protected synchronized void paintComponent(Graphics gc) {
   Dimension d = getSize();
   gc.clearRect(0, 0, d.width, d.height);
   if (tmpChar[0] == 0) return;
   int charWidth = fm.charWidth(tmpChar[0]);
   gc.drawChars(tmpChar, 0, 1, curX++, fontHeight);
 }
예제 #2
0
 public void paint(Graphics g) {
   if (loadflag && (!runflag)) {
     g.clearRect(0, 0, 530, 330);
     Graphics2D g2D = (Graphics2D) g;
     g2D.translate(0, 50); // 设置图像左上角为当前点
     g.drawImage(iImage, 0, 0, null); // 画输入图        	
   }
 }
예제 #3
0
 /** Clear all contents */
 public void clear() {
   if (gr == null) return;
   gr.clearRect(0, 0, getSize().width, getSize().height);
   repaint();
   if (state != null) {
     synchronized (state) {
       state.clear();
     }
   }
 }
예제 #4
0
파일: Gray.java 프로젝트: zqyhellen/graph
 public void paint(Graphics g) 
 {    	  
     if (iImage != null)
     {
     	g.clearRect(0, 0, 260, 350);        	
         g.drawImage(iImage, 5, 50, null);
         g.drawString("pic1", 120, 320);
     }
           
 }
예제 #5
0
파일: MazeView.java 프로젝트: aumgn/Cours
  @Override
  protected void paintComponent(Graphics g) {
    g.clearRect(0, 0, getWidth(), getHeight());

    g.setColor(Color.BLACK);
    g.drawRect(CELL_SIZE, CELL_SIZE, maze.width * CELL_SIZE, maze.height * CELL_SIZE);

    drawWalls(g, maze);

    boolean even = true;
    PathCell pathIt = path.first;
    while (pathIt != null) {
      even = !even;
      g.setColor(even ? Color.GREEN : Color.CYAN);
      g.fillRect(
          CELL_SIZE + pathIt.node.x * CELL_SIZE + 1,
          CELL_SIZE + pathIt.node.y * CELL_SIZE + 1,
          pathIt.node.width * CELL_SIZE - 1,
          pathIt.node.height * CELL_SIZE - 1);

      MazeNode door = pathIt.doorNode;
      g.setColor(Color.YELLOW);
      if (door != null) {

        if (door.division == Division.VERTICAL) {
          g.drawLine(
              CELL_SIZE + door.doorX * CELL_SIZE,
              CELL_SIZE + door.doorY * CELL_SIZE + 1,
              CELL_SIZE + door.doorX * CELL_SIZE,
              CELL_SIZE + (door.doorY + 1) * CELL_SIZE - 1);
        } else {
          g.drawLine(
              CELL_SIZE + door.doorX * CELL_SIZE + 1,
              CELL_SIZE + door.doorY * CELL_SIZE,
              CELL_SIZE + (door.doorX + 1) * CELL_SIZE - 1,
              CELL_SIZE + door.doorY * CELL_SIZE);
        }
      }

      pathIt = pathIt.next;
    }

    g.setColor(Color.ORANGE);
    g.fillRect(
        CELL_SIZE + sx * CELL_SIZE + 2,
        CELL_SIZE + sy * CELL_SIZE + 2,
        CELL_SIZE - 3,
        CELL_SIZE - 3);
    g.setColor(Color.RED);
    g.fillRect(
        CELL_SIZE + dx * CELL_SIZE + 2,
        CELL_SIZE + dy * CELL_SIZE + 2,
        CELL_SIZE - 3,
        CELL_SIZE - 3);
  }
예제 #6
0
  public void paint(Graphics g) {
    System.out.println("paint");
    Graphics2D g2d = (Graphics2D) g;

