예제 #1
0
  @Override
  public void onBlockAdded(World par1World, int par2, int par3, int par4) {
    super.onBlockAdded(par1World, par2, par3, par4);
    this.unifyAdjacentChests(par1World, par2, par3, par4);
    Block var5 = par1World.getBlock(par2, par3, par4 - 1);
    Block var6 = par1World.getBlock(par2, par3, par4 + 1);
    Block var7 = par1World.getBlock(par2 - 1, par3, par4);
    Block var8 = par1World.getBlock(par2 + 1, par3, par4);

    if (var5 == this) {
      this.unifyAdjacentChests(par1World, par2, par3, par4 - 1);
    }

    if (var6 == this) {
      this.unifyAdjacentChests(par1World, par2, par3, par4 + 1);
    }

    if (var7 == this) {
      this.unifyAdjacentChests(par1World, par2 - 1, par3, par4);
    }

    if (var8 == this) {
      this.unifyAdjacentChests(par1World, par2 + 1, par3, par4);
    }
  }
 public void onBlockAdded(World world, int x, int y, int z) {
   super.onBlockAdded(world, x, y, z);
   coords[0] = x;
   coords[1] = y;
   coords[2] = z;
   TileEntityMysticRedGenerator tile =
       (TileEntityMysticRedGenerator) world.getBlockTileEntity(x, y, z);
   tile.setCoords();
 }
예제 #3
0
 @SideOnly(Side.CLIENT)
 public void onBlockAdded(World world, int x, int y, int z) {
   super.onBlockAdded(world, x, y, z);
   this.direction(world, x, y, z);
 }
  public void onBlockAdded(World world, int x, int y, int z) {

    super.onBlockAdded(world, x, y, z);
    this.setDefaultDirection(world, x, y, z);
  }
 /** Called whenever the block is added into the world. Args: world, x, y, z */
 public void onBlockAdded(World par1World, int par2, int par3, int par4) {
   super.onBlockAdded(par1World, par2, par3, par4);
   this.setDefaultDirection(par1World, par2, par3, par4);
 }
예제 #6
0
 public void onBlockAdded(World w, int x, int y, int z) {
   RefineryMultiblockTweak.onStructureActivate(w, x, y, z, this);
   super.onBlockAdded(w, x, y, z);
 }
 @Override
 public void onBlockAdded(World world, int x, int y, int z) {
   super.onBlockAdded(world, x, y, z);
 }
예제 #8
0
 @Override
 public void onBlockAdded(World world, int i, int j, int k) {
   super.onBlockAdded(world, i, j, k);
   world.markBlockForUpdate(i, j, k);
 }
 /** Called whenever the block is added into the world. Args: world, x, y, z */
 public void onBlockAdded(World par1World, int par2, int par3, int par4) {
   super.onBlockAdded(par1World, par2, par3, par4);
 }
 /** Called whenever the block is added into the world. Args: world, x, y, z */
 public void onBlockAdded(World par1World, int x, int y, int z) {
   super.onBlockAdded(par1World, x, y, z);
   par1World.markBlockForUpdate(x, y, z);
 }