(GCPluto.TEXTURE_DOMAIN, "textures/gui/planets/neptune.png"); private static final ResourceLocation sunTexture = new ResourceLocation(GCPluto.TEXTURE_DOMAIN, "textures/gui/planets/sun.png"); public int starGLCallList = GLAllocation.generateDisplayLists(3); public int glSkyList; public int glSkyList2; public GCPlutoSkyProvider() { GL11.glPushMatrix(); GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE); this.renderStars(); GL11.glEndList(); GL11.glPopMatrix(); final Tessellator tessellator = Tessellator.instance; this.glSkyList = this.starGLCallList + 1; GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); final byte byte2 = 64; final int i = 256 / byte2 + 2; float f = 16F; for (int j = -byte2 * i; j <= byte2 * i; j += byte2) { for (int l = -byte2 * i; l <= byte2 * i; l += byte2) { tessellator.startDrawingQuads(); tessellator.addVertex(j + 0, f, l + 0); tessellator.addVertex(j + byte2, f, l + 0); tessellator.addVertex(j + byte2, f, l + byte2); tessellator.addVertex(j + 0, f, l + byte2); tessellator.draw(); } } GL11.glEndList(); this.glSkyList2 = this.starGLCallList + 2; GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); f = -16F; tessellator.startDrawingQuads(); for (int k = -byte2 * i; k <= byte2 * i; k += byte2) { for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) { tessellator.addVertex(k + byte2, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + byte2); tessellator.addVertex(k + byte2, f, i1 + byte2); } } tessellator.draw(); GL11.glEndList(); } @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GCPlutoWorldProvider gcProvider = null; if (world.provider instanceof GCPlutoWorldProvider) { gcProvider = (GCPlutoWorldProvider) world.provider; } float var10; float var11; float var12; final Tessellator var23 = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); final Vec3 var2 = this.getCustomSkyColor(); float var3 = (float) var2.xCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var4 = (float) var2.yCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var5 = (float) var2.zCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var8; if (mc.gameSettings.anaglyph) { final float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F; final float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F; var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F; var3 = var6; var4 = var7; var5 = var8; } GL11.glColor3f(1, 1, 1); GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(0, 0, 0); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); float var20 = 0; if (gcProvider != null) { var20 = gcProvider.getStarBrightness(partialTicks); } GL11.glPushMatrix(); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_TEXTURE_2D); // STARS: GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); if (var20 > 0.0F) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, var20); GL11.glCallList(this.starGLCallList); GL11.glEnable(GL11.GL_TEXTURE_2D); } GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); // Sun: GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); var12 = 30.0F; FMLClientHandler.instance().getClient().renderEngine.bindTexture(GCPlutoSkyProvider.sunTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, 150.0D, -var12, 0.0D, 0.0D); var23.addVertexWithUV(var12, 150.0D, -var12, 1.0D, 0.0D); var23.addVertexWithUV(var12, 150.0D, var12, 1.0D, 1.0D); var23.addVertexWithUV(-var12, 150.0D, var12, 0.0D, 1.0D); var23.draw(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_BLEND); // NEPTUNE: var12 = 0.5F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance() .getClient() .renderEngine .bindTexture(GCPlutoSkyProvider.neptuneTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -100.0D, var12, 0, 1); var23.addVertexWithUV(var12, -100.0D, var12, 1, 1); var23.addVertexWithUV(var12, -100.