예제 #1
0
  public C_BanParty(byte decrypt[], ClientThread client) throws Exception {
    super(decrypt);
    String s = readS();

    L1PcInstance player = client.getActiveChar();
    if (!player.getParty().isLeader(player)) {
      // パーティーリーダーでない場合
      player.sendPackets(new S_ServerMessage(427)); // パーティーのリーダーのみが追放できます。
      return;
    }

    for (L1PcInstance member : player.getParty().getMembers()) {
      if (member.getName().toLowerCase().equals(s.toLowerCase())) {
        player.getParty().kickMember(member);
        return;
      }
    }
    // 見つからなかった
    player.sendPackets(new S_ServerMessage(426, s)); // %0はパーティーメンバーではありません。
  }
예제 #2
0
  @Override
  public void addEffect(L1Character user, L1Character target, int durationSeconds) {
    if (!(target instanceof L1PcInstance)) {
      return;
    }
    L1PcInstance pc = (L1PcInstance) target;
    int cookingId = _skill.getSkillId();
    int cookingType = 0;
    if (cookingId == COOKING_1_0_N || cookingId == COOKING_1_0_S) { // フローティングアイステーキ
      cookingType = 0;
      pc.addWind(10);
      pc.addWater(10);
      pc.addFire(10);
      pc.addEarth(10);
      pc.sendPackets(new S_OwnCharAttrDef(pc));
    } else if (cookingId == COOKING_1_1_N || cookingId == COOKING_1_1_S) { // ベアーステーキ
      cookingType = 1;
      pc.addMaxHp(30);
      pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
      if (pc.isInParty()) { // パーティー中
        pc.getParty().updateMiniHP(pc);
      }
    } else if (cookingId == COOKING_1_2_N || cookingId == COOKING_1_2_S) { // ナッツ餅
      cookingType = 2;
    } else if (cookingId == COOKING_1_3_N || cookingId == COOKING_1_3_S) { // 蟻脚のチーズ焼き
      cookingType = 3;
      pc.addAc(-1);
      pc.sendPackets(new S_OwnCharStatus(pc));
    } else if (cookingId == COOKING_1_4_N || cookingId == COOKING_1_4_S) { // フルーツサラダ
      cookingType = 4;
      pc.addMaxMp(20);
      pc.sendPackets(new S_MpUpdate(pc.getCurrentMp(), pc.getMaxMp()));
    } else if (cookingId == COOKING_1_5_N || cookingId == COOKING_1_5_S) { // フルーツ甘酢あんかけ
      cookingType = 5;
    } else if (cookingId == COOKING_1_6_N || cookingId == COOKING_1_6_S) { // 猪肉の串焼き
      cookingType = 6;
      pc.addMr(5);
      pc.sendPackets(new S_SpMr(pc));
    } else if (cookingId == COOKING_1_7_N || cookingId == COOKING_1_7_S) { // キノコスープ
      cookingType = 7;
    } else if (cookingId == COOKING_2_0_N || cookingId == COOKING_2_0_S) { // キャビアカナッペ
      cookingType = 16;
    } else if (cookingId == COOKING_2_1_N || cookingId == COOKING_2_1_S) { // アリゲーターステーキ
      cookingType = 17;
      pc.addMaxHp(30);
      pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
      if (pc.isInParty()) { // パーティー中
        pc.getParty().updateMiniHP(pc);
      }
      pc.addMaxMp(30);
      pc.sendPackets(new S_MpUpdate(pc.getCurrentMp(), pc.getMaxMp()));
    } else if (cookingId == COOKING_2_2_N || cookingId == COOKING_2_2_S) { // タートルドラゴンの菓子
      cookingType = 18;
      pc.addAc(-2);
      pc.sendPackets(new S_OwnCharStatus(pc));
    } else if (cookingId == COOKING_2_3_N || cookingId == COOKING_2_3_S) { // キウィパロット焼き
      cookingType = 19;
    } else if (cookingId == COOKING_2_4_N || cookingId == COOKING_2_4_S) { // スコーピオン焼き
      cookingType = 20;
    } else if (cookingId == COOKING_2_5_N || cookingId == COOKING_2_5_S) { // イレッカドムシチュー
      cookingType = 21;
      pc.addMr(10);
      pc.sendPackets(new S_SpMr(pc));
    } else if (cookingId == COOKING_2_6_N || cookingId == COOKING_2_6_S) { // クモ脚の串焼き
      cookingType = 22;
      pc.addSp(1);
      pc.sendPackets(new S_SpMr(pc));
    } else if (cookingId == COOKING_2_7_N || cookingId == COOKING_2_7_S) { // クラブスープ
      cookingType = 32;
    } else if (cookingId == COOKING_3_0_N || cookingId == COOKING_3_0_S) { // クラスタシアンのハサミ焼き
