public void drawFluidTank(IFluidTank tank, int x, int y) { FluidStack fluid = tank.getFluid(); TextureManager manager = Minecraft.getMinecraft().renderEngine; if (fluid != null) { manager.bindTexture(manager.getResourceLocation(0)); float amount = fluid.amount; float capacity = tank.getCapacity(); float scale = amount / capacity; int fluidTankHeight = 60; int fluidAmount = (int) (scale * fluidTankHeight); drawFluid( x, y + fluidTankHeight - fluidAmount, fluid.getFluid().getIcon(fluid), 16, fluidAmount); manager.bindTexture(PymParticleProducerGuiTextures); drawTexturedModalRect(x - 1, y - 1, 238, 0, 18, 62); } }
public static void drawLiquidBar( int x, int y, int width, int height, int fluidID, int percentage) { Fluid fluid = FluidRegistry.getFluid(fluidID); if (fluid == null) return; Icon icon = fluid.getIcon(); if (icon == null) return; // Bind SpriteNumber=0,texture "/terrain.png" TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager(); texturemanager.bindTexture(texturemanager.getResourceLocation(0)); double u = icon.getInterpolatedU(3.0D); double u2 = icon.getInterpolatedU(13.0D); double v = icon.getInterpolatedV(1.0D); double v2 = icon.getInterpolatedV(15.0D); int z = height * percentage / 100; GL11.glEnable(3553); GL11.glColor4d(1.0D, 1.0D, 1.0D, 1.0D); GL11.glBegin(7); GL11.glTexCoord2d(u, v); GL11.glVertex2i(x, y + height - z); GL11.glTexCoord2d(u, v2); GL11.glVertex2i(x, y + height); GL11.glTexCoord2d(u2, v2); GL11.glVertex2i(x + width, y + height); GL11.glTexCoord2d(u2, v); GL11.glVertex2i(x + width, y + height - z); GL11.glEnd(); }
public static void bindIconSheet(TextureManager manager, int type) { final ResourceLocation resourceLocation = manager.getResourceLocation(type); manager.bindTexture(resourceLocation); }
public static void renderItem(EntityLivingBase entity, ItemStack itemStack, int renderPass) { TextureManager texturemanager = FMLClientHandler.instance().getClient().getTextureManager(); Item item = itemStack.getItem(); Block block = Block.getBlockFromItem(item); GL11.glPushMatrix(); if (itemStack.getItemSpriteNumber() == 0 && item instanceof ItemBlock && RenderBlocks.renderItemIn3d(block.getRenderType())) { texturemanager.bindTexture(texturemanager.getResourceLocation(0)); if (itemStack != null && block != null && block.getRenderBlockPass() != 0) { GL11.glDepthMask(false); RenderHelper.BLOCK_RENDERER.renderBlockAsItem(block, itemStack.getItemDamage(), 1.0F); GL11.glDepthMask(true); } else { RenderHelper.BLOCK_RENDERER.renderBlockAsItem(block, itemStack.getItemDamage(), 1.0F); } } else { IIcon iicon = entity.getItemIcon(itemStack, renderPass); if (iicon == null) { GL11.glPopMatrix(); return; } texturemanager.bindTexture( texturemanager.getResourceLocation(itemStack.getItemSpriteNumber())); TextureUtil.func_152777_a(false, false, 1.0F); Tessellator tessellator = Tessellator.instance; float minU = iicon.getMinU(); float maxU = iicon.getMaxU(); float minV = iicon.getMinV(); float maxV = iicon.getMaxV(); GL11.glEnable(GL12.GL_RESCALE_NORMAL); GL11.glTranslatef(0.0F, -0.3F, 0.0F); GL11.glScalef(1.5F, 1.5F, 1.5F); GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F); ItemRenderer.renderItemIn2D( tessellator, maxU, minV, minU, maxV, iicon.getIconWidth(), iicon.getIconHeight(), 0.0625F); if (itemStack.hasEffect(renderPass)) { GL11.glDepthFunc(GL11.GL_EQUAL); GL11.glDisable(GL11.GL_LIGHTING); texturemanager.bindTexture(RenderHelper.RES_ITEM_GLINT); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(768, 1, 1, 0); GL11.glColor4f(0.38F, 0.19F, 0.608F, 1.0F); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glScalef(0.125F, 0.125F, 0.125F); float animOffset = Minecraft.getSystemTime() % 3000L / 3000.0F * 8.0F; GL11.glTranslatef(animOffset, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(0.125F, 0.125F, 0.125F); animOffset = Minecraft.getSystemTime() % 4873L / 4873.0F * 8.0F; GL11.glTranslatef(-animOffset, 0.0F, 0.0F); GL11.glRotatef(10.0F, 0.0F, 0.0F, 1.0F); ItemRenderer.renderItemIn2D(tessellator, 0.0F, 0.0F, 1.0F, 1.0F, 256, 256, 0.0625F); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDepthFunc(GL11.GL_LEQUAL); } GL11.glDisable(GL12.GL_RESCALE_NORMAL); texturemanager.bindTexture( texturemanager.getResourceLocation(itemStack.getItemSpriteNumber())); TextureUtil.func_147945_b(); } if (itemStack != null && block != null && block.getRenderBlockPass() != 0) { GL11.glDisable(GL11.GL_BLEND); } GL11.glPopMatrix(); }