@Override
  public void updateEntity() {
    if (id == -1) getBlockType();
    checkForAdjacentChests();
    prevLidAngle = lidAngle;
    float lidSpeed = 0.1F;

    // Play sound when opening chest.
    if (numUsingPlayers > 0
        && lidAngle == 0.0F
        && adjacentChestZNeg == null
        && adjacentChestXNeg == null) {
      double x = xCoord + 0.5D;
      double z = zCoord + 0.5D;
      if (adjacentChestZPos != null) z += 0.5D;
      if (adjacentChestXPos != null) x += 0.5D;
      worldObj.playSoundEffect(
          x, yCoord + 0.5D, z, "random.chestopen", 0.5F, worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if ((numUsingPlayers == 0 && lidAngle > 0.0F) || (numUsingPlayers > 0 && lidAngle < 1.0F)) {

      lidAngle =
          Math.max(0, Math.min(1, lidAngle + ((numUsingPlayers > 0) ? lidSpeed : -lidSpeed)));

      // Play sound when closing chest.
      if (lidAngle < 0.5F
          && prevLidAngle >= 0.5F
          && adjacentChestZNeg == null
          && adjacentChestXNeg == null) {
        double x = xCoord + 0.5D;
        double z = zCoord + 0.5D;
        if (adjacentChestZPos != null) z += 0.5D;
        if (adjacentChestXPos != null) x += 0.5D;
        worldObj.playSoundEffect(
            x,
            yCoord + 0.5D,
            z,
            "random.chestclosed",
            0.5F,
            worldObj.rand.nextFloat() * 0.1F + 0.9F);
      }
    }
  }