      cookingType = 37;
    } else if (cookingId == COOKING_3_1_N || cookingId == COOKING_3_1_S) { // グリフォン焼き
      cookingType = 38;
      pc.addMaxHp(50);
      pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
      if (pc.isInParty()) { // パーティー中
        pc.getParty().updateMiniHP(pc);
      }
      pc.addMaxMp(50);
      pc.sendPackets(new S_MpUpdate(pc.getCurrentMp(), pc.getMaxMp()));
    } else if (cookingId == COOKING_3_2_N || cookingId == COOKING_3_2_S) { // コカトリスステーキ
      cookingType = 39;
    } else if (cookingId == COOKING_3_3_N || cookingId == COOKING_3_3_S) { // タートルドラゴン焼き
      cookingType = 40;
      pc.addAc(-3);
      pc.sendPackets(new S_OwnCharStatus(pc));
    } else if (cookingId == COOKING_3_4_N || cookingId == COOKING_3_4_S) { // レッサードラゴンの手羽先
      cookingType = 41;
      pc.addMr(15);
      pc.sendPackets(new S_SpMr(pc));
      pc.addWind(10);
      pc.addWater(10);
      pc.addFire(10);
      pc.addEarth(10);
      pc.sendPackets(new S_OwnCharAttrDef(pc));
    } else if (cookingId == COOKING_3_5_N || cookingId == COOKING_3_5_S) { // ドレイク焼き
      cookingType = 42;
      pc.addSp(2);
      pc.sendPackets(new S_SpMr(pc));
    } else if (cookingId == COOKING_3_6_N || cookingId == COOKING_3_6_S) { // 深海魚のシチュー
      cookingType = 43;
      pc.addMaxHp(30);
      pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
      if (pc.isInParty()) { // パーティー中
        pc.getParty().updateMiniHP(pc);
      }
    } else if (cookingId == COOKING_3_7_N || cookingId == COOKING_3_7_S) { // バシリスクの卵スープ
      cookingType = 44;
    } else if (cookingId == ELIXIR_OF_IVORY_TOWER) { // 象牙の塔の妙薬
      cookingType = 54;
      pc.addHpr(10);
      pc.addMpr(2);
    } else if (cookingId == COOKING_4_1) { // 力強い和牛ステーキ
      cookingType = 54; // TODO アイコンが不明
      pc.addMr(10);
      pc.addWind(10);
      pc.addWater(10);
      pc.addFire(10);
      pc.addEarth(10);
      pc.sendPackets(new S_SpMr(pc));
      pc.sendPackets(new S_OwnCharAttrDef(pc));
    } else if (cookingId == COOKING_4_2) { // 素早い鮭の煮付
      cookingType = 54; // TODO アイコンが不明
      pc.addMr(10);
      pc.addWind(10);
      pc.addWater(10);
      pc.addFire(10);
      pc.addEarth(10);
      pc.sendPackets(new S_SpMr(pc));
      pc.sendPackets(new S_OwnCharAttrDef(pc));
    } else if (cookingId == COOKING_4_3) { // 賢い七面鳥焼き
      cookingType = 54; // TODO アイコンが不明
      pc.addSp(2);
      pc.addWind(10);
      pc.addWater(10);
      pc.addFire(10);
      pc.addEarth(10);
      pc.sendPackets(new S_SpMr(pc));
      pc.sendPackets(new S_OwnCharAttrDef(pc));
    } else if (cookingId == COOKING_4_4) { // 修練の鶏スープ
      cookingType = 54; // TODO アイコンが不明
    }
    pc.sendPackets(new S_PacketBox(53, cookingType, durationSeconds));
    if (cookingId >= COOKING_1_0_N && cookingId <= COOKING_1_6_N
        || cookingId >= COOKING_1_0_S && cookingId <= COOKING_1_6_S
        || cookingId >= COOKING_2_0_N && cookingId <= COOKING_2_6_N
        || cookingId >= COOKING_2_0_S && cookingId <= COOKING_2_6_S
        || cookingId >= COOKING_3_0_N && cookingId <= COOKING_3_6_N
        || cookingId >= COOKING_3_0_S && cookingId <= COOKING_3_6_S
        || cookingId == COOKING_4_1
        || cookingId == COOKING_4_2
        || cookingId == COOKING_4_3
        || cookingId == COOKING_4_4) {
      pc.setCookingId(cookingId);
    } else if (cookingId == COOKING_1_7_N
        || cookingId == COOKING_1_7_S
        || cookingId == COOKING_2_7_N
        || cookingId == COOKING_2_7_S
        || cookingId == COOKING_3_7_N
        || cookingId == COOKING_3_7_S
        || cookingId == ELIXIR_OF_IVORY_TOWER) {
      pc.setDessertId(cookingId);
    }

    // XXX 空腹ゲージが17%になるため再送信。S_PacketBoxに空腹ゲージ更新のコードが含まれている?
