@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerSwing(PlayerAnimationEvent event) { Player player = event.getPlayer(); if (this.interact.contains(player.getUniqueId())) { this.interact.remove(player.getUniqueId()); return; } if (Bloodbending.isBloodbended(player) || Concussion.getTarget(player) != null) { event.setCancelled(true); return; } String ability = EntityTools.getBendingAbility(player); RegisteredAbility registered = AbilityManager.getManager().getRegisteredAbility(ability); if (registered == null) { return; } if (EntityTools.canBend(player, registered) && (registered.canBeUsedWithTools() || !EntityTools.isTool(player.getInventory().getItemInMainHand().getType()))) { Map<Object, BendingAbility> abilities = AbilityManager.getManager().getInstances(ability); boolean shouldCreateNew = true; for (BendingAbility a : abilities.values()) { if (player.equals(a.getPlayer()) && !((BendingActiveAbility) a).swing()) { shouldCreateNew = false; } } if (shouldCreateNew) { BendingActiveAbility ab = AbilityManager.getManager().buildAbility(ability, player); if (ab == null) { Bending.getInstance() .getLogger() .log( Level.SEVERE, "Ability " + ability + " failed to construct with buildAbility for player " + player.getName()); return; } if (ab.canBeInitialized()) { ab.swing(); if (ab.getState() != BendingAbilityState.START && ab.getState() != BendingAbilityState.ENDED) { AbilityManager.getManager().addInstance(ab); } } } } }
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerDamage(EntityDamageEvent event) { if (event.getEntity() instanceof Player) { Player player = (Player) event.getEntity(); BendingPlayer bender = BendingPlayer.getBendingPlayer(player); String ability = bender.getAbility(); if (event.getCause() == DamageCause.FALL) { BendingPassiveAbility ab = null; if (bender != null && bender.isBender(BendingElement.EARTH)) { ab = new EarthPassive( AbilityManager.getManager().getRegisteredAbility(EarthPassive.NAME), player); if (ab.start()) { AbilityManager.getManager().addInstance(ab); player.setFallDistance(0); event.setDamage(0); event.setCancelled(true); return; } if (MetalWire.hasNoFallDamage(player)) { player.setFallDistance(0); event.setDamage(0); event.setCancelled(true); return; } } if (bender != null && bender.isBender(BendingElement.AIR) && EntityTools.canBendPassive(player, BendingElement.AIR)) { if (AirBurst.NAME.equals(ability)) { BendingActiveAbility burst = AbilityManager.getManager().buildAbility(AirBurst.NAME, player); if (burst.canBeInitialized()) { burst.fall(); if (burst.getState() != BendingAbilityState.START && burst.getState() != BendingAbilityState.ENDED) { AbilityManager.getManager().addInstance(burst); } } } player.setFallDistance(0); event.setDamage(0); event.setCancelled(true); return; } if (!event.isCancelled() && EntityTools.isBender(player, BendingElement.WATER)) { ab = new WaterPassive( AbilityManager.getManager().getRegisteredAbility(WaterPassive.NAME), player); AbilityManager.getManager().addInstance(ab); if (ab.start()) { player.setFallDistance(0); event.setDamage(0); event.setCancelled(true); return; } } if (!event.isCancelled() && bender.isBender(BendingElement.MASTER) && EntityTools.canBendPassive(player, BendingElement.MASTER)) { event.setDamage((int) (event.getDamage() * (Settings.MASTER_FALL_REDUCTION / 100.))); if (event.getEntity().getFallDistance() < 10) { event.setCancelled(true); return; } } if (!event.isCancelled() && EntityTools.isFallImmune(player)) { event.setCancelled(true); return; } } if (EntityTools.canBendPassive(player, BendingElement.FIRE) && EntityTools.isBender(player, BendingElement.FIRE) && ((event.getCause() == DamageCause.FIRE) || (event.getCause() == DamageCause.FIRE_TICK))) { event.setCancelled(!Enflamed.canBurn(player)); } if (EntityTools.isBender(player, BendingElement.EARTH) && ((event.getCause() == DamageCause.SUFFOCATION) && TempBlock.isTempBlock(player.getEyeLocation().getBlock()))) { event.setDamage(0); event.setCancelled(true); } if (bender != null) { Map<Object, BendingAbility> instances = AbilityManager.getManager().getInstances(AvatarShield.NAME); if (instances.containsKey(player)) { AvatarShield ab = (AvatarShield) instances.get(player); if (ab.hit()) { event.setCancelled(true); } } } } }
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true) public void onPlayerSneak(PlayerToggleSneakEvent event) { Player player = event.getPlayer(); if (player == null) { Bending.getInstance().getLogger().warning("Null player in PlayerSneak"); return; } BendingPlayer bender = BendingPlayer.getBendingPlayer(player); if (Bloodbending.isBloodbended(player) || Concussion.getTarget(player) != null) { event.setCancelled(true); return; } String ability = EntityTools.getBendingAbility(player); RegisteredAbility register = AbilityManager.getManager().getRegisteredAbility(ability); if (!player.isSneaking() && ((ability == null) || (register == null) || !register.isShift()) && (player.getGameMode() == GameMode.SURVIVAL || player.getGameMode() == GameMode.ADVENTURE || !player.isFlying())) { if (bender.isBender(BendingElement.WATER) && EntityTools.canBendPassive(player, BendingElement.WATER) && !WaterSpout.isBending(player)) { FastSwimming ab = new FastSwimming( AbilityManager.getManager().getRegisteredAbility(FastSwimming.NAME), player); if (ab.canBeInitialized()) { ab.start(); if (ab.getState() != BendingAbilityState.START && ab.getState() != BendingAbilityState.ENDED) { AbilityManager.getManager().addInstance(ab); return; } } } } if (EntityTools.canBend(player, register) && !player.isSneaking()) { Map<Object, BendingAbility> abilities = AbilityManager.getManager().getInstances(ability); boolean shouldCreateNew = true; for (BendingAbility a : abilities.values()) { if (a.getPlayer().equals(player) && !((BendingActiveAbility) a).sneak()) { shouldCreateNew = false; } } if (shouldCreateNew) { BendingActiveAbility ab = AbilityManager.getManager().buildAbility(ability, player); if (ab == null) { Bending.getInstance() .getLogger() .log( Level.SEVERE, "Ability " + ability + " failed to construct with buildAbility for player " + player.getName()); return; } if (ab.canBeInitialized()) { ab.sneak(); if (ab.getState() != BendingAbilityState.START && ab.getState() != BendingAbilityState.ENDED) { AbilityManager.getManager().addInstance(ab); } } } } }