public int moveLevelTwo(Symbol symbol, int row, int column) { if (!gameBoard .isFull()) { // check the game has finished with condition of all the boxes are filled Status state = Status.EMPTY; if (symbol.getStatus() == Status.CROSS) { state = Status.RING; } else if (symbol.getStatus() == Status.RING) { state = Status.CROSS; } for (int m = 0; m < 3; m++) { for (int n = 0; n < 3; n++) { if (gameBoard.checkCellAvailability(m, n)) { if (gameBoard.setSymbol( new Symbol(state), m, n)) { // check wether other player wins at his move gameBoard.setEmpty(row, column); gameBoard.setEmpty(m, n); return -10; } gameBoard.setEmpty(m, n); } } } } return 0; }
public int moveLevelThree(Symbol symbol, int row, int column) { int ans = 0; int win; int tie; boolean isWin = false; boolean isTie = false; Status state = Status.EMPTY; if (!gameBoard.isFull()) { if (symbol.getStatus() == Status.CROSS) { state = Status.RING; } else if (symbol.getStatus() == Status.RING) { state = Status.CROSS; } for (int m = 0; m < 3; m++) { for (int n = 0; n < 3; n++) { if (gameBoard.checkCellAvailability(m, n)) { if (gameBoard.setSymbol( new Symbol(state), m, n)) { // check wether other player wins at his move gameBoard.setEmpty(row, column); gameBoard.setEmpty(m, n); return -10; } else { win = -10; tie = -10; int temp; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { temp = decideNext(new Symbol(symbol.getStatus()), i, j); if (temp == 10) { win = 10; break; } else if (temp == 0) { tie = 0; } ans += temp; } } if (win < 0 && tie < 0) { gameBoard.setEmpty(m, n); gameBoard.setEmpty(row, column); return -10; } else if (win < 0) { isTie = true; } else { isWin = true; } } gameBoard.setEmpty(m, n); } } } gameBoard.setEmpty(row, column); if (isTie) { return 0; } if (isWin) { return 10; } } return ans; }