예제 #1
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 public TransparentWindow(BufferedImage img, int x, int y) {
   image = img;
   try {
     Robot robot = new Robot();
     Dimension d = Toolkit.getDefaultToolkit().getScreenSize();
     screen = robot.createScreenCapture(new Rectangle(0, 0, d.width, d.height));
   } catch (AWTException e) {
     throw new Error(e);
   }
   setBounds(x, y, img.getWidth(), img.getHeight());
   setVisible(true);
   buffer = new BufferedImage(img.getWidth(), img.getHeight(), BufferedImage.TYPE_4BYTE_ABGR);
   graphics = (Graphics2D) buffer.getGraphics();
 }
예제 #2
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  /**
   * Synchronize the textLayout and the shape (=frame box, by calling syncFrame) with the model When
   * <code>TextLayout</code> is used, this delegates to <code>getRotation()</code> where computing
   * rotation angle is concerned, and updates the AffineTransform returned by <code>
   * getTextToModelTransform()</code>.
   */
  protected void syncShape() {
    PicText te = (PicText) element;

    //			textLayout = new TextLayout(te.getText().length()==0 ? " " : te.getText(),
    //			    textFont,
    //			    new FontRenderContext(null,false,false));

    text2ModelTr.setToIdentity(); // reset
    PicPoint anchor = te.getCtrlPt(TextEditable.P_ANCHOR, ptBuf);
    text2ModelTr.rotate(getRotation(), anchor.x, anchor.y); // rotate along P_ANCHOR !
    // the reference point of an image is the top-left one, but the refpoint of a text layout is on
    // the baseline
    if (image != null) {
      text2ModelTr.translate(te.getLeftX(), te.getTopY());
      if (te.getWidth() != 0
          && image.getWidth() != 0
          && (te.getDepth() + te.getHeight()) != 0
          && image.getHeight() != 0)
        text2ModelTr.scale(
            te.getWidth() / image.getWidth(),
            -(te.getHeight() + te.getDepth()) / image.getHeight());
    } else {
      // Hack ? Just cheating a little bit ? Ou juste ruse ?
      // we want here to use the dimensions of the textLayout instead of latex dimensions if
      // areDimensionsComputed
      // sinon on va aligner le textlayout en fonction des parametres latex, et l'Utilisateur (qui
      // est bien bete) ne va rien comprendre.
      double latexH = 0;
      double latexD = 0;
      double latexW = 0;
      if (areDimensionsComputed) { // store latex dimensions, and setDimensions to textLayout ones
        latexH = te.getHeight();
        latexD = te.getDepth();
        latexW = te.getWidth();
        te.setDimensions(
            textLayout.getBounds().getWidth(), textLayout.getAscent(), textLayout.getDescent());
      }
      text2ModelTr.translate(te.getLeftX(), te.getBaseLineY());
      if (areDimensionsComputed) { // restore latex dimensions
        te.setDimensions(latexW, latexH, latexD);
      }
      // Autre possibilite= comprimer le texte pour qu'il rentre dans la boite (evite le hack
      // ci-dessus):
      // text2ModelTr.scale(te.getWidth()/textLayout.getWidth(),-(te.getHeight()+te.getDepth())/textLayout.getHeight());
      text2ModelTr.scale(1.0, -1.0);
    }
    syncFrame();
  }
예제 #3
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  private void gameRender() {
    if (dbImage == null) {
      dbImage = createImage(PWIDTH, PHEIGHT);
      if (dbImage == null) {
        System.out.println("dbImage is null");
        return;
      } else dbg = dbImage.getGraphics();
    }

    // draw a white background
    dbg.setColor(Color.white);
    dbg.fillRect(0, 0, PWIDTH, PHEIGHT);

