예제 #1
0
  protected void applyColor(DrawContext dc, java.awt.Color color, double opacity) {
    if (dc.isPickingMode()) return;

    double finalOpacity = opacity * (color.getAlpha() / 255.0);
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
    OGLUtil.applyColor(gl, color, finalOpacity, true);
  }
예제 #2
0
  protected void drawToolTip(
      DrawContext dc,
      java.awt.Rectangle viewport,
      String text,
      int x,
      int y,
      ToolTipAttributes attributes) {
    java.awt.geom.Rectangle2D textBounds = this.computeTextBounds(dc, text, attributes.getFont());
    java.awt.geom.Rectangle2D bgBounds =
        this.computeBackgroundBounds(
            dc, textBounds.getWidth(), textBounds.getHeight(), attributes.getInsets());

    java.awt.Point screenPoint = this.adjustDrawPointToViewport(x, y, bgBounds, viewport);
    java.awt.geom.Point2D textTranslation =
        this.computeTextTranslation(dc, textBounds, attributes.getInsets());

    GL2 gl = dc.getGL();
    OGLStackHandler stackHandler = new OGLStackHandler();

    stackHandler.pushModelview(gl);
    try {
      gl.glTranslated(
          screenPoint.getX() + bgBounds.getX(), screenPoint.getY() + bgBounds.getY(), 0);
      this.drawToolTipInterior(dc, bgBounds.getWidth(), bgBounds.getHeight(), attributes);
      this.drawToolTipOutline(dc, bgBounds.getWidth(), bgBounds.getHeight(), attributes);

      gl.glTranslated(textTranslation.getX(), textTranslation.getY(), 0);
      this.drawToolTipText(dc, text, 0, 0, attributes);
    } finally {
      stackHandler.pop(gl);
    }
  }
예제 #3
0
  protected void drawToolTipInterior(
      DrawContext dc, double width, double height, ToolTipAttributes attributes) {
    GL2 gl = dc.getGL();

    this.applyColor(dc, attributes.getInteriorColor(), attributes.getInteriorOpacity());

    // Draw a filled rectangle with the background dimensions.
    gl.glRectd(0, 0, width, height);
  }
예제 #4
0
  protected void doRender(DrawContext dc, String text, int x, int y) {
    OGLStackHandler stackHandler = new OGLStackHandler();

    this.beginRendering(dc, stackHandler);
    try {
      this.draw(dc, dc.getView().getViewport(), text, x, y);
    } finally {
      this.endRendering(dc, stackHandler);
    }
  }
예제 #5
0
  protected void endRendering(DrawContext dc, OGLStackHandler stackHandler) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().fine(message);
      throw new IllegalArgumentException(message);
    }

    GL2 gl = dc.getGL();

    stackHandler.pop(gl);
  }
예제 #6
0
  protected void beginRendering(DrawContext dc, OGLStackHandler stackHandler) {
    if (dc == null) {
      String message = Logging.getMessage("nullValue.DrawContextIsNull");
      Logging.logger().fine(message);
      throw new IllegalArgumentException(message);
    }

    GL2 gl = dc.getGL();

    int attribMask =
        GL2.GL_COLOR_BUFFER_BIT // for alpha test func and ref, blend func
            | GL2.GL_CURRENT_BIT // for current color
            | GL2.GL_ENABLE_BIT // for enable/disable
            | GL2.GL_LINE_BIT // for line width
            | GL2.GL_TRANSFORM_BIT; // for matrix mode
    stackHandler.pushAttrib(gl, attribMask);

    stackHandler.pushTextureIdentity(gl);
    stackHandler.pushProjectionIdentity(gl);
    java.awt.Rectangle viewport = dc.getView().getViewport();
    gl.glOrtho(
        viewport.x, viewport.x + viewport.width, viewport.y, viewport.y + viewport.height, -1, 1);
    stackHandler.pushModelviewIdentity(gl);

    // Enable the alpha test.
    gl.glEnable(GL2.GL_ALPHA_TEST);
    gl.glAlphaFunc(GL2.GL_GREATER, 0.0f);

    // Enable blending in premultiplied color mode.
    gl.glEnable(GL2.GL_BLEND);
    OGLUtil.applyBlending(gl, true);

    gl.glDisable(GL2.GL_CULL_FACE);
    gl.glDisable(GL2.GL_DEPTH_TEST);
    gl.glDisable(GL2.GL_LIGHTING);
    gl.glDisable(GL2.GL_TEXTURE_2D);
  }
예제 #7
0
  protected void drawToolTipOutline(
      DrawContext dc, double width, double height, ToolTipAttributes attributes) {
    GL2 gl = dc.getGL();

    this.applyColor(dc, attributes.getOutlineColor(), attributes.getOutlineOpacity());
    gl.glLineWidth((float) getOutlineWidth());

    // Draw a line loop around the background rectangle. Inset the lines slightly to compensate for
    // OpenGL's line
    // rasterization algorithm. We want the line to straddle the rectangle pixels.
    double inset = 0.5;
    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glVertex2d(inset, inset);
    gl.glVertex2d(width - inset, inset);
    gl.glVertex2d(width - inset, height - inset);
    gl.glVertex2d(inset, height - inset);
    gl.glEnd();
  }
예제 #8
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  protected void applyColor(DrawContext dc, java.awt.Color color, double opacity) {
    if (dc.isPickingMode()) return;

    double finalOpacity = opacity * (color.getAlpha() / 255.0);
    OGLUtil.applyColor(dc.getGL(), color, finalOpacity, true);
  }
예제 #9
0
 protected TextRenderer getTextRenderer(DrawContext dc, java.awt.Font font) {
   return OGLTextRenderer.getOrCreateTextRenderer(dc.getTextRendererCache(), font);
 }