public void testHeloDetection() { // set up the Ssk ASSET.Models.Vessels.SSK ssk = new ASSET.Models.Vessels.SSK(12); ASSET.Participants.Status sskStat = new ASSET.Participants.Status(12, 0); WorldLocation origin = new WorldLocation(0, 0, 0); sskStat.setLocation( origin.add(new WorldVector(0, MWC.Algorithms.Conversions.Nm2Degs(35), 40))); sskStat.setSpeed(new WorldSpeed(18, WorldSpeed.M_sec)); ssk.setStatus(sskStat); // ok, setup the ssk radiation ASSET.Models.Mediums.BroadbandRadNoise brn = new ASSET.Models.Mediums.BroadbandRadNoise(134); ASSET.Models.Vessels.Radiated.RadiatedCharacteristics rc = new ASSET.Models.Vessels.Radiated.RadiatedCharacteristics(); rc.add(EnvironmentType.BROADBAND_PASSIVE, brn); ssk.setRadiatedChars(rc); // now setup the helo ASSET.Models.Vessels.Helo merlin = new ASSET.Models.Vessels.Helo(33); ASSET.Participants.Status merlinStat = new ASSET.Participants.Status(33, 0); merlinStat.setLocation(origin); merlinStat.setSpeed(new WorldSpeed(12, WorldSpeed.Kts)); merlin.setStatus(merlinStat); // and it's sensor ASSET.Models.Sensor.SensorList fit = new ASSET.Models.Sensor.SensorList(); BroadbandSensor bs = new BroadbandSensor(34); fit.add(bs); merlin.setSensorFit(fit); // now setup the su ASSET.Models.Vessels.Surface ff = new ASSET.Models.Vessels.Surface(31); ASSET.Participants.Status ffStat = new ASSET.Participants.Status(31, 0); WorldLocation sskLocation = ssk.getStatus().getLocation(); ffStat.setLocation( sskLocation.add(new WorldVector(0, MWC.Algorithms.Conversions.Nm2Degs(1), -40))); ffStat.setSpeed(new WorldSpeed(12, WorldSpeed.M_sec)); ff.setStatus(ffStat); ff.setSensorFit(fit); ASSET.Models.Mediums.BroadbandRadNoise ff_brn = new ASSET.Models.Mediums.BroadbandRadNoise(15); ASSET.Models.Vessels.Radiated.RadiatedCharacteristics ff_rc = new ASSET.Models.Vessels.Radiated.RadiatedCharacteristics(); ff_rc.add(EnvironmentType.BROADBAND_PASSIVE, ff_brn); ff.setSelfNoise(ff_rc); // try a detection ASSET.Models.Environment.CoreEnvironment env = new SimpleEnvironment(1, 1, 1); ASSET.Models.Detection.DetectionEvent dt; dt = bs.detectThis(env, merlin, ssk, 0, null); assertTrue("helo able to detect SSK", dt != null); dt = bs.detectThis(env, ff, ssk, 0, null); assertTrue("frigate able to detect SSK", dt != null); }
void construct(PlanningSegment seg, WorldLocation origin, HiResDate date) { // check we have some data if (date == null || origin == null) return; double timeTravelledMillis = getSecsTravelled(seg) * 1000; // ditch the existing items seg.removeAllElements(); // ok build for this segment double courseDegs = seg.getCourse(); double courseRads = MWC.Algorithms.Conversions.Degs2Rads(courseDegs); long timeMillis = date.getDate().getTime(); final long timeStepMillis; final long ONE_MIN = 60 * 1000; final long ONE_HOUR = 60 * ONE_MIN; final long ONE_DAY = 24 * ONE_HOUR; // use a time step appropriate to how long we're generating the track for if (timeTravelledMillis <= 4 * ONE_HOUR) timeStepMillis = ONE_MIN; else if (timeTravelledMillis <= 12 * ONE_HOUR) timeStepMillis = 10 * ONE_MIN; else if (timeTravelledMillis <= 2 * ONE_DAY) timeStepMillis = 30 * ONE_MIN; else timeStepMillis = ONE_HOUR; // now work out how far he will have travelled in a time step double distPerMinute = getMinuteDelta(seg); double distPerStep = distPerMinute * (timeStepMillis / ONE_MIN); WorldVector vec = new WorldVector(courseRads, new WorldDistance(distPerStep, WorldDistance.METRES), null); for (long tNow = timeMillis; tNow <= timeMillis + timeTravelledMillis; tNow += timeStepMillis) { HiResDate thisDtg = new HiResDate(tNow); // ok, do this fix Fix thisF = new Fix(thisDtg, origin, courseRads, seg.getSpeed().getValueIn(WorldSpeed.ft_sec) / 3); // override the depth thisF.getLocation().setDepth(seg.getDepth().getValueIn(WorldDistance.METRES)); FixWrapper fw = new FixWrapper(thisF); fw.setColor(seg.getColor()); // and store it seg.add(fw); // reset the name, we're not going to use a human generated one fw.resetName(); // produce a new position origin = origin.add(vec); } }
