public static void blinkDeathmatchScoreboard( Player client ) { // if during intermission, we must blink our header if we're the winning team (or tie) //if ( inIntermission && ((int)Game.getGameTime()%2 == 0 ) ) // blink every second if ( (int)Game.getGameTime()%2 == 0 ) // blink every second { if ( TEAM1.getCaptures() > TEAM2.getCaptures() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)0 ); else if ( TEAM2.getCaptures() > TEAM1.getCaptures() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)0 ); // Capture tie, check total frags else if ( TEAM1.getScore() > TEAM2.getScore() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)0 ); else if ( TEAM2.getScore() > TEAM1.getScore() ) client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)0 ); else { // tie game client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)0 ); client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)0 ); } } else { // show both if not blinked client.fEntity.setPlayerStat( STAT_CTF_TEAM1_HEADER, (short)Engine.getImageIndex("ctfsb1") ); client.fEntity.setPlayerStat( STAT_CTF_TEAM2_HEADER, (short)Engine.getImageIndex("ctfsb2") ); } }
public void addPlayer( Player p ) { if (fPlayers.contains(p)) return; // already joined this team fPlayers.addElement( p ); // make sure we find out if the team member disconnects p.addPlayerStateListener(this); // act as a damage filter for this member p.addDamageListener(this); // assign new skin assignSkinTo( p ); Object[] args = {p.getName(), fTeamIndex}; Game.localecast("q2java.ctf.CTFMessages", "join_team", args, Engine.PRINT_HIGH); //update players stats that he joined this team (the yellow line around team-icon) int index1 = ( this == Team.TEAM1 ? STAT_CTF_JOINED_TEAM1_PIC : STAT_CTF_JOINED_TEAM2_PIC ); int index2 = ( this == Team.TEAM1 ? STAT_CTF_JOINED_TEAM2_PIC : STAT_CTF_JOINED_TEAM1_PIC ); int picnum = Engine.getImageIndex("i_ctfj"); p.fEntity.setPlayerStat( index1, (short)picnum ); p.fEntity.setPlayerStat( index2, (short)0 ); }
public String getDeathmatchScoreboardMessage( GameObject victim, GameObject killer, boolean inIntermission ) { int xOffset, statHeader, statCaps, headerIndex; String s; Team otherTeam; otherTeam = ( this == TEAM1 ? TEAM2 : TEAM1 ); xOffset = ( this == TEAM1 ? 0 : 160 ); statHeader = ( this == TEAM1 ? STAT_CTF_TEAM1_HEADER : STAT_CTF_TEAM2_HEADER ); headerIndex = ( this == TEAM1 ? Engine.getImageIndex("ctfsb1") : Engine.getImageIndex("ctfsb2") ); statCaps = ( this == TEAM1 ? STAT_CTF_TEAM1_CAPS : STAT_CTF_TEAM2_CAPS ); // display our teamheader victim.fEntity.setPlayerStat( statHeader, (short)headerIndex ); /* // if during intermission, we must blink our header if we're the winning team (or tie) if ( inIntermission && ((int)Game.getGameTime()%2 == 0 ) ) // blink every second { if ( this.getCaptures() > otherTeam.getCaptures() ) victim.fEntity.setPlayerStat( statHeader, (short)0 ); // Capture tie, check total frags else if ( this.getScore() >= otherTeam.getScore() ) victim.fEntity.setPlayerStat( statHeader, (short)0 ); } */ s = "if " + statHeader + " xv " + (8+xOffset) + " yv 8 pic " + statHeader + " endif " + "xv " + (40+xOffset) + " yv 28 string \"" + getScore() + "/" + fCaptures + "\" " + "xv " + (98+xOffset) + " yv 12 num 2 " + statCaps + " "; // TODO: sort players by score Player[] players = getPlayers(); /* int begin = 0; int i = begin; while ( i < players.length-1 ) { if ( players[i].getScore() < players[i+1].getScore() ) { Player dummy = players[i]; players[i] = players[i+1]; players[i+1] = dummy; } if ( i == players.length-2 ) i = ++begin; } */ for ( int i=0; i<8 && i<players.length; i++ ) { Player p = players[i]; int ping = Math.min( p.fEntity.getPlayerPing(), 999 ); s += "ctf " + xOffset + " " + (42+i*8) + " " + p.fEntity.getPlayerNum() + " " + p.getScore() + " " + ping + " "; GenericFlag flag = (GenericFlag)p.getInventory( "flag" ); if ( flag != null ) // flag IS other teams flag... { s += "xv " + (56+xOffset) + " picn " + flag.getSmallIconName() + " "; } } if ( players.length > 8 ) { s += "xv " + (8+xOffset) + " yv " + (42+8*8) + " string \"...and " + (players.length-8) + " more\" "; } return s; }