/** * Makes a NURBS surface. * * @param r GLUnurbs object holding the surface * @param sknot_count number of knots in s direction * @param sknot knots in s direction * @param tknot_count number of knots in t direction * @param tknot knots in t direction * @param s_stride number of control points coordinates in s direction * @param t_stride number of control points coordinates in t direction * @param ctlarray control points * @param sorder order of surface in s direction * @param torder order of surface in t direction * @param type surface type */ public final void gluNurbsSurface( GLUnurbs r, int sknot_count, float[] sknot, int tknot_count, float[] tknot, int s_stride, int t_stride, float[] ctlarray, int sorder, int torder, int type) { // DONE ((GLUgl2nurbsImpl) r) .nurbssurface( sknot_count, sknot, tknot_count, tknot, s_stride, t_stride, ctlarray, sorder, torder, type); }