protected void reset_board() { db.resetBoard(); configure_die(db); for (int die = 0; die < DiceBoard.NUMDIE; die++) { chbs[die].setSelected(false); chbs[die].setEnabled(false); } }
protected void doARoll(DiceBoard db, Match m, final JButton rollBut) { db.rollBoard(); configure_die(db); for (int die = 0; die < DiceBoard.NUMDIE; die++) { chbs[die].setEnabled(true); } switch (db.getNextRollNum()) { case 1: // Roll number has cycled round to 1. rollBut.setEnabled(false); // Will be reset on score allocation break; case 2: rollBut.setText("Second Roll"); break; case 3: rollBut.setText("Last Roll"); break; } }
private void make_dice_and_JCheckBoxes(final DiceBoard db, boolean cheat) { diceSet.setBackground(Color.white); GridBagLayout gb = new GridBagLayout(); GridBagConstraints gc; diceSet.setLayout(gb); for (int die = 0; die < DiceBoard.NUMDIE; die++) { dice[die] = new GuiDice(db.getDie(die), cheat); gc = new GridBagConstraints(); gc.gridy = 0; gc.gridx = die; gb.setConstraints(dice[die], gc); diceSet.add(dice[die]); } // Add the roll JButton gc = new GridBagConstraints(); gc.gridy = 0; gc.gridx = DiceBoard.NUMDIE; gc.gridwidth = GridBagConstraints.REMAINDER; gc.fill = GridBagConstraints.HORIZONTAL; gc.weightx = 1.0; gb.setConstraints(rollButton, gc); diceSet.add(rollButton); for (int die = 0; die < DiceBoard.NUMDIE; die++) { final int which = die; chbs[which] = new JCheckBox(); chbs[which].setEnabled(false); chbs[which].addItemListener( new ItemListener() { // This method is called when the user clicks the JCheckBox public void itemStateChanged(ItemEvent e) { if (e.getStateChange() == ItemEvent.DESELECTED) db.getDie(which).setLock(false); else db.getDie(which).setLock(true); } }); gc = new GridBagConstraints(); gc.gridy = 1; gc.gridx = die; gb.setConstraints(chbs[die], gc); diceSet.add(chbs[which]); } gc = new GridBagConstraints(); gc.gridy = 1; gc.gridx = DiceBoard.NUMDIE; gc.gridwidth = GridBagConstraints.REMAINDER; gb.setConstraints(nextPlayerJButton, gc); diceSet.add(nextPlayerJButton); }
/* The following methods are concerned with controlling the game state */ public void configure_die(DiceBoard db) { for (int die = 0; die < DiceBoard.NUMDIE; die++) { dice[die].showval(db.getDie(die).getValue()); } }