public final void gluPerspective(double fovy, double aspect, double zNear, double zFar) { project.gluPerspective(getCurrentGL2(), fovy, aspect, zNear, zFar); }
public final void gluPerspective(float fovy, float aspect, float zNear, float zFar) { project.gluPerspective( getCurrentGL2(), (double) fovy, (double) aspect, (double) zNear, (double) zFar); }