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -100.0D, -var12, 0, 0); var23.draw(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); final double var25 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (var25 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); var10 = 1.0F; var11 = -((float) (var25 + 65.0D)); var12 = -var10; var23.startDrawingQuads(); var23.setColorRGBA_I(0, 255); var23.addVertex(-var10, var11, var10); var23.addVertex(var10, var11, var10); var23.addVertex(var10, var12, var10); var23.addVertex(-var10, var12, var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(var10, var12, -var10); var23.addVertex(var10, var11, -var10); var23.addVertex(-var10, var11, -var10); var23.addVertex(var10, var12, -var10); var23.addVertex(var10, var12, var10); var23.addVertex(var10, var11, var10); var23.addVertex(var10, var11, -var10); var23.addVertex(-var10, var11, -var10); var23.addVertex(-var10, var11, var10); var23.addVertex(-var10, var12, var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(-var10, var12, var10); var23.addVertex(var10, var12, var10); var23.addVertex(var10, var12, -var10); var23.draw(); } GL11.glColor3f(70F / 256F, 70F / 256F, 70F / 256F); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (var25 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } private void renderStars() { final Random var1 = new Random(10842L); final Tessellator var2 = Tessellator.instance; var2.startDrawingQuads(); for (int var3 = 0; var3 < (GCCoreConfigManager.moreStars ? 35000 : 6000); ++var3) { double var4 = var1.nextFloat() * 2.0F - 1.0F; double var6 = var1.nextFloat() * 2.0F - 1.0F; double var8 = var1.nextFloat() * 2.0F - 1.0F; final double var10 = 0.15F + var1.nextFloat() * 0.1F; double var12 = var4 * var4 + var6 * var6 + var8 * var8; if (var12 < 1.0D && var12 > 0.01D) { var12 = 1.0D / Math.sqrt(var12); var4 *= var12; var6 *= var12; var8 *= var12; final double var14 = var4 * (GCCoreConfigManager.moreStars ? var1.nextDouble() * 150D + 130D : 100.0D); final double var16 = var6 * (GCCoreConfigManager.moreStars ? var1.nextDouble() * 150D + 130D : 100.0D); final double var18 = var8 * (GCCoreConfigManager.moreStars ? var1.nextDouble() * 150D + 130D : 100.0D); final double var20 = Math.atan2(var4, var8); final double var22 = Math.sin(var20); final double var24 = Math.cos(var20); final double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6); final double var28 = Math.sin(var26); final double var30 = Math.cos(var26); final double var32 = var1.nextDouble() * Math.PI * 2.0D; final double var34 = Math.sin(var32); final double var36 = Math.cos(var32); for (int var38 = 0; var38 < 4; ++var38) { final double var39 = 0.0D; final double var41 = ((var38 & 2) - 1) * var10; final double var43 = ((var38 + 1 & 2) - 1) * var10; final double var47 = var41 * var36 - var43 * var34; final double var49 = var43 * var36 + var41 * var34; final double var53 = var47 * var28 + var39 * var30; final double var55 = var39 * var28 - var47 * var30; final double var57 = var55 * var22 - var49 * var24; final double var61 = var49 * var22 + var55 * var24; var2.addVertex(var14 + var57, var16 + var53, var18 + var61); } } } var2.draw(); } private Vec3 getCustomSkyColor() { return Vec3.fakePool.getVecFromPool(0.26796875D, 0.1796875D, 0.0D); } public float getSkyBrightness(float par1) { final float var2 = FMLClientHandler.instance().getClient().theWorld.getCelestialAngle(par1); float var3 = 1.0F - (MathHelper.sin(var2 * (float) Math.PI * 2.0F) * 2.0F + 0.25F); if (var3 < 0.0F) { var3 = 0.0F; } if (var3 > 1.0F) { var3 = 1.0F; } return var3 * var3 * 1F; } }