    // draw the game elements: order is important
    ribsMan.display(dbg); // the background ribbons
    bricksMan.display(dbg); // the bricks
    jack.drawSprite(dbg); // the sprites
    fireball.drawSprite(dbg);

    if (showExplosion) // draw the explosion (in front of jack)
    dbg.drawImage(explosionPlayer.getCurrentImage(), xExpl, yExpl, null);

    reportStats(dbg);

    if (gameOver) gameOverMessage(dbg);

    if (showHelp) // draw the help at the very front (if switched on)
    dbg.drawImage(
          helpIm, (PWIDTH - helpIm.getWidth()) / 2, (PHEIGHT - helpIm.getHeight()) / 2, null);
  } // end of gameRender()
 public SimpleWhiteboardPanel(int width, int height) {
   this.image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
   Graphics g = this.image.getGraphics();
   g.setColor(Color.WHITE);
   g.fillRect(0, 0, image.getWidth(), image.getHeight());
   this.setFocusable(true);
 }
    public synchronized void paint(Graphics g) {
      if (needToStartThread) {
        totalDrawTime = 0;
        counter = 0;
        needToStartThread = false;
        startThread(beginAngle, endAngle);
        if (firstImage == null) {
          firstImage = createImageFromComponent(component1);
        }
        if (secondImage == null) {
          secondImage = createImageFromComponent(component2);
        }
      }
      if (firstImage == null || secondImage == null) return;
      Graphics2D g2d = (Graphics2D) g;
      int ww = firstImage.getWidth();
      int hh = firstImage.getHeight();
      {
        BufferedImage currImage = null;
        int[] currPixels = null;
        int w = firstImage.getWidth();
        int offset = (int) (w * angle / 180);
        if (offset < 0) offset = 0;
        if (offset > w) offset = w;

        long beforeDraw = System.currentTimeMillis();
        g2d.drawImage(firstImage, null, 0, 0);
        g2d.drawImage(secondImage, null, w - offset, 0);
        totalDrawTime += (System.currentTimeMillis() - beforeDraw);
        counter++;
      }
    }
예제 #6
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파일: JImage.java 프로젝트: RussTedrake/lcm
  public synchronized void paint(Graphics gin) {
    Graphics2D g = (Graphics2D) gin;

    if (im == null) return;

    int height = getHeight();
    int width = getWidth();

    if (fit) {
      t = new AffineTransform();
      double scale = Math.min(((double) width) / im.getWidth(), ((double) height) / im.getHeight());
      // we'll re-center the transform in a moment.
      t.scale(scale, scale);
    }

    // if the image (in either X or Y) is smaller than the view port, then center
    // the image with respect to that axis.
    double mwidth = im.getWidth() * t.getScaleX();
    double mheight = im.getHeight() * t.getScaleY();
    if (mwidth < width)
      t.preConcatenate(
          AffineTransform.getTranslateInstance((width - mwidth) / 2.0 - t.getTranslateX(), 0));
    if (mheight < height)
      t.preConcatenate(
          AffineTransform.getTranslateInstance(0, (height - mheight) / 2.0 - t.getTranslateY()));

    // if we're allowing panning (because only a portion of the image is visible),
    // don't allow translations that show less information that is possible.
    Point2D topleft = t.transform(new Point2D.Double(0, 0), null);
    Point2D bottomright = t.transform(new Point2D.Double(im.getWidth(), im.getHeight()), null);

    if (mwidth > width) {
      if (topleft.getX() > 0)
        t.preConcatenate(AffineTransform.getTranslateInstance(-topleft.getX(), 0));
      if (bottomright.getX() < width)
        t.preConcatenate(AffineTransform.getTranslateInstance(width - bottomright.getX(), 0));
      //		    t.translate(width-bottomright.getX(), 0);
    }
    if (mheight > height) {
      if (topleft.getY() > 0)
        t.preConcatenate(AffineTransform.getTranslateInstance(0, -topleft.getY()));
      if (bottomright.getY() < height)
        t.preConcatenate(AffineTransform.getTranslateInstance(0, height - bottomright.getY()));
    }

