public void computeEXP() { if (!GameRules.playerCanLevel()) return; int expForAll = this.level * 2 + 18; for (Character c : Main.getCharacterList()) { if (c.isAlive() && c.getCenter().distance(this.getCenter()) <= 200 && c != this && c.team != this.team) { c.expEarned(expForAll); } } }