예제 #1
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  @Override
  public void debug(FaceNode fn) {

    if (fn != null) {
      dv.addDebug(new DisplayFaceNode(fn, Color.red));
    }
  }
예제 #2
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  @Override
  public void debug(Point2d pPoint2d) {

    dv.addDebug(new DisplayPoints(pPoint2d));
  }
예제 #3
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  @Override
  public void debug(LineSegment2d pLineSegment2d) {

    dv.addDebug(
        new DisplayLineSegment2d(pLineSegment2d.getBegin(), pLineSegment2d.getEnd(), Color.GRAY));
  }
예제 #4
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  @Override
  public void debug(SkeletonOutput pOutput) {

    dv.addDebug(new DisplaySkeletonOut(pOutput));
  }
예제 #5
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  @Override
  public void debug(CircularList<Vertex> l) {

    dv.addDebug(new DisplayLav2(l, Color.ORANGE.darker().darker()));
  }
예제 #6
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 @Override
 public void debugSlav(Set<CircularList<Vertex>> slav) {
   dv.addDebug(new DisplaySLav(slav));
 }
예제 #7
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  @Override
  public void debug(PriorityQueue<SkeletonEvent> queue) {

    dv.addDebug(new DisplayEventQueue(queue));
  }
예제 #8
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  @Override
  public void debug(SkeletonEvent I) {

    dv.addDebug(new DisplayIntersectEntry(I, Color.red));
  }
예제 #9
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  @Override
  public void debug(FaceQueue f) {

    dv.addDebug(new DisplayFaceNode(f, Color.pink.darker()));
  }
예제 #10
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  @Override
  public void debug(Edge edge) {

    dv.addDebug(new DisplayLineSegment2d(edge.getBegin(), edge.getEnd(), Color.GRAY.darker()));
  }
예제 #11
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  @Override
  public void debugProcessedEvents(List<SkeletonEvent> processedEvents) {

    dv.addDebug(new DisplayEventNames(processedEvents));
  }
예제 #12
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  @Override
  public void debug(DisplayObject displayObject) {

    dv.addDebug(displayObject);
  }
예제 #13
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  @Override
  public void debugNames(List<Point2d> polygon) {

    dv.addDebug(new DisplayPolygonNames(polygon));
  }
예제 #14
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  @Override
  public void debug(LineParametric2d pLineParametric2d) {

    dv.addDebug(new DisplayLineParametric2d(pLineParametric2d));
  }