@Override public void render(GameContainer container, Graphics g) throws SlickException { // throw new UnsupportedOperationException("Not supported yet."); // g.drawString("Hello World", 100, 100); land.draw(0, 0); plane1.draw( (float) jugador1.getPosicion().getX(), (float) jugador1.getPosicion().getY(), 0.75f); plane2.draw( (float) jugador2.getPosicion().getX(), (float) jugador2.getPosicion().getY(), 0.75f); }
@Override public void update(GameContainer container, int delta) throws SlickException { // throw new UnsupportedOperationException("Not supported yet."); Input input = container.getInput(); // rotate quad double x1 = jugador1.getPosicion().getX(); double y1 = jugador1.getPosicion().getY(); if (Keyboard.isKeyDown(Keyboard.KEY_LEFT)) { plane1.rotate(-0.2f * delta); } if (Keyboard.isKeyDown(Keyboard.KEY_RIGHT)) { plane1.rotate(0.2f * delta); } if (Keyboard.isKeyDown(Keyboard.KEY_DOWN)) { float hip = 0.4f * delta; float rotation = plane1.getRotation(); x1 -= hip * Math.sin(Math.toRadians(rotation)); y1 += hip * Math.cos(Math.toRadians(rotation)); } if (Keyboard.isKeyDown(Keyboard.KEY_UP)) { float hip = 0.4f * delta; float rotation = plane1.getRotation(); x1 += hip * Math.sin(Math.toRadians(rotation)); y1 -= hip * Math.cos(Math.toRadians(rotation)); } // keep quad on the screen if (x1 < 10) { x1 = 10; } if (x1 > 790) { x1 = 790; } if (y1 < 10) { y1 = 10; } if (y1 > 590) { y1 = 590; } Vector posicion = jugador1.getPosicion(); posicion.setX(x1); posicion.setY(y1); jugador1.setPosicion(posicion); // jugador 2 if (Keyboard.isKeyDown(Keyboard.KEY_W)) lastSteering = 1; if (Keyboard.isKeyDown(Keyboard.KEY_A)) lastSteering = 2; if (Keyboard.isKeyDown(Keyboard.KEY_F)) lastSteering = 3; if (Keyboard.isKeyDown(Keyboard.KEY_S)) lastSteering = 4; /* switch(lastSteering) { case 1: jugador2.update(steeringW.getSteering(), delta); break; case 2: jugador2.update(steeringA.getSteering(), delta); break; case 3: jugador2.update(steeringF.getSteering(), delta); break; case 4: jugador2.update(steeringS.getSteering(), delta); break; default: }*/ // plane2.rotate((float) jugador2.getOrientacion()); if (input.isKeyPressed(Input.KEY_F1)) { Image target = new Image(container.getWidth(), container.getHeight()); container.getGraphics().copyArea(target, 0, 0); ImageOut.write(target.getFlippedCopy(false, true), "screenshot.png", false); target.destroy(); } }