    Point1 p1, p2;

    n = paintInfo.size();

    if (toolFlag == 2) g2d.clearRect(0, 0, getSize().width - 100, getSize().height - 100); // 清除

    for (int i = 0; i < n - 1; i++) {
      p1 = (Point1) paintInfo.elementAt(i);
      p2 = (Point1) paintInfo.elementAt(i + 1);
      size = new BasicStroke(p1.boarder, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL);

      g2d.setColor(p1.col);
      g2d.setStroke(size);

      if (p1.tool == p2.tool) {
        switch (p1.tool) {
          case 0: // 画笔
            Line2D line1 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
            g2d.draw(line1);
            break;

          case 1: // 橡皮
            g.clearRect(p1.x, p1.y, p1.boarder, p1.boarder);
            break;

          case 3: // 画直线
            Line2D line2 = new Line2D.Double(p1.x, p1.y, p2.x, p2.y);
            g2d.draw(line2);
            break;

          case 4: // 画圆
            Ellipse2D ellipse =
                new Ellipse2D.Double(p1.x, p1.y, Math.abs(p2.x - p1.x), Math.abs(p2.y - p1.y));
            g2d.draw(ellipse);
            break;

          case 5: // 画矩形
            Rectangle2D rect =
                new Rectangle2D.Double(p1.x, p1.y, Math.abs(p2.x - p1.x), Math.abs(p2.y - p1.y));
            g2d.draw(rect);
            break;

          case 6: // 截断,跳过
            i = i + 1;
            break;

          default:
        } // end switch
      } // end if
    } // end for
  }
예제 #7
0
  private void displayGameOver(Graphics g) {

    g.clearRect(100, 100, 350, 350);
    g.drawString("GAME OVER", 150, 150);

    String textScore = score.getStringScore();
    String textHighScore = score.getStringHighScore();
    String newHighScore = score.newHighScore();

    g.drawString("SCORE = " + textScore, 150, 250);

    g.drawString("HIGH SCORE = " + textHighScore, 150, 300);
    g.drawString(newHighScore, 150, 400);

    g.drawString("press a key to play again", 150, 350);
    g.drawString("Press q to quit the game", 150, 400);
  }
예제 #8
0
  public void paint(Graphics g) {
    g.clearRect(0, 25, width, height);

    int[] coords = new int[2];

    for (int i = 0; i < map.charMap.size(); i++) {
      for (int j = 0; j < map.charMap.get(i).size(); j++) {
        if (map.charMap.get(i).get(j) == 'p' || map.charMap.get(i).get(j) == 'k') {
          coords[0] = i;
          coords[1] = j;
        }
      }
    }

    int antx = coords[0] - 14;
    int anty = coords[1] - 17;

    gress = tk.getImage(getClass().getResource("graphics/gress.jpg"));
    viking = tk.getImage(getClass().getResource("graphics/vikings.jpg"));
    village = tk.getImage(getClass().getResource("graphics/village.gif"));
    marked = tk.getImage(getClass().getResource("graphics/marked.gif"));
    bridge = tk.getImage(getClass().getResource("graphics/bridge.gif"));
    vikingOnBridge = tk.getImage(getClass().getResource("graphics/vikingOnBridge.gif"));
    tree = tk.getImage(getClass().getResource("graphics/tree.gif"));
    stone = tk.getImage(getClass().getResource("graphics/stone.gif"));
    destroyedVillage = tk.getImage(getClass().getResource("graphics/destroyedVillage.gif"));

    for (int i = 25, x = antx; i < height; i += 20, x++) {
      for (int j = 0, y = anty; j < width; j += 20, y++) {
        if (map.charMap.get(x).get(y) == 'p') g.drawImage(viking, j, i, this);
        else if (map.charMap.get(x).get(y) == 'k') g.drawImage(vikingOnBridge, j, i, this);
        else if (map.charMap.get(x).get(y) == 'g') g.drawImage(gress, j, i, this);
        else if (map.charMap.get(x).get(y) == 'l') g.drawImage(village, j, i, this);
        else if (map.charMap.get(x).get(y) == 'm') g.drawImage(marked, j, i, this);
        else if (map.charMap.get(x).get(y) == 't') g.drawImage(tree, j, i, this);
        else if (map.charMap.get(x).get(y) == 's') g.drawImage(stone, j, i, this);
        else if (map.charMap.get(x).get(y) == 'c') g.drawImage(bridge, j, i, this);
        else if (map.charMap.get(x).get(y) == '0') g.drawImage(destroyedVillage, j, i, this);
        else if (map.charMap.get(x).get(y) == 'v') {
          g.setColor(Color.blue);
          g.fillRect(j, i, 20, 20);
          g.setColor(Color.WHITE);
        }
      }
    }
  }
예제 #9
0
 public void paintComponent(Graphics g) { // display
   if (isFirst) {
     myWidth = getWidth();
     myHeight = getHeight();
     define();
     isFirst = false;
   }
   g.clearRect(0, 0, getWidth(), getHeight());
   room.draw(g); // draw map
   store.draw(g); // draw sidebar
   // b.draw(g);
   theMinion.draw(g);
   if (to != null) { // tower selected movement
     to.draw(g, xval, yval, to);
   }
   for (Tower i : tplace) {
     i.draw(g, i);
   }
 }
예제 #10
0
  private void displayGameGrid(Graphics g) {

