public void def(Ball ball) { if (80 > length) { if (length < 10 && ball.player != null) { if (tackle + Math.random() * 100 - 49 > ball.player.dribble) { delay = 20; ball.player.delay = 60; ball.player = this; ball.leftAtk = 2 - ball.leftAtk; } else { delay = 60; ball.player.delay = 10; } } else if (length < 5 + steal / 10 && ball.player == null && ball.H <= 0) { ball.player = this; ball.leftAtk = (int) goalX / 360; } else if (ball.player == null) { run(ball.X, ball.Y); } else { run(dX, dY); } } else { run(dX, dY); } }
public void shoot(Ball ball) { ball.player = null; ball.leftAtk = 1; ball.H = 0.01; if (goalX - ball.X > 0) ball.vX = Math.sqrt(goalX - ball.X) * 0.45 + 0.3; else ball.vX = -Math.sqrt(ball.X - goalX) * 0.45 - 0.3; if (Y > 215) goalY = 180 + ((Math.random() - 0.5) * (100 - shoot)); else goalY = 250 - ((Math.random() - 0.5) * (100 - shoot)); if (goalY - ball.Y > 0) ball.vY = Math.sqrt(goalY - ball.Y) * 0.45; else ball.vY = -Math.sqrt(ball.Y - goalY) * 0.45; if (ball.vX > 0) ball.vH = ball.vX / 12; if (ball.vX < 0) ball.vH = -ball.vX / 12; ball.vH *= Math.random() * (100 - shoot) / 300 + 1; goalY = 215; }