public final void onDrawFrame(GL10 gl10) { activeCamera.onDrawFrame(gl10); rootNode.onDrawFrame(gl10); }
public final void add(SceneNode node) { rootNode.add(node); Registry.getRenderer().addToSetupQueue(node); }
public final void onResume(GL10 gl10) { activeCamera.onResume(gl10); rootNode.onResume(gl10); }
public final void remove(SceneNode node) { rootNode.remove(node); }