private DisplayFluidList getDisplayFluidLists(int liquidId, World world) { if (displayFluidLists.containsKey(liquidId)) { return displayFluidLists.get(liquidId); } DisplayFluidList d = new DisplayFluidList(); displayFluidLists.put(liquidId, d); BlockInterface block = new BlockInterface(); Fluid fluid = FluidRegistry.getFluid(liquidId); if (fluid.getBlockID() > 0) { block.baseBlock = Block.blocksList[fluid.getBlockID()]; } else { block.baseBlock = Block.waterStill; } block.texture = fluid.getStillIcon(); float size = Utils.pipeMaxPos - Utils.pipeMinPos; // render size for (int s = 0; s < LIQUID_STAGES; ++s) { float ratio = (float) s / (float) LIQUID_STAGES; // SIDE HORIZONTAL d.sideHorizontal[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.sideHorizontal[s], 4864 /* GL_COMPILE */); block.minX = 0.0F; block.minZ = Utils.pipeMinPos + 0.01F; block.maxX = block.minX + size / 2F + 0.01F; block.maxZ = block.minZ + size - 0.02F; block.minY = Utils.pipeMinPos + 0.01F; block.maxY = block.minY + (size - 0.02F) * ratio; RenderEntityBlock.INSTANCE.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); // SIDE VERTICAL d.sideVertical[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.sideVertical[s], 4864 /* GL_COMPILE */); block.minY = Utils.pipeMaxPos - 0.01; block.maxY = 1; block.minX = 0.5 - (size / 2 - 0.01) * ratio; block.maxX = 0.5 + (size / 2 - 0.01) * ratio; block.minZ = 0.5 - (size / 2 - 0.01) * ratio; block.maxZ = 0.5 + (size / 2 - 0.01) * ratio; RenderEntityBlock.INSTANCE.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); // CENTER HORIZONTAL d.centerHorizontal[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.centerHorizontal[s], 4864 /* GL_COMPILE */); block.minX = Utils.pipeMinPos + 0.01; block.minZ = Utils.pipeMinPos + 0.01; block.maxX = block.minX + size - 0.02; block.maxZ = block.minZ + size - 0.02; block.minY = Utils.pipeMinPos + 0.01; block.maxY = block.minY + (size - 0.02F) * ratio; RenderEntityBlock.INSTANCE.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); // CENTER VERTICAL d.centerVertical[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.centerVertical[s], 4864 /* GL_COMPILE */); block.minY = Utils.pipeMinPos + 0.01; block.maxY = Utils.pipeMaxPos - 0.01; block.minX = 0.5 - (size / 2 - 0.02) * ratio; block.maxX = 0.5 + (size / 2 - 0.02) * ratio; block.minZ = 0.5 - (size / 2 - 0.02) * ratio; block.maxZ = 0.5 + (size / 2 - 0.02) * ratio; RenderEntityBlock.INSTANCE.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); } return d; }
private void initializeDisplayPowerList(World world) { if (initialized) return; initialized = true; BlockInterface block = new BlockInterface(); block.texture = BuildCraftTransport.instance.pipeIconProvider.getIcon( PipeIconProvider.TYPE.Power_Normal.ordinal()); float size = Utils.pipeMaxPos - Utils.pipeMinPos; for (int s = 0; s < POWER_STAGES; ++s) { displayPowerList[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displayPowerList[s], 4864 /* GL_COMPILE */); float minSize = 0.005F; float unit = (size - minSize) / 2F / POWER_STAGES; block.minY = 0.5 - (minSize / 2F) - unit * s; block.maxY = 0.5 + (minSize / 2F) + unit * s; block.minZ = 0.5 - (minSize / 2F) - unit * s; block.maxZ = 0.5 + (minSize / 2F) + unit * s; block.minX = 0; block.maxX = 0.5 + (minSize / 2F) + unit * s; RenderEntityBlock.INSTANCE.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); } block.texture = BuildCraftTransport.instance.pipeIconProvider.getIcon( PipeIconProvider.TYPE.Power_Overload.ordinal()); size = Utils.pipeMaxPos - Utils.pipeMinPos; for (int s = 0; s < POWER_STAGES; ++s) { displayPowerListOverload[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displayPowerListOverload[s], 4864 /* GL_COMPILE */); float minSize = 0.005F; float unit = (size - minSize) / 2F / POWER_STAGES; block.minY = 0.5 - (minSize / 2F) - unit * s; block.maxY = 0.5 + (minSize / 2F) + unit * s; block.minZ = 0.5 - (minSize / 2F) - unit * s; block.maxZ = 0.5 + (minSize / 2F) + unit * s; block.minX = 0; block.maxX = 0.5 + (minSize / 2F) + unit * s; RenderEntityBlock.INSTANCE.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); } }
