/** * Create possibly volatile scratch image for fast painting. A scratch image can become * invalidated, when this happens any actions involving it are ignored, and it needs to be * recreated. Use isScratchImageValid() to check this. */ public static Image createScratchImage(int width, int height) { try { Image img = (Image) tryMethod( output_comp, "createVolatileImage", new Object[] {new Integer(width), new Integer(height)}); if (img == null) { // no such method -> create regular image return output_comp.createImage(width, height); } // if (img.validate(output_comp.getGraphicsConfiguration()) // == VolatileImage.IMAGE_INCOMPATIBLE) { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); Integer valid = (Integer) tryMethod(img, "validate", new Object[] {gc}); // output_comp.getGraphicsConfiguration() }); if (valid.intValue() == 2) { // I checked, IMAGE_INCOMPATIBLE=2 // Hmm, somehow it didn't work. Create regular image. return output_comp.createImage(width, height); } return img; } catch (java.security.AccessControlException e) { // we're not allowed to do this (we're probably an applet) return output_comp.createImage(width, height); } }
/** Create empty image with given alpha mode that should be efficient on this display */ public static BufferedImage createCompatibleImage(int width, int height, int transparency) { // try { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); // always use bitmask transparency BufferedImage bimage = gc.createCompatibleImage(width, height, transparency); return bimage; // } catch (HeadlessException e) { // this exception is not in 1.2 // The system does not have a screen // e.printStackTrace(); // return null; // } }