private boolean InnerStartGame() { // crate all machine players int currentIndex = 0; for (int i = 0; i < computerizedPlayers; i++) { AutomaticPlayer newMachinePlayer = new AutomaticPlayer(); while (isNameAlreadyExists("Machine Player " + currentIndex)) { currentIndex++; } newMachinePlayer.setName("Machine Player " + currentIndex); currentIndex++; players.add(newMachinePlayer); } // all players have joined. we need to start the game gameLogic = new MonopolyGameLogic(useAutomaticDiceRoll); // Create the event Handler & register to the events listener = new GameStateChangedEventListener() { @Override public void gameStateChanged(GameStateChangedEvent evt) { HandleState(evt); } }; gameLogic .getStateManager() .registerToGameChangedEvent(GameStateChangedEventListener.class, listener); if (!gameLogic.initGame(players)) { return false; } try { if (!gameLogic.startGame(false)) { return false; } } catch (Exception ex) { return false; } return true; }