public StarField(final int aNumberOfStars, final CharGenerator aStarsGenerator) { final int intensitySteps = aStarsGenerator.charsPerRow * aStarsGenerator.charsPerColumn; // #if DEBUG Assert.isTrue("stars generator should have at least one frame", intensitySteps > 0); // #endif myStars = new CharData[intensitySteps]; for (int idx = 0; idx < myStars.length; idx++) { myStars[idx] = aStarsGenerator.getCharData(idx); } myNumberOfStars = aNumberOfStars; myStarsX = new float[myNumberOfStars]; myStarsY = new float[myNumberOfStars]; myStarsZ = new float[myNumberOfStars]; final Random random = new Random(); for (int idx = 0; idx < myNumberOfStars; idx++) { myStarsX[idx] = random.nextFloat(UNIVERSE_HALF); myStarsY[idx] = random.nextFloat(UNIVERSE_HALF); myStarsZ[idx] = random.nextFloat(UNIVERSE_HALF); } setAnimatedAxes(true, true, true); }
public final void purge() { // #if DEBUG Assert.isTrue("still valid", myHasTextureIdFlag); // #endif myUtilities.purge(myOglTextureId); myHasTextureIdFlag = false; }
public final void makeUsing(final Bitmap aBitmap) { // #if DEBUG Assert.isFalse("not made", myHasTextureIdFlag); // #endif myWidth = aBitmap.getWidth(); myHeight = aBitmap.getHeight(); makeOpenglTexture(aBitmap); }