예제 #1
0
  @Override
  public boolean apply(Game game, Ability source) {
    RevealTargetFromHandCost revealCost = null;
    for (Cost cost : source.getCosts()) {
      if (cost instanceof RevealTargetFromHandCost) {
        revealCost = (RevealTargetFromHandCost) cost;
      }
    }

    Player controller = game.getPlayer(source.getControllerId());
    Card sourceCard = game.getCard(source.getSourceId());
    if (controller != null && sourceCard != null && revealCost != null) {
      int live = revealCost.getNumberRevealedCards() * 3;
      if (live > 0) {
        controller.gainLife(live, game);
      }
      game.informPlayers(
          new StringBuilder(sourceCard.getName())
              .append(": ")
              .append(controller.getName())
              .append(" revealed ")
              .append(revealCost.getNumberRevealedCards())
              .append(revealCost.getNumberRevealedCards() == 1 ? "white card" : "white cards")
              .append(" and gained ")
              .append(live)
              .append(" live")
              .toString());
      return true;
    }
    return false;
  }
예제 #2
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   if (controller != null) {
     boolean lessCreatures = false;
     boolean lessLife = false;
     FilterPermanent filter = new FilterCreaturePermanent();
     int count = game.getBattlefield().countAll(filter, controller.getId(), game);
     for (UUID uuid : game.getOpponents(controller.getId())) {
       Player opponent = game.getPlayer(uuid);
       if (opponent != null) {
         if (opponent.getLife() > controller.getLife()) {
           lessLife = true;
         }
         if (game.getBattlefield().countAll(filter, uuid, game) > count) {
           lessCreatures = true;
         }
       }
       if (lessLife && lessCreatures) { // no need to search further
         break;
       }
     }
     if (lessLife) {
       controller.gainLife(6, game);
     }
     if (lessCreatures) {
       Effect effect = new CreateTokenEffect(new SoldierToken(), 3);
       effect.apply(game, source);
     }
     return true;
   }
   return false;
 }
예제 #3
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player you = game.getPlayer(source.getControllerId());
   if (you != null) {
     Spell spell = game.getStack().getSpell(this.getTargetPointer().getFirst(game, source));
     if (spell != null) {
       ObjectColor color1 =
           new ObjectColor((String) game.getState().getValue(source.getSourceId() + "_color1"));
       ObjectColor color2 =
           new ObjectColor((String) game.getState().getValue(source.getSourceId() + "_color2"));
       int amount = 0;
       if (spell.getColor(game).contains(color1)) {
         ++amount;
       }
       if (spell.getColor(game).contains(color2)) {
         ++amount;
       }
       if (amount > 0) {
         you.gainLife(amount, game);
         return true;
       }
     }
   }
   return false;
 }
예제 #4
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player targetPlayer = game.getPlayer(source.getFirstTarget());
   Player controllerPlayer = game.getPlayer(source.getControllerId());
   if (targetPlayer != null && controllerPlayer != null) {
     targetPlayer.damage(1, source.getSourceId(), game, false, true);
     controllerPlayer.gainLife(1, game);
   }
   return false;
 }
예제 #5
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   Permanent permanent =
       game.getPermanentOrLKIBattlefield(getTargetPointer().getFirst(game, source));
   if (controller != null && permanent != null) {
     controller.gainLife(permanent.getToughness().getValue(), game);
     return true;
   }
   return false;
 }
예제 #6
0
 @Override
 public boolean apply(Game game, Ability source) {
   int amount = (Integer) getValue("damage");
   if (amount > 0) {
     Player controller = game.getPlayer(source.getControllerId());
     if (controller != null) {
       controller.gainLife(amount, game);
       return true;
     }
   }
   return false;
 }
예제 #7
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player player = game.getPlayer(source.getControllerId());
   int life =
       2
           * game.getBattlefield()
               .count(filter, source.getSourceId(), source.getControllerId(), game);
   if (player != null) {
     player.gainLife(life, game);
   }
   return true;
 }
예제 #8
0
 @Override
 public boolean replaceEvent(GameEvent event, Ability source, Game game) {
   PreventionEffectData preventEffectData = preventDamageAction(event, source, game);
   if (preventEffectData.getPreventedDamage() > 0) {
     used = true;
     Player player = game.getPlayer(source.getControllerId());
     if (player != null) {
       player.gainLife(preventEffectData.getPreventedDamage(), game);
     }
   }
   return false;
 }
예제 #9
0
파일: Condemn.java 프로젝트: poixen/mage
 @Override
 public boolean apply(Game game, Ability source) {
   Permanent permanent =
       (Permanent) game.getLastKnownInformation(source.getFirstTarget(), Zone.BATTLEFIELD);
   if (permanent != null) {
     Player player = game.getPlayer(permanent.getControllerId());
     if (player != null) {
       player.gainLife(permanent.getToughness().getValue(), game);
       return true;
     }
   }
   return false;
 }
예제 #10
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player controller = game.getPlayer(source.getControllerId());
   if (controller != null) {
     for (Cost cost : source.getCosts()) {
       if (cost instanceof SacrificeTargetCost) {
         int amount =
             ((SacrificeTargetCost) cost).getPermanents().get(0).getToughness().getValue();
         if (amount > 0) {
           controller.gainLife(amount, game);
         }
       }
     }
     return true;
   }
   return false;
 }
예제 #11
0
 @Override
 public boolean apply(Game game, Ability source) {
   Player targetPlayer = game.getPlayer(source.getFirstTarget());
   Player controller = game.getPlayer(source.getControllerId());
   if (targetPlayer != null && controller != null) {
     TargetCardInYourGraveyard target = new TargetCardInYourGraveyard();
     target.setRequired(true);
     if (targetPlayer.chooseTarget(Outcome.Exile, target, source, game)) {
       Card card = game.getCard(target.getFirstTarget());
       if (card != null) {
         targetPlayer.getGraveyard().remove(card);
         card.moveToExile(null, "", source.getId(), game);
         if (card.getCardType().contains(CardType.CREATURE)) {
           controller.gainLife(2, game);
         }
       }
       return true;
     }
   }
   return false;
 }