public Hankyu(UUID ownerId) { super(ownerId, 253, "Hankyu", Rarity.UNCOMMON, new CardType[] {CardType.ARTIFACT}, "{1}"); this.expansionSetCode = "CHK"; this.subtype.add("Equipment"); /* Equipped creature has "{T}: Put an aim counter on Hankyu" and */ SimpleActivatedAbility ability1 = new SimpleActivatedAbility( Zone.BATTLEFIELD, new HankyuAddCounterEffect(this.getId()), new TapSourceCost()); ability1.setSourceId(this.getId()); // to know where to put the counters on this.addAbility( new SimpleStaticAbility( Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability1, AttachmentType.EQUIPMENT))); /* "{T}, Remove all aim counters from Hankyu: This creature deals * damage to target creature or player equal to the number of * aim counters removed this way." */ SimpleActivatedAbility ability2 = new SimpleActivatedAbility( Zone.BATTLEFIELD, new HankyuDealsDamageEffect(), new TapSourceCost()); ability2.addCost(new HankyuCountersSourceCost(this.getId())); ability2.addTarget(new TargetCreatureOrPlayer()); this.addAbility( new SimpleStaticAbility( Zone.BATTLEFIELD, new GainAbilityAttachedEffect(ability2, AttachmentType.EQUIPMENT))); // Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) this.addAbility(new EquipAbility(Outcome.BoostCreature, new GenericManaCost(4))); }
public HelmOfObedience(UUID ownerId) { super( ownerId, 163, "Helm of Obedience", Rarity.RARE, new CardType[] {CardType.ARTIFACT}, "{4}"); this.expansionSetCode = "ALL"; // {X}, {tap}: Target opponent puts cards from the top of his or her library into his or her // graveyard until a creature card or X cards are put into that graveyard this way, whichever // comes first. If a creature card is put into that graveyard this way, sacrifice Helm of // Obedience and put that card onto the battlefield under your control. X can't be 0. SimpleActivatedAbility abilitiy = new SimpleActivatedAbility( Constants.Zone.BATTLEFIELD, new HelmOfObedienceEffect(), new TapSourceCost()); abilitiy.addCost(new VariableManaCost()); abilitiy.addTarget(new TargetOpponent()); this.addAbility(abilitiy); }
public UnyaroGriffin(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[] {CardType.CREATURE}, "{3}{W}"); this.subtype.add("Griffin"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Flying this.addAbility(FlyingAbility.getInstance()); // Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell. SimpleActivatedAbility ability = new SimpleActivatedAbility( Zone.BATTLEFIELD, new CounterTargetEffect(), new SacrificeSourceCost()); ability.addTarget(new TargetSpell(filter)); this.addAbility(ability); }
public Cursecatcher(UUID ownerId) { super(ownerId, 34, "Cursecatcher", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{U}"); this.expansionSetCode = "SHM"; this.subtype.add("Merfolk"); this.subtype.add("Wizard"); this.color.setBlue(true); this.power = new MageInt(1); this.toughness = new MageInt(1); // Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays // {1}. SimpleActivatedAbility ability = new SimpleActivatedAbility( Zone.BATTLEFIELD, new CounterUnlessPaysEffect(new GenericManaCost(1)), new SacrificeSourceCost()); ability.addTarget(new TargetSpell(filter)); this.addAbility(ability); }
public VampireHexmage(UUID ownerId) { super( ownerId, 114, "Vampire Hexmage", Rarity.UNCOMMON, new CardType[] {CardType.CREATURE}, "{B}{B}"); this.expansionSetCode = "ZEN"; this.subtype.add("Vampire"); this.subtype.add("Shaman"); this.color.setBlack(true); this.power = new MageInt(2); this.toughness = new MageInt(1); this.addAbility(FirstStrikeAbility.getInstance()); SimpleActivatedAbility vampireHexmageAbility = new SimpleActivatedAbility( Zone.BATTLEFIELD, new VampireHexmageEffect(), new SacrificeSourceCost()); vampireHexmageAbility.addTarget(new TargetPermanent()); this.addAbility(vampireHexmageAbility); }