    pc.sendPackets(new S_OwnCharStatus(pc));
  }
예제 #3
0
 public boolean isLeader(L1PcInstance pc, int town_id) {
   L1Town town = getTownTable(town_id);
   return (town.getLeaderId() == pc.getId());
 }
예제 #4
0
 @Override
 public void removeEffect(L1Character target) {
   if (!(target instanceof L1PcInstance)) {
     return;
   }
   L1PcInstance pc = (L1PcInstance) target;
   int skillId = _skill.getSkillId();
   if (skillId == COOKING_1_0_N || skillId == COOKING_1_0_S) { // フローティングアイステーキ
     pc.addWind(-10);
     pc.addWater(-10);
     pc.addFire(-10);
     pc.addEarth(-10);
     pc.sendPackets(new S_OwnCharAttrDef(pc));
     pc.sendPackets(new S_PacketBox(53, 0, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_1_N || skillId == COOKING_1_1_S) { // ベアーステーキ
     pc.addMaxHp(-30);
     pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
     if (pc.isInParty()) { // パーティー中
       pc.getParty().updateMiniHP(pc);
     }
     pc.sendPackets(new S_PacketBox(53, 1, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_2_N || skillId == COOKING_1_2_S) { // ナッツ餅
     pc.sendPackets(new S_PacketBox(53, 2, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_3_N || skillId == COOKING_1_3_S) { // 蟻脚のチーズ焼き
     pc.addAc(1);
     pc.sendPackets(new S_PacketBox(53, 3, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_4_N || skillId == COOKING_1_4_S) { // フルーツサラダ
     pc.addMaxMp(-20);
     pc.sendPackets(new S_MpUpdate(pc.getCurrentMp(), pc.getMaxMp()));
     pc.sendPackets(new S_PacketBox(53, 4, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_5_N || skillId == COOKING_1_5_S) { // フルーツ甘酢あんかけ
     pc.sendPackets(new S_PacketBox(53, 5, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_6_N || skillId == COOKING_1_6_S) { // 猪肉の串焼き
     pc.addMr(-5);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_PacketBox(53, 6, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_1_7_N || skillId == COOKING_1_7_S) { // キノコスープ
     pc.sendPackets(new S_PacketBox(53, 7, 0));
     pc.setDessertId(0);
   } else if (skillId == COOKING_2_0_N || skillId == COOKING_2_0_S) { // キャビアカナッペ
     pc.sendPackets(new S_PacketBox(53, 8, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_1_N || skillId == COOKING_2_1_S) { // アリゲーターステーキ
     pc.addMaxHp(-30);
     pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
     if (pc.isInParty()) { // パーティー中
       pc.getParty().updateMiniHP(pc);
     }
     pc.addMaxMp(-30);
     pc.sendPackets(new S_MpUpdate(pc.getCurrentMp(), pc.getMaxMp()));
     pc.sendPackets(new S_PacketBox(53, 9, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_2_N || skillId == COOKING_2_2_S) { // タートルドラゴンの菓子
     pc.addAc(2);
     pc.sendPackets(new S_PacketBox(53, 10, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_3_N || skillId == COOKING_2_3_S) { // キウィパロット焼き
     pc.sendPackets(new S_PacketBox(53, 11, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_4_N || skillId == COOKING_2_4_S) { // スコーピオン焼き
     pc.sendPackets(new S_PacketBox(53, 12, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_5_N || skillId == COOKING_2_5_S) { // イレッカドムシチュー
     pc.addMr(-10);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_PacketBox(53, 13, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_6_N || skillId == COOKING_2_6_S) { // クモ脚の串焼き