    int maxX = SnakeGame.xPixelMaxDimension;
    int maxY = SnakeGame.yPixelMaxDimension;
    int squareSize = SnakeGame.squareSize;
    SnakeGame.snakeFrame.setBackground(Color.BLUE);

    g.clearRect(0, 0, maxX, maxY);

    g.setColor(Color.WHITE);

    // Draw grid - horizontal lines
    for (int y = 0; y <= maxY; y += squareSize) {
      g.drawLine(0, y, maxX, y);
    }
    // Draw grid - vertical lines
    for (int x = 0; x <= maxX; x += squareSize) {
      g.drawLine(x, 0, x, maxY);
    }
  }
  public void paint(Graphics g) {
    // int numDoors=0;
    int rX = player.getRelativeX();
    int rY = player.getRelativeY();
    boolean notInBuilding = true;
    bufferGraphics.clearRect(0, 0, dim.width, dim.width);
    bufferGraphics.setColor(Color.WHITE);
    r2.setLocation(20 + rX, 20 + rY);

    // Iterator<Objects>  iterator1 = entities.iterator();//size is the last index, therefore it
    // starts at the end
    // while(iterator1.hasNext()){
    // iterator1.next().update(rX, rY);
    // bufferGraphics.drawImage(iterator1.next().image, iterator1.next().blockX+rX,
    // iterator1.next().blockX+rY, null);
    // }
    for (int x = 0; x < buildings.size(); x++) {
      buildings.get(x).update(rX, rY);
      player.onDoor(player.r, buildings.get(x).door);
      player.collideOn(player.r, buildings.get(x));
      if (player.inHouse(player.r, buildings.get(x).inside)) {
        notInBuilding = false;
      }
      // if(notInBuilding){
      // bufferGraphics.drawImage(buildings.get(x).image,
      // buildings.get(x).blockX+rX,buildings.get(x).blockY+rY, null);
      // }else{
      // bufferGraphics.drawImage(buildings.get(x).innerImage,
      // buildings.get(x).blockX+rX,buildings.get(x).blockY+rY, null);
      // }

      // bufferGraphics.fillRect(entities.get(x).bounds.x, entities.get(x).bounds.y,
      // entities.get(x).bounds.width, entities.get(x).bounds.height);
    }

    bufferGraphics.setFont(new Font("Arial", Font.PLAIN, 20));
    // String m1 = new Boolean(player.canMove('w')).toString();
    bufferGraphics.drawString(message, 0, 170);
    // bufferGraphics.fillRect(r2.x, r2.y, r2.width, r2.height);
    // player.collideOn(player.r, r2);
    // ***Image log1 = new ImageIcon(getClass().getResource("logTest.png")).getImage();
    // ***bufferGraphics.drawImage(log1, (int)r2.getX(), (int)r2.getY(), null);
    // bufferGraphics.drawLine((int)player.N.getX1(), (int)player.N.getY1(), (int)player.N.getX2(),
    // (int)player.N.getY2());
    // bufferGraphics.drawLine((int)player.E.getX1(), (int)player.E.getY1(), (int)player.E.getX2(),
    // (int)player.E.getY2());
    // bufferGraphics.drawLine((int)player.S.getX1(), (int)player.S.getY1(), (int)player.S.getX2(),
    // (int)player.S.getY2());
    // bufferGraphics.drawLine((int)player.W.getX1(), (int)player.W.getY1(), (int)player.W.getX2(),
    // (int)player.W.getY2());
    // bufferGraphics.setColor(Color.RED);
    // bufferGraphics.drawLine((int)player.NI.getX1(), (int)player.NI.getY1(),
    // (int)player.NI.getX2(), (int)player.NI.getY2());
    // bufferGraphics.drawLine((int)player.EI.getX1(), (int)player.EI.getY1(),
    // (int)player.EI.getX2(), (int)player.EI.getY2());
    // bufferGraphics.drawLine((int)player.SI.getX1(), (int)player.SI.getY1(),
    // (int)player.SI.getX2(), (int)player.SI.getY2());
    // bufferGraphics.drawLine((int)player.WI.getX1(), (int)player.WI.getY1(),
    // (int)player.WI.getX2(), (int)player.WI.getY2());
    if (notInBuilding) {
      Image thebg = new ImageIcon(getClass().getResource("grassbackingdev.png")).getImage();
      bufferGraphics.drawImage(thebg, 0 + rX, 0 + rY, null);
    }