    g.drawImage(im, t, null);
  }
예제 #7
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 public static BufferedImage convertToARGB(BufferedImage image) {
   BufferedImage newImage =
       new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_INT_ARGB);
   Graphics2D g = newImage.createGraphics();
   g.drawImage(image, 0, 0, null);
   g.dispose();
   return newImage;
 }
예제 #8
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 public static BufferedImage copyImage(BufferedImage source) {
   BufferedImage b =
       new BufferedImage(source.getWidth(), source.getHeight(), BufferedImage.TYPE_BYTE_GRAY);
   Graphics g = b.getGraphics();
   g.drawImage(source, 0, 0, null);
   g.dispose();
   return b;
 }
예제 #9
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 public void drawScaledImage(BufferedImage im, int x, int y, int w, int h) {
   float scaleX = w * 1.0f / im.getWidth();
   float scaleY = h * 1.0f / im.getHeight();
   AffineTransform tx = new AffineTransform();
   tx.scale(scaleX, scaleY);
   BufferedImageOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
   drawImage(im, op, x, y);
 }
예제 #10
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 private void scaleImage() {
   Image img =
       back.getScaledInstance(scx(back.getWidth()), scy(back.getHeight()), Image.SCALE_SMOOTH);
   back =
       new BufferedImage(img.getWidth(null), img.getHeight(null), BufferedImage.TYPE_INT_ARGB);
   Graphics g = back.getGraphics();
   g.drawImage(img, 0, 0, null);
   g.dispose();
 }
예제 #11
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  public JackPanel(JumpingJack jj, long period) {
    jackTop = jj;
    this.period = period;

    setDoubleBuffered(false);
    setBackground(Color.white);
    setPreferredSize(new Dimension(PWIDTH, PHEIGHT));

    setFocusable(true);
    requestFocus(); // the JPanel now has focus, so receives key events

    addKeyListener(
        new KeyAdapter() {
          public void keyPressed(KeyEvent e) {
            processKey(e);
          }
        });

    // initialise the loaders
    ImagesLoader imsLoader = new ImagesLoader(IMS_INFO);
    clipsLoader = new ClipsLoader(SNDS_FILE);

    // initialise the game entities
    bricksMan = new BricksManager(PWIDTH, PHEIGHT, BRICKS_INFO, imsLoader);
    int brickMoveSize = bricksMan.getMoveSize();

    ribsMan = new RibbonsManager(PWIDTH, PHEIGHT, brickMoveSize, imsLoader);

    jack =
        new JumperSprite(
            PWIDTH,
            PHEIGHT,
            brickMoveSize,
            bricksMan,
            imsLoader,
            (int) (period / 1000000L)); // in ms

    fireball = new FireBallSprite(PWIDTH, PHEIGHT, imsLoader, this, jack);

    // prepare the explosion animation
    explosionPlayer =
        new ImagesPlayer("explosion", (int) (period / 1000000L), 0.5, false, imsLoader);
    BufferedImage explosionIm = imsLoader.getImage("explosion");
    explWidth = explosionIm.getWidth();
    explHeight = explosionIm.getHeight();
    explosionPlayer.setWatcher(this); // report animation's end back here

    // prepare title/help screen
    helpIm = imsLoader.getImage("title");
    showHelp = true; // show at start-up
    isPaused = true;

    // set up message font
    msgsFont = new Font("SansSerif", Font.BOLD, 24);
    metrics = this.getFontMetrics(msgsFont);
  } // end of JackPanel()
예제 #12
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  public void paint(Graphics g) {

    // image=tool.getImage(imageName);
    int h = image2.getHeight(this) / 2;
    int w = image2.getWidth(this) / 2;
    g.drawImage(image2, 150, 100, this);
    //  g.drawImage(this.image2, 150+w+30, 100,w,h,this);
    // g.drawString(imageName, 170, 50);