     pc.addSp(-1);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_PacketBox(53, 14, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_2_7_N || skillId == COOKING_2_7_S) { // クラブスープ
     pc.sendPackets(new S_PacketBox(53, 15, 0));
     pc.setDessertId(0);
   } else if (skillId == COOKING_3_0_N || skillId == COOKING_3_0_S) { // クラスタシアンのハサミ焼き
     pc.sendPackets(new S_PacketBox(53, 16, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_1_N || skillId == COOKING_3_1_S) { // グリフォン焼き
     pc.addMaxHp(-50);
     pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
     if (pc.isInParty()) { // パーティー中
       pc.getParty().updateMiniHP(pc);
     }
     pc.addMaxMp(-50);
     pc.sendPackets(new S_MpUpdate(pc.getCurrentMp(), pc.getMaxMp()));
     pc.sendPackets(new S_PacketBox(53, 17, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_2_N || skillId == COOKING_3_2_S) { // コカトリスステーキ
     pc.sendPackets(new S_PacketBox(53, 18, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_3_N || skillId == COOKING_3_3_S) { // タートルドラゴン焼き
     pc.addAc(3);
     pc.sendPackets(new S_PacketBox(53, 19, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_4_N || skillId == COOKING_3_4_S) { // レッサードラゴンの手羽先
     pc.addMr(-15);
     pc.sendPackets(new S_SpMr(pc));
     pc.addWind(-10);
     pc.addWater(-10);
     pc.addFire(-10);
     pc.addEarth(-10);
     pc.sendPackets(new S_OwnCharAttrDef(pc));
     pc.sendPackets(new S_PacketBox(53, 20, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_5_N || skillId == COOKING_3_5_S) { // ドレイク焼き
     pc.addSp(-2);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_PacketBox(53, 21, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_6_N || skillId == COOKING_3_6_S) { // 深海魚のシチュー
     pc.addMaxHp(-30);
     pc.sendPackets(new S_HpUpdate(pc.getCurrentHp(), pc.getMaxHp()));
     if (pc.isInParty()) { // パーティー中
       pc.getParty().updateMiniHP(pc);
     }
     pc.sendPackets(new S_PacketBox(53, 22, 0));
     pc.setCookingId(0);
   } else if (skillId == COOKING_3_7_N || skillId == COOKING_3_7_S) { // バシリスクの卵スープ
     pc.sendPackets(new S_PacketBox(53, 23, 0));
     pc.setDessertId(0);
   } else if (skillId == ELIXIR_OF_IVORY_TOWER) { // 象牙の塔の妙薬
     pc.addHpr(-10);
     pc.addMpr(-2);
     pc.sendPackets(new S_PacketBox(53, 54, 0));
     pc.setDessertId(0);
   } else if (skillId == COOKING_4_1) { // 力強い和牛ステーキ
     pc.addMr(-10);
     pc.addWind(-10);
     pc.addWater(-10);
     pc.addFire(-10);
     pc.addEarth(-10);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_OwnCharAttrDef(pc));
     pc.sendPackets(new S_PacketBox(53, 54, 0)); // TODO アイコンが不明
     pc.setCookingId(0);
   } else if (skillId == COOKING_4_2) { // 素早い鮭の煮付
     pc.addMr(-10);
     pc.addWind(-10);
     pc.addWater(-10);
     pc.addFire(-10);
     pc.addEarth(-10);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_OwnCharAttrDef(pc));
     pc.sendPackets(new S_PacketBox(53, 54, 0)); // TODO アイコンが不明
     pc.setCookingId(0);
   } else if (skillId == COOKING_4_3) { // 賢い七面鳥焼き
     pc.addSp(-2);
     pc.addWind(-10);
     pc.addWater(-10);
     pc.addFire(-10);
     pc.addEarth(-10);
     pc.sendPackets(new S_SpMr(pc));
     pc.sendPackets(new S_OwnCharAttrDef(pc));
     pc.sendPackets(new S_PacketBox(53, 54, 0)); // TODO アイコンが不明
     pc.setCookingId(0);
   } else if (skillId == COOKING_4_4) { // 修練の鶏スープ
     pc.sendPackets(new S_PacketBox(53, 54, 0)); // TODO アイコンが不明
     pc.setCookingId(0);
   }
 }