@Override public void start() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); gd = ge.getDefaultScreenDevice(); if (!gd.isFullScreenSupported()) { onError("Full-screen exclusive mode not supported"); System.exit(0); } // switch on FSEM // gd.setFullScreenWindow(window); window.setVisible(true); renderThread.start(); updateThread.start(); inputThread.start(); }
@Override public void render() { if (!window.isFocused()) { return; } // Render single frame do { // The following loop ensures that the contents of the drawing buffer // are consistent in case the underlying surface was recreated do { // Get a new graphics context every time through the loop // to make sure the strategy is validated Graphics2D g2 = (Graphics2D) strategy.getDrawGraphics(); // Clear rect g2.clearRect(0, 0, window.getWidth(), window.getHeight()); // Render to graphics gsm.render(g2); // ... if (SHOW_INFO) { g2.setPaint(Color.WHITE); g2.drawString(renderThread.report(), 900, 18); g2.drawString(updateThread.report(), 1100, 18); } // Dispose the graphics g2.dispose(); // Repeat the rendering if the drawing buffer contents // were restored } while (strategy.contentsRestored()); // Display the buffer strategy.show(); // Repeat the rendering if the drawing buffer was lost } while (strategy.contentsLost()); }
/** This method closes the GUI. */ public void close() { updateThread.stop(); connector.setRunning(false); connector.stop(); }