  }
예제 #13
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  /** Prototype give player a leveled up look */
  public void Opify(double Fac) {

    for (int i = 0; i < imgCHARAC.getWidth(); i++) {
      for (int j = 0; j < imgCHARAC.getHeight(); j++) {
        if (imgCHARAC.getRGB(i, j) != imgCHARAC.getRGB(2, 2)) {
          imgCHARAC.setRGB(i, j, (int) Math.round(imgCHARAC.getRGB(i, j) * Fac));
        }
      }
    }
  }
예제 #14
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 public void paint(Graphics g) {
   synchronized (this) {
     Graphics2D g2d = (Graphics2D) g;
     if (img != null) {
       int imgw = img.getWidth();
       int imgh = img.getHeight();
       g2d.setComposite(AlphaComposite.Src);
       g2d.drawImage(img, null, 0, 0);
     }
   }
 }
예제 #15
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 public static BufferedImage tileImage(BufferedImage im, int width, int height) {
   GraphicsConfiguration gc =
       GraphicsEnvironment.getLocalGraphicsEnvironment()
           .getDefaultScreenDevice()
           .getDefaultConfiguration();
   int transparency = Transparency.OPAQUE; // Transparency.BITMASK;
   BufferedImage compatible = gc.createCompatibleImage(width, height, transparency);
   Graphics2D g = (Graphics2D) compatible.getGraphics();
   g.setPaint(new TexturePaint(im, new Rectangle(0, 0, im.getWidth(), im.getHeight())));
   g.fillRect(0, 0, width, height);
   return compatible;
 }
예제 #16
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  /**
   * do damage to character
   *
   * @param Dmg Amount of Damage
   */
  public void Damage(int Dmg, int Type) {
    // If character is already dead then dont do damage
    if (ISDEAD) return;

    // Do damage
    if (Type == 1) {
      // DAMAGE FROM PHYSICAL ATTACK
      if (STATS.ARMOR > Dmg) return;
      HEALTH = HEALTH - Dmg + STATS.ARMOR;
    } else if (Type == 2) {
      // DAMAGE FROM MAGIC ATTACK
      if (STATS.MAGIC_RESIST > Dmg) return;
      HEALTH = HEALTH - Dmg + STATS.MAGIC_RESIST;
    }
    // If an Npc then run and hide
    if (NAI != null) {
      NAI.State = "alarmed";
    }

    // Death condition
    if (HEALTH <= 0) {
      // If player is dead
      if (this.CLASS.equals("Player")) {

        HEALTH = 0;

        // Quit game
        JOptionPane.showMessageDialog(null, "You are dead");
        X = 100;
        Y = 100;
        Opify(50);
        HEALTH = (int) MAX_HEALTH;

      } else {
        // If other character
        // set Death stats
        ISDEAD = true;
        HEALTH = 0;
        // display death
        CLASS = Cl + " (Dead)";

        // Rot effect
        for (int i = 0; i < imgCHARAC.getWidth(); i++) {
          for (int j = 0; j < imgCHARAC.getHeight(); j++) {
            imgCHARAC.setRGB(i, j, imgCHARAC.getRGB(i, j) * (int) Math.pow(3, 3));
          }
        }