public class GCCoreSkyProviderOverworld extends IRenderHandler { public int starGLCallList = GLAllocation.generateDisplayLists(3); public int glSkyList; public int glSkyList2; public GCCoreSkyProviderOverworld() { GL11.glPushMatrix(); GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE); this.renderStars(); GL11.glEndList(); GL11.glPopMatrix(); final Tessellator tessellator = Tessellator.instance; this.glSkyList = this.starGLCallList + 1; GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); final byte byte2 = 64; final int i = 256 / byte2 + 2; float f = 16F; for (int j = -byte2 * i; j <= byte2 * i; j += byte2) { for (int l = -byte2 * i; l <= byte2 * i; l += byte2) { tessellator.startDrawingQuads(); tessellator.addVertex(j + 0, f, l + 0); tessellator.addVertex(j + byte2, f, l + 0); tessellator.addVertex(j + byte2, f, l + byte2); tessellator.addVertex(j + 0, f, l + byte2); tessellator.draw(); } } GL11.glEndList(); this.glSkyList2 = this.starGLCallList + 2; GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); f = -16F; tessellator.startDrawingQuads(); for (int k = -byte2 * i; k <= byte2 * i; k += byte2) { for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) { tessellator.addVertex(k + byte2, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + byte2); tessellator.addVertex(k + byte2, f, i1 + byte2); } } tessellator.draw(); GL11.glEndList(); } private Minecraft minecraft = FMLClientHandler.instance().getClient(); @Override public void render(float partialTicks, WorldClient world, Minecraft mc) { float var20 = 0.0F; if (this.minecraft.thePlayer.ridingEntity != null) { var20 = (float) (this.minecraft.thePlayer.ridingEntity.posY - 200.0F); } GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 var2 = this.minecraft.theWorld.getSkyColor(this.minecraft.renderViewEntity, partialTicks); float var3 = (float) var2.xCoord; float var4 = (float) var2.yCoord; float var5 = (float) var2.zCoord; float var8; if (this.minecraft.gameSettings.anaglyph) { float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F; float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F; var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F; var3 = var6; var4 = var7; var5 = var8; } GL11.glColor3f(var3, var4, var5); Tessellator var23 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(var3, var4, var5); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); float[] var24 = this.minecraft.theWorld.provider.calcSunriseSunsetColors( this.minecraft.theWorld.getCelestialAngle(partialTicks), partialTicks); float var9; float var10; float var11; float var12; if (var24 != null) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef( MathHelper.sin(this.minecraft.theWorld.getCelestialAngleRadians(partialTicks)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); var8 = var24[0]; var9 = var24[1]; var10 = var24[2]; float var13; if (this.minecraft.gameSettings.anaglyph) { var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F; var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F; var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F; var8 = var11; var9 = var12; var10 = var13; } var23.startDrawing(6); var23.setColorRGBA_F(var8, var9, var10, var24[3]); var23.addVertex(0.0D, 100.0D, 0.0D); byte var26 = 16; var23.setColorRGBA_F(var24[0], var24[1], var24[2], 0.0F); for (int var27 = 0; var27 <= var26; ++var27) { var13 = (float) var27 * (float) Math.PI * 2.0F / (float) var26; float var14 = MathHelper.sin(var13); float var15 = MathHelper.cos(var13); var23.addVertex( (double) (var14 * 120.0F), (double) (var15 * 120.0F), (double) (-var15 * 40.0F * var24[3])); } var23.