/** * this method is called by the 'Create' function, and it fills in the buoys into the correct * pattern */ protected final void addBuoys(Debrief.Wrappers.BuoyPatternWrapper pattern) { WorldLocation origin = getKingpin(); // note that as we calculate the LH angle double lh_orient_rads = MWC.Algorithms.Conversions.Degs2Rads(_orientation2); double rh_orient_rads = MWC.Algorithms.Conversions.Degs2Rads(_orientation1); double spacing_degs = MWC.Algorithms.Conversions.Nm2Degs(_spacing); // how many bouys in each leg? // an even number means we don't have one at the tip, which becomes a special case int num_buoys = getNumberOfBuoys().intValue(); boolean even_num = false; if ((num_buoys % 2) == 0) { even_num = true; } // sort out how many there are in each leg int num_in_leg = num_buoys / 2; // sort out the direction double this_orient = rh_orient_rads; int buoy_counter = 0; // remember that we are looking at the first buoy boolean first_buoy = true; // do the first leg for (int i = 0; i < num_in_leg; i++) { // create the new symbol Debrief.Wrappers.LabelWrapper lw = new Debrief.Wrappers.LabelWrapper("W" + (buoy_counter + 1), origin, java.awt.Color.red); buoy_counter++; // get the parent to do the formatting this.formatSymbol(lw, pattern); // if this is the first buoy, mark it as the kingping if (first_buoy) { lw.setSymbolType("Kingpin"); first_buoy = false; } // create the step to use to get to the next buoy WorldVector thisStep = new MWC.GenericData.WorldVector(this_orient, spacing_degs, 0.0); // place buoy origin = origin.add(thisStep); } // if we have an even number, we need to move forward 1/2 distance for one more step before we // change direction if (even_num) { // calculate the size of this small step double reverse_rh_rads = MWC.Algorithms.Conversions.Degs2Rads(_orientation1 + 180.0); WorldVector short_hop = new WorldVector(reverse_rh_rads, spacing_degs / 2, 0.0); // move the origin forward origin = origin.add(short_hop); // calculate the size of this small step short_hop = new WorldVector(lh_orient_rads, spacing_degs / 2, 0.0); // move the origin forward origin = origin.add(short_hop); } else { // drop a buoy at the current point Debrief.Wrappers.LabelWrapper lw = new Debrief.Wrappers.LabelWrapper("W" + (buoy_counter + 1), origin, java.awt.Color.red); buoy_counter++; // move to the correct location for the next point WorldVector short_hop = new WorldVector(lh_orient_rads, spacing_degs, 0.0); // move the origin forward origin = origin.add(short_hop); // get the parent to do the formatting this.formatSymbol(lw, pattern); } // now travel back down the reverse side // sort out the direction this_orient = lh_orient_rads; // do the first leg for (int i = 0; i < num_in_leg; i++) { // create the new symbol Debrief.Wrappers.LabelWrapper lw = new Debrief.Wrappers.LabelWrapper("W" + (buoy_counter + 1), origin, java.awt.Color.red); buoy_counter++; // get the parent to do the formatting this.formatSymbol(lw, pattern); // create the step to use to get to the next buoy WorldVector thisStep = new MWC.GenericData.WorldVector(this_orient, spacing_degs, 0.0); // start moving down the return leg // move buoy origin = origin.add(thisStep); } }