    player.update();
    int setX = Math.abs(player.relativeX);
    int setY = Math.abs(player.relativeY);
    if (player.relativeX > 0) {
      setX = -setX;
    }
    if (player.relativeY > 0) {
      setY = -setY;
    }

    if (notInBuilding) {
      for (int x = 0; x < entities.size(); x++) {
        entities.get(x).update(rX, rY);
        bufferGraphics.drawImage(
            entities.get(x).image, entities.get(x).blockX + rX, entities.get(x).blockY + rY, null);
        player.collideOn(player.r, entities.get(x));
        if (entities.get(x).health <= 0) {
          if (entities.get(x).material == "Wood") wood += entities.get(x).matsReturn;
          if (entities.get(x).material == "Stone") stone += entities.get(x).matsReturn;
          entities.remove(x);
        }
        // bufferGraphics.fillRect(entities.get(x).bounds.x, entities.get(x).bounds.y,
        // entities.get(x).bounds.width, entities.get(x).bounds.height);
      }
    }
    for (int x = 0; x < buildings.size(); x++) {
      if (notInBuilding) {
        bufferGraphics.drawImage(
            buildings.get(x).image,
            buildings.get(x).blockX + rX,
            buildings.get(x).blockY + rY,
            null);
      } else {
        bufferGraphics.drawImage(
            buildings.get(x).innerImage,
            buildings.get(x).blockX + rX,
            buildings.get(x).blockY + rY,
            null);
      }
    }
    if (notInBuilding) {
      for (int x = 0; x < npcArray.size(); x++) {

        for (int e = 0; e < entities.size(); e++) {
          npcArray.get(x).detectEntities(entities.get(e));
          if (entities.get(e).health <= 0) {
            entities.remove(e);
          }
        }
        npcArray.get(x).update(rX, rY, setX + 92, setY + 82);
        bufferGraphics.drawImage(
            npcArray.get(x).graphic, npcArray.get(x).npcX + rX, npcArray.get(x).npcY + rY, null);
        if (npcArray.get(x).isDead()) {
          npcArray.remove(x);
        } else if (npcArray.get(x).hitBox.intersects(player.r)) {
          player.health -= 25;
          npcArray.remove(x);
        }
      }
    }
    for (int x = 0; x < playerAttack.size(); x++) {
      playerAttack.get(x).update(rX, rY);
      bufferGraphics.drawImage(
          playerAttack.get(x).graphic,
          playerAttack.get(x).currentX + rX,
          playerAttack.get(x).currentY + rY,
          null);
      for (int y = 0; y < npcArray.size(); y++) {
        if (playerAttack.get(x).hitBox.intersects(npcArray.get(y).hitBox)) {
          npcArray.get(y).health -= 25;
          playerAttack.get(x).hasHit = true;
        }
      }
      if (playerAttack.get(x).isDead()) {
        playerAttack.remove(x);
      }
    }

    player.notOnDoor = true;
    if (player.moving) {
      bufferGraphics.drawImage(
          player.getImage().getImage(), player.getCharx(), player.getChary(), null); // TODO
    } else {
      bufferGraphics.drawImage(player.getIdle(), player.getCharx(), player.getChary(), null);
    }
    if (Ghosting) {
      if (player.face == 1) {
        bufferGraphics.drawImage(player.getResource(resource), 104, 87, null); // EAST
      }
      if (player.face == 2) {
        bufferGraphics.drawImage(player.getResource(resource), 94, 106, null); // SOUTH*94,106
      }
      if (player.face == 3) {
        bufferGraphics.drawImage(player.getResource(resource), 84, 87, null); // WEST84,87
      }
      if (player.face == 4) {
        bufferGraphics.drawImage(player.getResource(resource), 94, 75, null); // NORTH94,75
      }
    }
    if (player.health <= 0) {
      bufferGraphics.drawString("You are dead", 10, 90);
      stop();
    }
    bufferGraphics.setFont(new Font("Arial", Font.PLAIN, 9));
    bufferGraphics.setColor(new Color(160, 82, 45));
    bufferGraphics.fillRect(0, 2, 8, 8);
    bufferGraphics.setColor(new Color(105, 105, 105));
    bufferGraphics.fillRect(0, 12, 8, 8);
    bufferGraphics.drawImage(statusBar, 0, 22, null);
    bufferGraphics.setColor(Color.WHITE);
    bufferGraphics.drawString(String.format("%d", wood), 18, 10);
    bufferGraphics.drawString(String.format("%d", stone), 18, 20);
    bufferGraphics.drawString(String.format("%d", player.health), 18, 30);
    // bufferGraphics.fillRect((int)player.r.getX(), (int)player.r.getY(),
    // (int)player.r.getWidth(),(int)player.r.getHeight());
    // bufferGraphics.fillRect(player.r.x, player.r.x, player.r.width, player.r.height);
    g.drawImage(offScreen, 0, 0, this);
    // if(drawConsole){
    // message = String.format("wood: %d", wood);
    // }

