public void superRotatePlayer( AbstractClientPlayer entityplayer, float totalTime, float actualRotation, float f2) { super.rotateCorpse(entityplayer, totalTime, actualRotation, f2); }
public void superRotatePlayer( AbstractClientPlayer entityplayer, float totalTime, float actualRotation, float f2) { super.rotateCorpse(entityplayer, totalTime, actualRotation, f2); }