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); var8 = 1.0F - this.minecraft.theWorld.getRainStrength(partialTicks); var9 = 0.0F; var10 = 0.0F; var11 = 0.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, var8); GL11.glTranslatef(var9, var10, var11); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef( this.minecraft.theWorld.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); var12 = 30.0F; GL11.glBindTexture( GL11.GL_TEXTURE_2D, this.minecraft.renderEngine.getTexture("/terrain/sun.png")); var23.startDrawingQuads(); var23.addVertexWithUV((double) (-var12), 100.0D, (double) (-var12), 0.0D, 0.0D); var23.addVertexWithUV((double) var12, 100.0D, (double) (-var12), 1.0D, 0.0D); var23.addVertexWithUV((double) var12, 100.0D, (double) var12, 1.0D, 1.0D); var23.addVertexWithUV((double) (-var12), 100.0D, (double) var12, 0.0D, 1.0D); var23.draw(); var12 = 20.0F; GL11.glBindTexture( GL11.GL_TEXTURE_2D, this.minecraft.renderEngine.getTexture("/terrain/moon_phases.png")); int var28 = this.minecraft.theWorld.getMoonPhase(partialTicks); int var30 = var28 % 4; int var29 = var28 / 4 % 2; float var16 = (float) (var30 + 0) / 4.0F; float var17 = (float) (var29 + 0) / 2.0F; float var18 = (float) (var30 + 1) / 4.0F; float var19 = (float) (var29 + 1) / 2.0F; var23.startDrawingQuads(); var23.addVertexWithUV( (double) (-var12), -100.0D, (double) var12, (double) var18, (double) var19); var23.addVertexWithUV((double) var12, -100.0D, (double) var12, (double) var16, (double) var19); var23.addVertexWithUV( (double) var12, -100.0D, (double) (-var12), (double) var16, (double) var17); var23.addVertexWithUV( (double) (-var12), -100.0D, (double) (-var12), (double) var18, (double) var17); var23.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); if (var20 > 0.0F) { GL11.glColor4f(var20, var20, var20, var20 / 100F); GL11.glCallList(this.starGLCallList); } GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double var25 = 0.0D; if (this.minecraft.thePlayer.ridingEntity != null) { var25 = this.minecraft.thePlayer.ridingEntity.posY - this.minecraft.theWorld.getHorizon(); if (var25 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); var10 = 1.0F; var11 = -((float) (var25 + 65.0D)); var12 = -var10; var23.startDrawingQuads(); var23.setColorRGBA_I(0, 255); var23.addVertex((double) (-var10), (double) var11, (double) var10); var23.addVertex((double) var10, (double) var11, (double) var10); var23.addVertex((double) var10, (double) var12, (double) var10); var23.addVertex((double) (-var10), (double) var12, (double) var10); var23.addVertex((double) (-var10), (double) var12, (double) (-var10)); var23.addVertex((double) var10, (double) var12, (double) (-var10)); var23.addVertex((double) var10, (double) var11, (double) (-var10)); var23.addVertex((double) (-var10), (double) var11, (double) (-var10)); var23.addVertex((double) var10, (double) var12, (double) (-var10)); var23.addVertex((double) var10, (double) var12, (double) var10); var23.addVertex((double) var10, (double) var11, (double) var10); var23.addVertex((double) var10, (double) var11, (double) (-var10)); var23.addVertex((double) (-var10), (double) var11, (double) (-var10)); var23.addVertex((double) (-var10), (double) var11, (double) var10); var23.addVertex((double) (-var10), (double) var12, (double) var10); var23.addVertex((double) (-var10), (double) var12, (double) (-var10)); var23.addVertex((double) (-var10), (double) var12, (double) (-var10)); var23.addVertex((double) (-var10), (double) var12, (double) var10); var23.addVertex((double) var10, (double) var12, (double) var10); var23.addVertex((double) var10, (double) var12, (double) (-var10)); var23.draw(); } if (var20 > 0.0F) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glTranslatef(0.0F, (-var20 / 10), 0.0F); float scale = 45 * (0.25F - (var20 / 10000.0F)); scale = Math.max(scale, 0.2F); GL11.glScalef(scale, 0.0F, scale); GL11.glTranslatef(0.0F, -var20, 0.0F); this.minecraft.renderEngine.bindTexture( this.minecraft.renderEngine.getTexture( "/micdoodle8/mods/galacticraft/core/client/planets/overworld.png")); var10 = 1.0F; var12 = -1.0F; float alpha = ((var20 - 200) / 400.0F); alpha = (float) Math.pow(alpha, 2); GL11.glColor4f( Math.min(alpha, 1.0F), Math.min(alpha, 1.0F), Math.min(alpha, 1.0F), Math.min(alpha, 1.0F)); var23.startDrawingQuads(); var23.addVertexWithUV((double) (-var10), (double) 0, (double) var10, 0.0F, 1.0F); var23.addVertexWithUV((double) var10, (double) 0, (double) var10, 1.0F, 1.0F); var23.addVertexWithUV((double) var10, (double) 0, (double) (-var10), 1.0F, 0.0F); var23.addVertexWithUV((double) (-var10), (double) 0, (double) (-var10), 0.0F, 0.0F); var23.addVertexWithUV((double) (-var10), (double) 0, (double) var10, 0.0F, 1.0F); var23.addVertexWithUV((double) var10, (double) 0, (double) var10, 1.0F, 1.0F); var23.addVertexWithUV((double) var10, (double) 0, (double) (-var10), 1.0F, 0.0F); var23.addVertexWithUV((double) (-var10), (double) 0, (double) (-var10), 0.0F, 0.0F); var23.addVertexWithUV((double) (-var10), (double) -50, (double) (-var10), 0.0F, 0.0F); var23.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } } if (this.minecraft.theWorld.provider.isSkyColored()) { GL11.glColor3f(0.0f, 0.0f, 0.0f); } else { GL11.glColor3f(var3, var4, var5); } GL11.glColor3f(0.0f, 0.0f, 0.0f); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (var25 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); } private void renderStars() { final Random var1 = new Random(10842L); final Tessellator var2 = Tessellator.instance; var2.startDrawingQuads(); for (int var3 = 0; var3 < (GCCoreConfigManager.moreStars ? 20000 : 6000); ++var3) { double var4 = var1.nextFloat() * 2.0F - 1.0F; double var6 = var1.nextFloat() * 2.0F - 1.0F; double var8 = var1.nextFloat() * 2.0F - 1.0F; final double var10 = 0.15F + var1.nextFloat() * 0.1F; double var12 = var4 * var4 + var6 * var6 + var8 * var8; if (var12 < 1.0D && var12 > 0.01D) { var12 = 1.0D / Math.sqrt(var12); var4 *= var12; var6 *= var12; var8 *= var12; final double var14 = var4 * (GCCoreConfigManager.moreStars ? var1.nextDouble() * 100D + 150D : 100.0D); final double var16 = var6 * (GCCoreConfigManager.moreStars ? var1.nextDouble() * 100D + 150D : 100.0D); final double var18 = var8 * (GCCoreConfigManager.moreStars ? var1.nextDouble() * 100D + 150D : 100.0D); final double var20 = Math.atan2(var4, var8); final double var22 = Math.sin(var20); final double var24 = Math.cos(var20); final double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6); final double var28 = Math.sin(var26); final double var30 = Math.cos(var26); final double var32 = var1.nextDouble() * Math.PI * 2.0D; final double var34 = Math.sin(var32); final double var36 = Math.cos(var32); for (int var38 = 0; var38 < 4; ++var38) { final double var39 = 0.0D; final double var41 = ((var38 & 2) - 1) * var10; final double var43 = ((var38 + 1 & 2) - 1) * var10; final double var47 = var41 * var36 - var43 * var34; final double var49 = var43 * var36 + var41 * var34; final double var53 = var47 * var28 + var39 * var30; final double var55 = var39 * var28 - var47 * var30; final double var57 = var55 * var22 - var49 * var24; final double var61 = var49 * var22 + var55 * var24; var2.addVertex(var14 + var57, var16 + var53, var18 + var61); } } } var2.draw(); } }