        // Make inventory open to looting
        INVENTORY.OPEN_INVEN = true;
      }
    }
  }
예제 #17
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 public static BufferedImage scaleImage(BufferedImage bi, double scale) {
   int w1 = (int) (Math.round(scale * bi.getWidth()));
   int h1 = (int) (Math.round(scale * bi.getHeight()));
   BufferedImage image = new BufferedImage(w1, h1, BufferedImage.TYPE_INT_RGB);
   Graphics2D g2 = image.createGraphics();
   g2.setRenderingHint(
       RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
   g2.setPaint(Color.white);
   g2.fillRect(0, 0, w1, h1);
   g2.drawImage(bi, 0, 0, w1, h1, null); // this);
   g2.dispose();
   return image;
 }
예제 #18
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 public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
   if (image != null && showimage) {
     // TODO: add ability to scale maintaining aspect ratio fitting to size of parent
     // TODO: Need to add not zoom all the way, but zoom to a box of aspect ratio 4/3
     Graphics2D g2 = (Graphics2D) g;
     AffineTransform tran = new AffineTransform(1f, 0f, 0f, 1f, 0, 0);
     float widthscale = (float) c.getWidth() / image.getWidth();
     float heightscale = (float) c.getHeight() / image.getHeight();
     switch (drawmode) {
       case DRAW_MODE_ASPECT:
         float scale;
         if (widthscale < heightscale) {
           scale = widthscale;
         } else {
           scale = heightscale;
         }
         tran.scale(scale, scale);
         g2.drawImage(
             image,
             new AffineTransformOp(tran, AffineTransformOp.TYPE_BILINEAR),
             (int) (c.getWidth() - image.getWidth() * scale) / 2,
             (int) (c.getHeight() - image.getHeight() * scale) / 2);
         break;
       case DRAW_MODE_WIDTH:
         tran.scale(widthscale, widthscale);
         g2.drawImage(image, tran, null);
         break;
       case DRAW_MODE_HEIGHT:
         tran.scale(heightscale, heightscale);
         g2.drawImage(image, tran, null);
         break;
       default:
         tran.scale(widthscale, heightscale);
         g2.drawImage(image, tran, null);
         break;
     }
   }
 }
예제 #19
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    Sidebar() {
      super(BoxLayout.Y_AXIS);

      try {
        back =
            ImageIO.read(
                ClassLoader.getSystemClassLoader()
                    .getResource("org/madeirahs/editor/ui/help_sidebar.png"));
        scaleImage();
        setPreferredSize(new Dimension(back.getWidth(), back.getHeight()));
      } catch (IOException e) {
        e.printStackTrace();
      }
    }
예제 #20
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 public static BufferedImage rotateImage(BufferedImage bi) {
   int w = bi.getWidth();
   int h = bi.getHeight();
   BufferedImage image = new BufferedImage(h, w, BufferedImage.TYPE_INT_RGB);
   Graphics2D g2 = image.createGraphics();
   g2.setRenderingHint(
       RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BICUBIC);
   g2.setPaint(Color.white); // getBackground());
   g2.fillRect(0, 0, h, w);
   g2.rotate(90 * Math.PI / 180);
   g2.drawImage(bi, 0, -h, w, h, null); // this);
   g2.dispose();
   return image;
 }
예제 #21
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  /**
   * Create thumbnail for the image.
   *
   * @param image to scale.
   * @return the thumbnail image.
   */
  private static BufferedImage createThumbnail(BufferedImage image) {
    int width = image.getWidth();
    int height = image.getHeight();

    // Image smaller than the thumbnail size
    if (width < THUMB_WIDTH && height < THUMB_HEIGHT) return image;

    Image i;

    if (width > height) i = image.getScaledInstance(THUMB_WIDTH, -1, Image.SCALE_SMOOTH);
    else i = image.getScaledInstance(-1, THUMB_HEIGHT, Image.SCALE_SMOOTH);

    return ImageUtils.getBufferedImage(i);
  }
  private void internalPaintTabBackground(
      Graphics g, int tabPlacement, int tabIndex, int x, int y, int w, int h, boolean isSelected) {
    BufferedImage leftImg = null;
    BufferedImage middleImg = null;
    BufferedImage rightImg = null;

    Graphics2D g2 = (Graphics2D) g;

    AntialiasingManager.activateAntialiasing(g2);

    int tabOverlap = 0;

    if (isSelected) {
      if (tabPane.isEnabledAt(tabIndex)) {
        leftImg = DesktopUtilActivator.getImage(SELECTED_TAB_LEFT_BG);
        middleImg = DesktopUtilActivator.getImage(SELECTED_TAB_MIDDLE_BG);
        rightImg = DesktopUtilActivator.getImage(SELECTED_TAB_RIGHT_BG);

        tabOverlap = TAB_OVERLAP;
      } else {
        leftImg = DesktopUtilActivator.getImage(TAB_LEFT_BG);
        middleImg = DesktopUtilActivator.getImage(TAB_MIDDLE_BG);
        rightImg = DesktopUtilActivator.getImage(TAB_RIGHT_BG);
      }
    } else {
      leftImg = DesktopUtilActivator.getImage(TAB_LEFT_BG);
      middleImg = DesktopUtilActivator.getImage(TAB_MIDDLE_BG);
      rightImg = DesktopUtilActivator.getImage(TAB_RIGHT_BG);
    }