  }
예제 #12
0
  public void paint(Graphics g) // function that puts everything on the screen
      {
    Graphics2D scene = (Graphics2D) g; // Not really sure what this is. Blame Victor
    // use scene to draw the background

    scene.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

    g.clearRect(0, 0, SCREENWIDTH, SCREENHEIGHT); // Clears the screen

    Font q =
        new Font(
            "Source Sans Pro", Font.PLAIN, 40); // Makes the font we use for options and story text
    g.setFont(q); // Sets the default font

    g.setColor(Color.white);

    if (state == 1) // Story text
    {
      drawTag(g);
      g.drawImage(textBox, 0, 0, null); // draw the story boxes
      Font n = new Font("Source Sans Pro", Font.BOLD, 48); // Makes the font for the names
      g.setFont(n); // Sets the name font
      scene.drawString(nameC, 53, 435); // Draws the current name
      g.setFont(q); // sets the quote font

      fm = g.getFontMetrics();

      ArrayList<String> lines = new ArrayList<String>();
      String line = "";

      for (int i = 0; i < quoteC.length(); i++) {
        line += quoteC.charAt(i);
        if (fm.stringWidth(line) > 1180) {
          String lineCopy = line;
          line = line.substring(0, lineCopy.lastIndexOf(' '));
          i -= lineCopy.length() - lineCopy.lastIndexOf(' ') - 1;
          lines.add(line);
          line = "";
        }
      }
      lines.add(line);

      for (int i = 0; i < lines.size(); i++) {
        scene.drawString(lines.get(i), 40, 535 + 65 * i);
      }
    } else if (state == 2) // Draws the options
    {
      scene.drawImage(bg, screenShakeX, screenShakeY, null);
      scene.drawImage(obox, screenShakeX, screenShakeY, null); // options thing
      scene.drawString(options.get(0), 220, 255);
      scene.drawString(options.get(1), 220, 375);
      scene.drawString(options.get(2), 220, 495);
    } else if (state == 3) // Game is over
    {
      scene.drawImage(oldbg, screenShakeX, screenShakeY, null);

