/** Drops the block items with a specified chance of dropping the specified items */ @SuppressWarnings("unused") public void dropBlockAsItemWithChance( World world, int x, int y, int z, int par_1, float par_2, int par_3) { super.dropBlockAsItemWithChance(world, x, y, z, par_1, par_2, par_3); if (false && !world.isRemote) { Item item = null; if (this.block == PineappleBlocks.pineapple_block) { item = PineappleItems.pineapple; } for (int j1 = 0; j1 < 3; ++j1) { if (world.rand.nextInt(15) <= par_1) { this.dropBlockAsItem(world, x, y, z, new ItemStack(item)); } } } }
@Override public void dropBlockAsItemWithChance( World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { super.dropBlockAsItemWithChance(worldIn, pos, state, chance, 0); }