    // Remove the existing gap between the tabs and the panel, which is due
    // to the removal of the tabbed pane border.
    y++;
    // If the current tab is not the selected tab we paint it 2 more pixels
    // to the bottom in order to create the disabled look.
    if (!isSelected) y += 2;

    g2.drawImage(leftImg, x, y, null);
    g2.drawImage(
        middleImg,
        x + leftImg.getWidth(),
        y,
        w - leftImg.getWidth() - rightImg.getWidth() + tabOverlap,
        leftImg.getHeight(),
        null);
    g2.drawImage(rightImg, x + w - rightImg.getWidth() + tabOverlap, y, null);
  }
예제 #23
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  public static BufferedImage toGrayScale(BufferedImage image) {
    BufferedImage result =
        new BufferedImage(image.getWidth(), image.getHeight(), BufferedImage.TYPE_BYTE_GRAY);
    Raster raster = image.getData();
    WritableRaster grayRaster = result.getRaster();
    int height = raster.getHeight();
    int sample = 0;

    for (int x = 0; x < raster.getWidth(); ++x) {
      for (int y = 0; y < height; ++y) {

        sample = raster.getSample(x, y, 0) + raster.getSample(x, y, 1) + raster.getSample(x, y, 2);

        grayRaster.setSample(x, y, 0, (int) ((float) sample / 3.0));
      }
    }
    return result;
  }
예제 #24
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 @Override
 public void paintComponent(Graphics g) {
   g.setColor(getBackground());
   g.fillRect(0, 0, getWidth(), getHeight());
   int w = bufferedImage.getWidth(this);
   int h = bufferedImage.getHeight(this);
   if (mode == Flip.NONE) {
     g.drawImage(bufferedImage, 0, 0, w, h, this);
   } else if (mode == Flip.VERTICAL) {
     AffineTransform at = AffineTransform.getScaleInstance(1d, -1d);
     at.translate(0, -h);
     Graphics2D g2 = (Graphics2D) g.create();
     g2.drawImage(bufferedImage, at, this);
     g2.dispose();
   } else if (mode == Flip.HORIZONTAL) {
     AffineTransform at = AffineTransform.getScaleInstance(-1d, 1d);
     at.translate(-w, 0);
     AffineTransformOp atOp = new AffineTransformOp(at, null);
     g.drawImage(atOp.filter(bufferedImage, null), 0, 0, w, h, this);
   }
 }
예제 #25
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 public void loadImage() throws IOException {
   nonMax = ImageIO.read(new File(path));
   width = nonMax.getWidth();
   height = nonMax.getHeight();
   rmax = width > height ? height / 2 : width / 2;
   accRMax = (rmax + offset - 1) / offset;
   whichRadius.setMaximum(accRMax);
   img = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
   Graphics g = img.getGraphics();
   g.drawImage(nonMax, 0, 0, null);
   g.dispose();
   res = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
   g = res.getGraphics();
   g.drawImage(img, 0, 0, null);
   g.dispose();
   greyScale = copyImage(nonMax);
   ImageIcon icon = new ImageIcon(img);
   ImageIcon icon2 = new ImageIcon(greyScale);
   lbl1.setIcon(icon);
   lbl2.setIcon(icon2);
 }
예제 #26
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  public ImageFont(String pathToImage, int numCols, int numRows) {
    try {
      tilesImg = convertToARGB(ImageIO.read(new File(pathToImage)));

      this.imgW = tilesImg.getWidth();
      this.imgH = tilesImg.getHeight();
      this.numCols = numCols;
      this.numRows = numRows;
      this.numTiles = numCols * numRows;
      this.tW = this.imgW / this.numCols;
      this.tH = this.imgH / this.numRows;