      float opacity = fadeCounter / FADETIMELIMIT;
      if (opacity > 1.0f) opacity = 1.0f;
      scene.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, opacity));
      scene.drawImage(bg, screenShakeX, screenShakeY, null); // draws the background image
      scene.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 1.0f));
      scene.drawString("The end", 40, 520); // End screen
    }
  }
예제 #13
0
 private void displayGameWon(Graphics g) {
   // TODO Replace this with something really special!
   g.clearRect(100, 100, 350, 350);
   g.drawString("YOU WON SNAKE!!!", 150, 150);
 }
예제 #14
0
파일: LJ3MDApp.java 프로젝트: eskilj/mvp
 public void update(Graphics g) {
   if (img == null) g.clearRect(0, 0, getSize().width, getSize().height);
   paintComponent(g);
 }
예제 #15
0
  @Override
  protected void paintComponent(Graphics g) {
    g.clearRect(0, 0, getWidth(), getHeight());
    if (bgY == 0) // if that checks when to restart the background
    bgY = -519;
    g.drawImage(background, 0, bgY++, this);
    // Draw the space ship, shots and objects
    if (Main.state == Main.STATE.GAME) {
      if (playerMove == 0) {
        g.drawImage(player, playerX, playerY, 40, 40, this);
      }
      if (playerMove == 1) {
        g.drawImage(playerRight, playerX, playerY, 40, 40, this);
      }
      if (playerMove == 2) {
        g.drawImage(playerLeft, playerX, playerY, 40, 40, this);
      }
      if (drops != null) {
        for (int[] cosordinates : drops) {
          g.setColor(Color.RED);
          if (coordinates[2] == 0 && Main.freezeOver) {
            g.drawImage(meteor, coordinates[0], coordinates[1], 30, 50, this);
          }
          if (coordinates[2] == 0 && !Main.freezeOver) {
            g.drawImage(iceMeteor, coordinates[0], coordinates[1], 30, 50, this);
          }
          if (coordinates[2] == 1) {
            g.drawImage(heart, coordinates[0], coordinates[1], 25, 25, this);
          }
          if (coordinates[2] == 2) {
            g.drawImage(ice, coordinates[0], coordinates[1], 25, 25, this);
          }
          if (coordinates[2] == 3) {
            g.drawImage(comet, coordinates[0], coordinates[1], 30, 50, this);
          }
        }
      }
      if (shots != null) {
        for (int[] coordinates : shots) {
          g.drawImage(shot, coordinates[0], coordinates[1], 10, 25, this);
        }
      }
      g.setColor(Color.WHITE);
      g.drawString("Score: " + Main.score, 235, 13);
      g.drawString("Lives: ", 10, 13);
      for (int i = 1; i <= lives; i++) {
        g.drawImage(heart, 20 * i, 13, 20, 20, this);
      }

      if (Main.score / 1500 > levels && Main.levelTimer < 500) {

        g.drawImage(level, 80, 215, this);
        Sound.playSound("res/sounds/level.wav", false, -5.0f);
        GameObjects.bonus = 40;
        Main.levelTimer += 10;

      } else if (Main.score / 1500 > levels) {
        if (Main.freezeOver) {
          Main.speed = levels / 2 + 5;
          levels = Main.score / 1000 + 2;
          Main.levelTimer = 0;
        }
      }
    } else if (Main.state == Main.STATE.GAMEOVER) {
      g.drawImage(end, 80, 205, this);
      g.setColor(Color.WHITE);
      g.drawString("Score: " + Main.score, 120, 245);
      g.drawString("Press  [Esc]  to return to Main Menu", 60, 310);

    } else if (Main.state == Main.STATE.MENU) {
      Font fnt = new Font("arial", Font.BOLD, 34);
      g.setFont(fnt);
      g.setColor(Color.white);
      g.drawImage(logo, 30, 35, this);

      fnt = new Font("arial", Font.BOLD, 23);
      g.setFont(fnt);
      if (option == 0) {
        g.setColor(new Color(173, 255, 47));
        g.drawString("START", Main.fieldHeight / 2 - 135, 220);
        g.setColor(Color.WHITE);
        g.drawString("HIGHSCORES", Main.fieldHeight / 2 - 170, 270);
        g.drawString("QUIT", Main.fieldHeight / 2 - 120, 320);
      }
      if (option == 1) {
        g.drawString("START", Main.fieldHeight / 2 - 135, 220);
        g.setColor(new Color(173, 255, 47));
        g.drawString("HIGHSCORES", Main.fieldHeight / 2 - 170, 270);
        g.setColor(Color.WHITE);
        g.drawString("QUIT", Main.fieldHeight / 2 - 120, 320);
      }
      if (option == 2) {
        g.drawString("START", Main.fieldHeight / 2 - 135, 220);
        g.drawString("HIGHSCORES", Main.fieldHeight / 2 - 170, 270);
        g.setColor(new Color(173, 255, 47));
        g.drawString("QUIT", Main.fieldHeight / 2 - 120, 320);
        g.setColor(Color.WHITE);
      }

    } else if (Main.state == Main.STATE.HIGHSCORES) {
      Font fnt = new Font("arial", Font.BOLD, 24);
      g.setFont(fnt);
      g.setColor(Color.white);
      g.drawString("Highest score: " + Main.highestScore, Main.fieldWidth / 2 - 100, 100);
    }
  }
예제 #16
0
 /**
  * Paint the drawing surface on the applet.
  *
  * @param g A graphics object
  */
 public void paint(Graphics g) {
   buffG.clearRect(0, 0, getWidth(), getHeight());
   canvas.paint(buffG);
   g.drawImage(buff, 0, 0, this);
 }