public static void main(String[] args) { // create a movement model Wander wander = new Wander(new WorldLocation(1, 1, 0), new WorldDistance(3000, WorldDistance.YARDS)); // set up the Ssk ASSET.Models.Vessels.SSK ssk = new ASSET.Models.Vessels.SSK(12); ASSET.Participants.Status sskStat = new ASSET.Participants.Status(12, 0); WorldLocation origin = new WorldLocation(0, 0, 0); sskStat.setLocation(origin.add(new WorldVector(0, MWC.Algorithms.Conversions.Nm2Degs(3), 40))); sskStat.setSpeed(new WorldSpeed(12, WorldSpeed.M_sec)); ssk.setMovementChars(SSMovementCharacteristics.getSampleChars()); ssk.setStatus(sskStat); ssk.setDecisionModel(wander); ssk.setName("SSK"); // ok, setup the ssk radiation ASSET.Models.Mediums.BroadbandRadNoise brn = new ASSET.Models.Mediums.BroadbandRadNoise(134); ASSET.Models.Vessels.Radiated.RadiatedCharacteristics rc = new ASSET.Models.Vessels.Radiated.RadiatedCharacteristics(); rc.add(EnvironmentType.BROADBAND_PASSIVE, brn); ssk.setRadiatedChars(rc); // now setup the helo final ASSET.Models.Vessels.Helo merlin = new ASSET.Models.Vessels.Helo(33); merlin.setMovementChars(HeloMovementCharacteristics.getSampleChars()); ASSET.Participants.Status merlinStat = new ASSET.Participants.Status(33, 0); merlinStat.setLocation( origin.add(new WorldVector(0, MWC.Algorithms.Conversions.Nm2Degs(1), -400))); merlinStat.setSpeed(new WorldSpeed(60, WorldSpeed.M_sec)); merlin.setStatus(merlinStat); merlin.setDecisionModel(wander); merlin.setName("Merlin"); // and it's sensor ASSET.Models.Sensor.SensorList fit = new ASSET.Models.Sensor.SensorList(); final OpticLookupSensor optic = OpticLookupSensor.OpticLookupTest.getTestOpticSensor(); fit.add(optic); merlin.setSensorFit(fit); merlin.setCategory( new Category(Category.Force.BLUE, Category.Environment.AIRBORNE, Category.Type.HELO)); // now setup the su ASSET.Models.Vessels.Surface ff = new ASSET.Models.Vessels.Surface(31); ASSET.Participants.Status ffStat = new ASSET.Participants.Status(31, 0); WorldLocation sskLocation = ssk.getStatus().getLocation(); ffStat.setLocation( sskLocation.add(new WorldVector(0, MWC.Algorithms.Conversions.Nm2Degs(4), -40))); ffStat.setSpeed(new WorldSpeed(6, WorldSpeed.M_sec)); ff.setMovementChars(MovementCharacteristics.getSampleChars()); ff.setStatus(ffStat); ASSET.Models.Sensor.SensorList fit2 = new ASSET.Models.Sensor.SensorList(); final BroadbandSensor bs2 = new BroadbandSensor(34); fit2.add(bs2); ff.setSensorFit(fit2); ASSET.Models.Mediums.BroadbandRadNoise ff_brn = new ASSET.Models.Mediums.BroadbandRadNoise(35); ASSET.Models.Vessels.Radiated.RadiatedCharacteristics ff_rc = new ASSET.Models.Vessels.Radiated.RadiatedCharacteristics(); ff_rc.add(EnvironmentType.BROADBAND_PASSIVE, ff_brn); ff.setSelfNoise(ff_rc); ff.setDecisionModel(wander); ff.setRadiatedChars(rc); ff.setName("FF"); ff.setCategory( new Category(Category.Force.RED, Category.Environment.SURFACE, Category.Type.FRIGATE)); // setup the scenario final ASSET.Scenario.CoreScenario cs = new ASSET.Scenario.CoreScenario(); cs.addParticipant(ff.getId(), ff); cs.addParticipant(merlin.getId(), merlin); cs.addParticipant(ssk.getId(), ssk); cs.setEnvironment(new SimpleEnvironment(0, 1, 0)); // and the viewer!! JFrame viewer = new JFrame(); viewer.setSize(400, 300); viewer.setVisible(true); MWC.GUI.Properties.Swing.SwingPropertiesPanel props = new MWC.GUI.Properties.Swing.SwingPropertiesPanel(null, null, null, null); //// props.addEditor(optic.getInfo(), null); LookupSensorComponentViewer sv = new LookupSensorComponentViewer(); sv.setName("optic"); sv.setObject(new SensorFitEditor.WrappedSensor(optic)); props.add(sv); viewer.getContentPane().setLayout(new BorderLayout()); viewer.getContentPane().add(props, BorderLayout.CENTER); JButton stepper = new JButton("Step"); stepper.addActionListener( new java.awt.event.ActionListener() { /** Invoked when an action occurs. */ public void actionPerformed(ActionEvent e) { // move the scenario forward cs.step(); } }); viewer.getContentPane().add(stepper, BorderLayout.SOUTH); viewer.doLayout(); viewer.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); viewer.pack(); }