      this.tiles = new BufferedImage[this.numTiles];

      for (int i = 0; i < numCols; i++) {
        for (int j = 0; j < numRows; j++) {
          tiles[(numCols * j) + i] = tilesImg.getSubimage(i * tW, j * tH, tW, tH);
        }
      }
    } catch (IOException e) {
      System.out.println("Couldn't load the image: " + e);
    }
  }
예제 #27
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 // compare the two images in this object.
 public void compare() {
   // setup change display image
   imgc = imageToBufferedImage(img1);
   Graphics2D gc = imgc.createGraphics();
   gc.setColor(Color.RED);
   // convert to gray images.
   img1 = imageToBufferedImage(GrayFilter.createDisabledImage(img1));
   img2 = imageToBufferedImage(GrayFilter.createDisabledImage(img2));
   // how big are each section
   int blocksx = (int) (img1.getWidth() / comparex);
   int blocksy = (int) (img1.getHeight() / comparey);
   // set to a match by default, if a change is found then flag non-match
   this.match = true;
   // loop through whole image and compare individual blocks of images
   for (int y = 0; y < comparey; y++) {
     if (debugMode > 0) System.out.print("|");
     for (int x = 0; x < comparex; x++) {
       int b1 =
           getAverageBrightness(
               img1.getSubimage(x * blocksx, y * blocksy, blocksx - 1, blocksy - 1));
       int b2 =
           getAverageBrightness(
               img2.getSubimage(x * blocksx, y * blocksy, blocksx - 1, blocksy - 1));
       int diff = Math.abs(b1 - b2);
       if (diff
           > factorA) { // the difference in a certain region has passed the threshold value of
                        // factorA
         // draw an indicator on the change image to show where change was detected.
         gc.drawRect(x * blocksx, y * blocksy, blocksx - 1, blocksy - 1);
         this.match = false;
       }
       if (debugMode == 1) System.out.print((diff > factorA ? "X" : " "));
       if (debugMode == 2) System.out.print(diff + (x < comparex - 1 ? "," : ""));
     }
     if (debugMode > 0) System.out.println("|");
   }
 }
  public void insertBuilding(int i, int j, int index) {

    if (!tiles[i][j].getValue().equals("")) {
      JOptionPane.showMessageDialog(null, "There is already a building here");
      return;
    }

    String temp = bb.get(index).getText();
    String[] parts = temp.split("-");

    int newQ = Integer.parseInt(parts[1]) - 1;
    if (newQ < 0) return;

    Building tB = bList.get(0);
    for (int b = 0; b < bList.size(); b++) {
      if (bList.get(b).getName().equals(parts[0])) {
        tB = bList.get(b);
        // System.out.println("here");
        break;
      }
    }

    Image image = null;
    BufferedImage buffered;
    try {
      image = ImageIO.read(new File("images/" + tB.getName().replace(" ", "_") + ".png"));
      System.out.println("Loaded image");
    } catch (IOException e) {
      System.out.println("Failed to load image");
    }
    buffered = (BufferedImage) image;

    for (int c = 0; c < tB.getQWidth(); c++) {
      for (int r = 0; r < tB.getQHeight(); r++) {
        if (i + c == 40 || j + r == 40) {
          JOptionPane.showMessageDialog(null, "Placing a building here would be out of bounds");
          return;
        }

        if (!tiles[i + c][j + r].getValue().equals("")) {
          JOptionPane.showMessageDialog(null, "Placing a building here will result to a overlap");
          return;
        }
      }
    }

    double w = buffered.getWidth() / tB.getQWidth();
    double h = buffered.getHeight() / tB.getQHeight();

    for (int c = 0; c < tB.getQWidth(); c++) {
      for (int r = 0; r < tB.getQHeight(); r++) {
        tiles[i + c][j + r].setBackground(new Color(51, 204, 51));
        tiles[i + c][j + r].setIcon(
            new ImageIcon(
                resize(
                    buffered.getSubimage((int) w * r, (int) h * c, (int) w, (int) h),
                    tiles[i + c][j + r].getWidth(),
                    tiles[i + c][j + r].getHeight())));

