/** * Creates a render pass position. * * @param pass The render pass. * @param list The animation list. */ public RenderpassPosition(final T pass, final AnimationList list) { super(new Point2D.Double(pass.getOffsetX(), pass.getOffsetY())); bbox = new Rectangle2D.Double(); pass.getBoundingBox(bbox); this.pass = pass; list.addAnimated(this); pass.setAnimationList(list); }