// TODO FIX-TEST public void NtestLaunch() { final double rngToHim = 5000; final double crseToHim = 45; final WorldLocation origin = new WorldLocation(0, 0, 0); final WorldLocation hisLoc = origin.add( new WorldVector( MWC.Algorithms.Conversions.Degs2Rads(crseToHim), MWC.Algorithms.Conversions.Yds2Degs(rngToHim), 0)); final Status blueStat = new Status(13, 0); blueStat.setLocation(origin); blueStat.setCourse(0); blueStat.setSpeed(new WorldSpeed(4, WorldSpeed.M_sec)); final Status redStat = new Status(blueStat); redStat.setLocation(hisLoc); // setup a couple of targets final ASSET.Models.Vessels.SSN ssn = new ASSET.Models.Vessels.SSN(1); ssn.setName("ssn"); ssn.setMovementChars( SSMovementCharacteristics.generateDebug("scrap", 1, 1, 0, 20, 1, 300, 1, 1, 10, 100)); ssn.setCategory( new ASSET.Participants.Category( Category.Force.BLUE, Category.Environment.SUBSURFACE, Category.Type.SUBMARINE)); ssn.setStatus(blueStat); final ASSET.Models.Sensor.Initial.OpticSensor periscope = new ASSET.Models.Sensor.Initial.OpticSensor(12); ssn.addSensor(periscope); RadiatedCharacteristics rc = new RadiatedCharacteristics(); rc.add(EnvironmentType.VISUAL, new Optic(12, new WorldDistance(12, WorldDistance.METRES))); ssn.setRadiatedChars(rc); final ASSET.Models.Vessels.Surface su = new ASSET.Models.Vessels.Surface(4); su.setName("su"); su.setMovementChars( SurfaceMovementCharacteristics.generateDebug("scrap", 1, 1, 0.001, 14, 1, 299)); su.setCategory( new ASSET.Participants.Category( Category.Force.RED, Category.Environment.SURFACE, Category.Type.CARRIER)); su.setStatus(redStat); rc = new RadiatedCharacteristics(); rc.add(EnvironmentType.VISUAL, new Optic(12, new WorldDistance(12, WorldDistance.METRES))); su.setRadiatedChars(rc); /** create the scenario */ final CoreScenario scenario = new CoreScenario(); scenario.setScenarioStepTime(10000); scenario.setTime(0); scenario.setName("Testing weapon launch"); // get somebody to listen to the tracks final ASSET.Scenario.Observers.Recording.DebriefReplayObserver debrief_writer = new ASSET.Scenario.Observers.Recording.DebriefReplayObserver( "�test_reports", null, true, "test observer", true); debrief_writer.setup(scenario); // DON'T BOTHER RECORDING JUST YET! debrief_writer.setActive(false); /** now the behaviours */ final Trail trailRed = new Trail(new WorldDistance(2000, WorldDistance.YARDS)); final TargetType getRed = new TargetType(); getRed.addTargetType(Category.Force.RED); trailRed.setTargetType(getRed); final LaunchWeapon launchWeapon = new LaunchWeapon(); launchWeapon.setTargetType(getRed); launchWeapon.setLaunchRange(new WorldDistance(4000, WorldDistance.YARDS)); launchWeapon.setCoolOffTime(new Duration(Duration.DAYS, 3)); // 24 hr cool off time launchWeapon.setLaunchType(launchBehaviour); final Waterfall blueWaterfall = new Waterfall(); blueWaterfall.insertAtFoot(trailRed); blueWaterfall.insertAtHead(launchWeapon); ssn.setDecisionModel(blueWaterfall); scenario.addParticipant(1, ssn); scenario.addParticipant(4, su); // move forward a while boolean found = false; double lastRange = -1; double thisRange = -1; int counter = 0; while (!found && counter <= 100000) { scenario.step(); final WorldVector sep = ssn.getStatus().getLocation().subtract(su.getStatus().getLocation()); thisRange = MWC.Algorithms.Conversions.Degs2Yds(sep.getRange()); if (lastRange == -1) { lastRange = thisRange; } if (ssn.getActivity().equals(LaunchWeapon.LAUNCH_MESSAGE)) { found = true; System.out.println("LAUNCHED"); } else { lastRange = thisRange; } // just do "MAD" check to ensure we don't go on for ever counter++; } // check we didn't time out assertTrue(" we just ran to end of loop (no fire)", counter < 