/**
  * Check resource type on landacape
  *
  * @param landscape Landacape
  * @param resourceType Resource
  * @return true if valid
  */
 public static boolean mayHoldResource(ELandscapeType landscape, EResourceType resourceType) {
   if (resourceType == EResourceType.FISH) {
     return landscape.isWater();
   } else {
     return landscape == ELandscapeType.MOUNTAIN || landscape == ELandscapeType.MOUNTAINBORDER;
   }
 }
  @Override
  public void doTest() {
    InvalidResourceFix fix = new InvalidResourceFix();
    addHeader("resource.header", fix);

    for (short x = 0; x < data.getWidth(); x++) {
      for (short y = 0; y < data.getHeight(); y++) {
        ELandscapeType landacape = data.getLandscape(x, y);
        EResourceType resource = data.getResourceType(x, y);
        if (data.getResourceAmount(x, y) > 0 && !mayHoldResource(landacape, resource)) {
          String landscapeName = EditorLabels.getLabel("landscape." + landacape.name());
          String resourceName = Labels.getName(resource);
          ShortPoint2D p = new ShortPoint2D(x, y);
          addErrorMessage("resource.text", p, landscapeName, resourceName);
          fix.addInvalidResource(p);
        }
      }
    }
  }
예제 #3
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public enum ELandscapeType {
  // DO NOT sort, order is important!
  GRASS(0, new Color(0xff156E15), false, false),
  DRY_GRASS(1, new Color(0xffAD8432), false, false),
  DESERT(18, new Color(0xffA09738), false, false),
  EARTH(2, new Color(0xffa2653e), false, false), // TODO: color
  MOUNTAIN(21, new Color(0xff5C5C5C), false, false),
  SNOW(25, new Color(0xffC0CDCF), false, true),
  SAND(3, new Color(0xffADAB00), false, false),
  /** Flattened grass (for buildings, paths, ...). Must behave exactly like normal grass does! */
  FLATTENED(35, new Color(0xff105910), false, false),
  RIVER1(10, new Color(0xff4786FC), false, false),
  RIVER2(10, new Color(0xff4786FC), false, false),
  RIVER3(10, new Color(0xff4786FC), false, false),
  RIVER4(10, new Color(0xff4786FC), false, false),
  MOUNTAINBORDER(21, new Color(0xff424142), false, false),
  MOUNTAINBORDEROUTER(21, new Color(0xff105910), false, false), // TODO: color
  WATER1(17, new Color(0xff1863F0), true, true),
  WATER2(16, new Color(0xff1562E0), true, true),
  WATER3(15, new Color(0xff1260D0), true, true),
  WATER4(14, new Color(0xff0E5CC8), true, true),
  WATER5(13, new Color(0xff0C53C0), true, true),
  WATER6(12, new Color(0xff084cB8), true, true),
  WATER7(11, new Color(0xff0443B0), true, true),
  WATER8(10, new Color(0xff003CAB), true, true),
  MOOR(8, new Color(0xff003F1C), false, true),
  MOORINNER(7, new Color(0xff003F1C), false, true),
  MOORBORDER(9, new Color(0xff003F1C), false, false),
  FLATTENED_DESERT(217, new Color(0xff949200), false, false),
  SHARP_FLATTENED_DESERT(217, new Color(0xff949200), false, false),
  GRAVEL(230, new Color(0xff000000), false, false), // TODO: color
  DESERTBORDER(19, new Color(0xff949200), false, false),
  DESERTBORDEROUTER(20, new Color(0xff949200), false, false),
  SNOWINNER(24, new Color(0xffd7fffe), false, true),
  SNOWBORDER(23, new Color(0xffd7fffe), false, false),
  MUD(5, new Color(0xff0e87cc), false, true), // TODO: color
  MUDINNER(4, new Color(0xff0e87cc), false, true), // TODO: color
  MUDBORDER(6, new Color(0xff0e87cc), false, false); // TODO: color

  public static final ELandscapeType[] VALUES = ELandscapeType.values();
  private static final Set<ELandscapeType> RIVERS = EnumSet.of(RIVER1, RIVER2, RIVER3, RIVER4);

  public final int image;
  public final Color color;
  public final boolean isWater;
  public final boolean isBlocking;
  public final byte ordinal;

  ELandscapeType(int image, Color color, boolean isWater, boolean isBlocking) {
    this.image = image;
    this.color = color;
    this.isWater = isWater;
    this.isBlocking = isBlocking;
    this.ordinal = (byte) super.ordinal();
  }

  public final int getImageNumber() {
    return image;
  }

  /**
   * Gets the base color of the landscape
   *
   * @return The color the landscape has.
   */
  public final Color getColor() {
    return color;
  }

  /**
   * Checks if this landscape type is water (not river, just water that ships can swim on.).
   *
   * <p>To check for unwalkable land, also test if it is MOOR or SNOW
   *
   * @return
   */
  public final boolean isWater() {
    return isWater;
  }

  public final boolean isGrass() {
    return this == GRASS || this == FLATTENED;
  }

  public final boolean isRiver() {
    return RIVERS.contains(this);
  }
}