/**
     * Performs one line of sight calculation between the reference position and a specified grid
     * position.
     *
     * @param gridPosition the grid position.
     * @throws InterruptedException if the operation is interrupted.
     */
    protected void performIntersection(Position gridPosition) throws InterruptedException {
      // Intersect the line between this grid point and the selected position.
      Intersection[] intersections = this.terrain.intersect(this.referencePosition, gridPosition);
      if (intersections == null || intersections.length == 0) {
        // No intersection, so the line goes from the center to the grid point.
        this.sightLines.add(new Position[] {this.referencePosition, gridPosition});
        return;
      }

      // Only the first intersection is shown.
      Vec4 iPoint = intersections[0].getIntersectionPoint();
      Vec4 gPoint =
          terrain.getSurfacePoint(
              gridPosition.getLatitude(), gridPosition.getLongitude(), gridPosition.getAltitude());

      // Check to see whether the intersection is beyond the grid point.
      if (iPoint.distanceTo3(this.referencePoint) >= gPoint.distanceTo3(this.referencePoint)) {
        // Intersection is beyond the grid point; the line goes from the center to the grid point.
        this.addSightLine(this.referencePosition, gridPosition);
        return;
      }

      // Compute the position corresponding to the intersection.
      Position iPosition = this.terrain.getGlobe().computePositionFromPoint(iPoint);

      // The sight line goes from the user-selected position to the intersection position.
      this.addSightLine(this.referencePosition, new Position(iPosition, 0));

      // Keep track of the intersection positions.
      this.addIntersectionPosition(iPosition);

      this.updateProgress();
    }
예제 #2
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    protected boolean areShapesIntersecting(Airspace a1, Airspace a2) {
      if ((a1 instanceof SphereAirspace) && (a2 instanceof SphereAirspace)) {
        SphereAirspace s1 = (SphereAirspace) a1;
        SphereAirspace s2 = (SphereAirspace) a2;

        LatLon location1 = s1.getLocation();
        LatLon location2 = s2.getLocation();
        double altitude1 = s1.getAltitudes()[0];
        double altitude2 = s2.getAltitudes()[0];
        boolean terrainConforming1 = s1.isTerrainConforming()[0];
        boolean terrainConforming2 = s2.isTerrainConforming()[0];

        // We have to compute the 3D coordinates of the sphere's center ourselves here.
        Vec4 p1 =
            terrainConforming1
                ? this.getSurfacePoint(location1, altitude1)
                : this.getPoint(location1, altitude1);
        Vec4 p2 =
            terrainConforming2
                ? this.getSurfacePoint(location2, altitude2)
                : this.getPoint(location2, altitude2);
        double r1 = s1.getRadius();
        double r2 = s2.getRadius();

        double d = p1.distanceTo3(p2);

        return d <= (r1 + r2);
      }

      return false;
    }