100000); // check we launched at the right point final double launchYds = launchWeapon.getLaunchRange().getValueIn(WorldDistance.YARDS); assertTrue("didn't fire too soon", lastRange > launchYds); assertTrue( "didn't fire too late, got:" + launchYds + " but wanted:" + thisRange, thisRange <= launchYds); // so, we've launched the weapon - see how many participants are in the scenario assertEquals("New participant created", 3, scenario.getListOfParticipants().length); // find the weapon // final ParticipantType torpedo = // scenario.getThisParticipant(scenario.getListOfParticipants()[0].intValue()); // check if the torpedo gets to the target while (scenario.getListOfParticipants().length == 3) { scenario.step(); } // check that the torpedo destroys the SU, and they are both removed assertEquals("surface participant destroyed", 1, scenario.getListOfParticipants().length); // move a bit further just to give us some more blue track for (int ii = 0; ii < 20; ii++) { scenario.step(); } }
/** * decide the course of action to take, or return null to no be used * * @param status the current status of the participant * @param detections the current list of detections for this participant * @param time the time this decision was made */ public DemandedStatus decide( final Status status, ASSET.Models.Movement.MovementCharacteristics chars, DemandedStatus demStatus, final DetectionList detections, final ASSET.Scenario.ScenarioActivityMonitor monitor, final long time) { // produce a steady-state demanded course - so we continue // what we're doing during the weapons launch DemandedStatus res = null; // clear the activity flag String activity = "Not in trail"; // is it time to fire another yet? if ((_lastLaunch == -1) || (time > _lastLaunch + _coolOffTime.getValueIn(Duration.MILLISECONDS))) { // do we have any detections? if (detections != null) { // get bearing to first detection final int len = detections.size(); if (len > 0) { for (int i = 0; i < len; i++) { final ASSET.Models.Detection.DetectionEvent de = detections.getDetection(i); final Float brg = de.getBearing(); if (brg != null) { // do we have a target type? if (_myTarget != null) { // is this of our target type final ASSET.Participants.Category thisTarget = de.getTargetType(); if (_myTarget.matches(thisTarget)) { // do we have range? if (de.getRange() != null) { // work out distance from us to the target, not from the sensor to the target WorldLocation sensorLocation = de.getSensorLocation(); // Work out the estimated target location WorldVector sensorToTarget = new WorldVector( MWC.Algorithms.Conversions.Degs2Rads(de.getBearing().doubleValue()), de.getRange().getValueIn(WorldDistance.DEGS), 0); WorldLocation targetLocation = sensorLocation.add(sensorToTarget); // how are are we from the target location WorldVector meToTarget = status.getLocation().subtract(targetLocation); double yds_to_target = MWC.Algorithms.Conversions.Degs2Yds(meToTarget.getRange()); double brg_to_target_degs = MWC.Algorithms.Conversions.Rads2Degs(meToTarget.getBearing()); // is it within range? if (yds_to_target < _launchRange.getValueIn(WorldDistance.YARDS)) { // continue in steady state res = new SimpleDemandedStatus(time, status); // remember the launch time _lastLaunch = time; // start the launch steps launchWeapon(de, monitor, status, brg_to_target_degs, time); activity = LaunchWeapon.LAUNCH_MESSAGE; // ok, drop out, we don't need to launch any more weapons return res; } } } } } // if we know the bearing } // looping through the detections } // if we have any detections } // if the detections object was received } // whether it's time to launch another else { // } super.setLastActivity(activity); // always return null, since we continue in steady state return res; }