public void paintComponent(Graphics g) { super.paintComponent(g); if (scene == OVERWORLD) g.drawImage(background, 0, 0, this); if (scene == BATTLE) { if (battleBG == 1) g.drawImage(background, 0, -130, this); else g.drawImage(background, 0, 0, this); } int loop; for (loop = 0; loop < enemies.size(); loop++) { if (scene == OVERWORLD) { enemies.get(loop).drawEnemy(g); } if (scene == BATTLE) { if (enemies.get(loop).getActivity()) { enemies.get(loop).drawEnemy(g); } } } for (loop = 0; loop < spellsThrown.size(); loop++) { spellsThrown.get(loop).drawSpell(g); } player.drawPlayer(g); for (loop = 0; loop < enemies.size(); loop++) { enemies.get(loop).drawSpells(g); } if (scene == BATTLE) { drawMenu(g); if (battleWon) drawVictory(g); else if (battleLost) drawDefeat(g); } }
// paints the player, items, and rooms public void paintComponent(Graphics g) { super.paintComponent(g); Environment Layout = new Environment(); Layout.drawRoom(mapX, mapY, g); Player PlayerSprite = new Player(); PlayerSprite.drawPlayer(x, y, g); Layout.items(x, y, g, getItem); }