        String tValue = (c == 0 && r == 0) ? tB.getName() : i + "-" + j;
        // System.out.println(tValue);
        tiles[i + c][j + r].setValue(tValue);
      }
    }

    // tiles[i][j].setBackground(Color.BLUE);
    bb.get(index).setText(parts[0] + "-" + newQ);
  }
예제 #29
0
파일: Example1.java 프로젝트: dzlab/CATkit
 public Dimension getPreferredSize() {
   if (background == null) return new Dimension(100, 100);
   else return new Dimension(background.getWidth(null), background.getHeight(null));
 }
예제 #30
0
  // Although it presently returns a boolean, that was only needed
  // during my aborted attempted at animated graphics primitives.
  // Until those become a reality the boolean value returned by this
  // routine is unnecessary
  public /*synchronized*/ boolean execute(int sAt) {

    // The commented-out variables below are remnants from legacy
    // code -- they appear to be no longer needed.

    //         String urlTemp="";
    //         int z=0;
    //         int idx;
    //         int urlid;
    //         boolean showURL=false;
    animation_done =
        true; // May be re-set in paintComponent via indirect paintImmediately call at end

    // Was used in abored attempted to
    // introduce animated primitives.  Now
    // it's probably excess baggage that
    // remains because I still have hopes
    // of eventually having animated
    // primitives
    SnapAt = sAt;

    if (getSize().width != 0 && getSize().height != 0) {
      my_width = getSize().width; // set dimensions
      my_height = getSize().height;
    } else {
      my_width = GaigsAV.preferred_width; // set dimensions
      my_height = GaigsAV.preferred_height;
    }
    BufferedImage buff = new BufferedImage(my_width, my_height, BufferedImage.TYPE_INT_RGB);
    Graphics2D g2 = (Graphics2D) buff.getGraphics(); // need a separate object each time?
    g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
    g2.setColor(Color.WHITE);
    g2.fillRect(0, 0, my_width, my_height);
    // Set horizoff and vertoff to properly center the visualization in the
    // viewing window. This is not quite perfect because visualizations
    // that are not properly centered within their [0,1] localized
    // coordinates will not be perfectly centered, but it is much better
    // than it was previously.

    // 	if(no_mouse_drag){
    // 	    if(first_paint_call){
    // // 		horizoff = (my_width - (int)(0.25 * my_width) -
    // // 			    GaigsAV.preferred_width) / 2;
    // 		horizoff = (my_width - GaigsAV.preferred_width) / 2;
    // 		first_paint_call = false;
    // 	    }else{
    // 		horizoff = (my_width - GaigsAV.preferred_width) / 2;
    // 		no_mouse_drag = false;
    // 	    }
    // 	}

    if (no_mouse_drag) {
      horizoff = (my_width - GaigsAV.preferred_width) / 2;
      vertoff = (my_height - GaigsAV.preferred_height) / 2;
    }

    int x;

    list_of_snapshots.reset();
    x = 0;
    LinkedList lt = new LinkedList();
    while (x < SnapAt && list_of_snapshots.hasMoreElements()) {
      lt = (LinkedList) list_of_snapshots.nextElement();
      x++;
    }
    lt.reset();
    animation_done = true;
    //        System.out.println("before loop " + horizoff);
    while (lt.hasMoreElements()) {
      obj tempObj = (obj) lt.nextElement();
      animation_done =
          animation_done && (tempObj.execute(g2 /*offscreen*/, zoom, vertoff, horizoff));
      //  System.out.println("in loop");
    }

    Shape mask = createMask(buff.getWidth(), buff.getHeight());

    g2.setColor(Color.BLACK);
    g2.fill(mask);

    my_image = buff;
    repaint();

    return animation_done;
  }