예제 #1
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 /**
  * Paints effects for this button. The effects, if any, are listed in the <code>effects</code>
  * field of this object.
  *
  * @param g the Graphics2D to paint to.
  * @param background if true, then only the effects for the background are painted. If false, then
  *     only the effects for the foreground are painted.
  */
 protected void paintEffects(Graphics2D g, ButtonInfo info, boolean background) {
   int ctr = 0;
   while (ctr < info.effects.size()) {
     PaintUIEffect effect = info.effects.get(ctr);
     effect.paint((Graphics2D) g.create());
     if (effect.getState() == State.FINISHED) {
       info.effects.remove(ctr);
     } else {
       ctr++;
     }
   }
 }
예제 #2
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  @Override
  protected void paintComponent(Graphics g0) {
    Graphics2D g = (Graphics2D) g0;
    g.scale(scale, scale);

    g.setRenderingHint(
        RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    g.setColor(Color.white);
    g.fillRect(0, 0, (int) labelWidth, (int) labelHeight);
    LabelArea area = new LabelArea(labelWidth, labelHeight, 0);

    g.setColor(Color.black);
    label.print(area, (Graphics2D) g.create());
  }
예제 #3
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 /** [Advanced] */
 public Graphics create(int x, int y, int width, int height) {
   Graphics2D g = getG();
   return g == null ? null : g.create(x, y, width, height);
 }
예제 #4
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 /** [Advanced] */
 public Graphics create() {
   Graphics2D g = getG();
   return g == null ? null : g.create();
 }
예제 #5
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  /**
   * This calls the other relevant <code>paint...()</code> methods in this object. The layering of
   * the focus varies based on whether it should be painted outside or inside the filled shape, but
   * otherwise the layers are:
   *
   * <ul>
   *   <li>Filling the bounds with <code>button.getBackground()</code> (if <code>button.isOpaque()
   *       </code> is true).
   *   <li>If <code>getShadowHighlight()</code> is non-null, painting the stroke/border 1 pixel
   *       below its usual location.
   *   <li><code>paintBackground(g)</code>
   *   <li><code>paintEffects(g,false)</code>
   *   <li><code>paintIcon(g)</code>
   *   <li><code>paintText(g)</code>
   *   <LI><code>paintForeground(g)</code>
   *   <LI><code>paintEffects(g,true)</code>
   * </ul>
   */
  @Override
  public void paint(Graphics g0, JComponent c) {
    AbstractButton button = (AbstractButton) c;

    if (isLayoutValid(button) == false) updateLayout(button, getButtonInfo(button));

    if (button.isOpaque()) {
      g0.setColor(button.getBackground());
      g0.fillRect(0, 0, button.getWidth(), button.getHeight());
    }

    Graphics2D g = new OptimizedGraphics2D((Graphics2D) g0);

    g.setComposite(getComposite(button));

    ButtonInfo info = getButtonInfo(button);

    Color highlight = fill.getShadowHighlight(button);
    if (highlight != null && isStrokePainted(button)) {
      g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
      g.translate(0, 1);
      g.setColor(highlight);
      g.draw(info.fill);
      g.translate(0, -1);
    }

    PaintFocus focus = getFocusPainting(button);
    boolean hasFocus = hasFocus(button);
    if (Boolean.FALSE.equals(hasFocus) || button.isFocusPainted() == false) focus = PaintFocus.NONE;

    // this shouldn't be an issue, but just in case:
    if (isEnabled(button) == false) focus = PaintFocus.NONE;

    if (focus == PaintFocus.OUTSIDE) {
      if (isFillOpaque()) {
        // the opaque fill will overwrite the inner part of
        // this stroke...
        PlafPaintUtils.paintFocus(g, info.stroke, focusSize);
      } else {
        // this still has some rendering quirks in
        // Quartz (remove the clipping to study closely)
        // ... but other than the top horizontal & vertical
        // line it's OK.  And even those are ... partly there.
        Graphics2D focusG = (Graphics2D) g.create();
        GeneralPath outsideClip = new GeneralPath(Path2D.WIND_EVEN_ODD);
        outsideClip.append(new Rectangle(0, 0, button.getWidth(), button.getHeight()), false);
        outsideClip.append(info.fill, false);
        focusG.clip(outsideClip);
        PlafPaintUtils.paintFocus(focusG, info.stroke, focusSize);
        focusG.dispose();
      }
    }
    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF);

    paintBackground(g, info);
    paintEffects(g, info, true);

    g.setStroke(new BasicStroke(1));
    if (focus == PaintFocus.INSIDE) {
      Graphics2D focusG = (Graphics2D) g.create();
      focusG.clip(info.fill);
      PlafPaintUtils.paintFocus(focusG, info.stroke, focusSize);
      focusG.dispose();
      paintStroke(g, info);
    } else if (focus == PaintFocus.BOTH) {
      paintStroke(g, info);
      PlafPaintUtils.paintFocus(g, info.stroke, focusSize);
    } else {
      paintStroke(g, info);
    }

    g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    paintIcon(g, info);
    paintText(g, info);

    g.setComposite(isEnabled(button) ? AlphaComposite.SrcOver : SRC_OVER_TRANSLUCENT);
    paintForeground(g, info);
    paintEffects(g, info, false);
  }