/** * All purpose paint method that should do the right thing for all linear bouncing-box progress * bars. Override this if you are making another kind of progress bar. * * @see #paintDeterminate * @since 1.4 */ protected void paintIndeterminate(Graphics g, JComponent c) { if (!(g instanceof Graphics2D)) { return; } Insets b = progressBar.getInsets(); // area for border int barRectWidth = progressBar.getWidth() - (b.right + b.left); int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); if (barRectWidth <= 0 || barRectHeight <= 0) { return; } Graphics2D g2 = (Graphics2D) g; // Paint the bouncing box. boxRect = getBox(boxRect); if (boxRect != null) { g2.setColor(progressBar.getForeground()); g2.fillRect(boxRect.x, boxRect.y, boxRect.width, boxRect.height); } // Deal with possible text painting if (progressBar.isStringPainted()) { if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { paintString(g2, b.left, b.top, barRectWidth, barRectHeight, boxRect.x, boxRect.width, b); } else { paintString(g2, b.left, b.top, barRectWidth, barRectHeight, boxRect.y, boxRect.height, b); } } }
/** * Paints the progress string. * * @param g Graphics used for drawing. * @param x x location of bounding box * @param y y location of bounding box * @param width width of bounding box * @param height height of bounding box * @param fillStart start location, in x or y depending on orientation, of the filled portion of * the progress bar. * @param amountFull size of the fill region, either width or height depending upon orientation. * @param b Insets of the progress bar. */ private void paintString( Graphics g, int x, int y, int width, int height, int fillStart, int amountFull, Insets b) { if (!(g instanceof Graphics2D)) { return; } Graphics2D g2 = (Graphics2D) g; String progressString = progressBar.getString(); g2.setFont(progressBar.getFont()); Point renderLocation = getStringPlacement(g2, progressString, x, y, width, height); Rectangle oldClip = g2.getClipBounds(); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { g2.setColor(getSelectionBackground()); SwingUtilities2.drawString( progressBar, g2, progressString, renderLocation.x, renderLocation.y); g2.setColor(getSelectionForeground()); g2.clipRect(fillStart, y, amountFull, height); SwingUtilities2.drawString( progressBar, g2, progressString, renderLocation.x, renderLocation.y); } else { // VERTICAL g2.setColor(getSelectionBackground()); AffineTransform rotate = AffineTransform.getRotateInstance(Math.PI / 2); g2.setFont(progressBar.getFont().deriveFont(rotate)); renderLocation = getStringPlacement(g2, progressString, x, y, width, height); SwingUtilities2.drawString( progressBar, g2, progressString, renderLocation.x, renderLocation.y); g2.setColor(getSelectionForeground()); g2.clipRect(x, fillStart, width, amountFull); SwingUtilities2.drawString( progressBar, g2, progressString, renderLocation.x, renderLocation.y); } g2.setClip(oldClip); }
/** * Stores the position and size of the bouncing box that would be painted for the current * animation index in <code>r</code> and returns <code>r</code>. Subclasses that add to the * painting performed in this class's implementation of <code>paintIndeterminate</code> -- to draw * an outline around the bouncing box, for example -- can use this method to get the location of * the bouncing box that was just painted. By overriding this method, you have complete control * over the size and position of the bouncing box, without having to reimplement <code> * paintIndeterminate</code>. * * @param r the Rectangle instance to be modified; may be <code>null</code> * @return <code>null</code> if no box should be drawn; otherwise, returns the passed-in rectangle * (if non-null) or a new rectangle * @see #setAnimationIndex * @since 1.4 */ protected Rectangle getBox(Rectangle r) { int currentFrame = getAnimationIndex(); int middleFrame = numFrames / 2; if (sizeChanged() || delta == 0.0 || maxPosition == 0.0) { updateSizes(); } r = getGenericBox(r); if (r == null) { return null; } if (middleFrame <= 0) { return null; } // assert currentFrame >= 0 && currentFrame < numFrames if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { if (currentFrame < middleFrame) { r.x = componentInnards.x + (int) Math.round(delta * (double) currentFrame); } else { r.x = maxPosition - (int) Math.round(delta * (currentFrame - middleFrame)); } } else { // VERTICAL indeterminate progress bar if (currentFrame < middleFrame) { r.y = componentInnards.y + (int) Math.round(delta * currentFrame); } else { r.y = maxPosition - (int) Math.round(delta * (currentFrame - middleFrame)); } } return r; }
/** Assumes that the component innards, max position, etc. are up-to-date. */ private Rectangle getGenericBox(Rectangle r) { if (r == null) { r = new Rectangle(); } if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { r.width = getBoxLength(componentInnards.width, componentInnards.height); if (r.width < 0) { r = null; } else { r.height = componentInnards.height; r.y = componentInnards.y; } // end of HORIZONTAL } else { // VERTICAL progress bar r.height = getBoxLength(componentInnards.height, componentInnards.width); if (r.height < 0) { r = null; } else { r.width = componentInnards.width; r.x = componentInnards.x; } } // end of VERTICAL return r; }
/** * Returns an enum indicating how the baseline of the component changes as the size changes. * * @throws NullPointerException {@inheritDoc} * @see javax.swing.JComponent#getBaseline(int, int) * @since 1.6 */ public Component.BaselineResizeBehavior getBaselineResizeBehavior(JComponent c) { super.getBaselineResizeBehavior(c); if (progressBar.isStringPainted() && progressBar.getOrientation() == JProgressBar.HORIZONTAL) { return Component.BaselineResizeBehavior.CENTER_OFFSET; } return Component.BaselineResizeBehavior.OTHER; }
public Dimension getMaximumSize(JComponent c) { Dimension pref = getPreferredSize(progressBar); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { pref.width = Short.MAX_VALUE; } else { pref.height = Short.MAX_VALUE; } return pref; }
/** * Returns the baseline. * * @throws NullPointerException {@inheritDoc} * @throws IllegalArgumentException {@inheritDoc} * @see javax.swing.JComponent#getBaseline(int, int) * @since 1.6 */ public int getBaseline(JComponent c, int width, int height) { super.getBaseline(c, width, height); if (progressBar.isStringPainted() && progressBar.getOrientation() == JProgressBar.HORIZONTAL) { FontMetrics metrics = progressBar.getFontMetrics(progressBar.getFont()); Insets insets = progressBar.getInsets(); int y = insets.top; height = height - insets.top - insets.bottom; return y + (height + metrics.getAscent() - metrics.getLeading() - metrics.getDescent()) / 2; } return -1; }
// Called from initIndeterminateValues to initialize the animation index. // This assumes that numFrames is set to a correct value. private void initAnimationIndex() { if ((progressBar.getOrientation() == JProgressBar.HORIZONTAL) && (BasicGraphicsUtils.isLeftToRight(progressBar))) { // If this is a left-to-right progress bar, // start at the first frame. setAnimationIndex(0); } else { // If we go right-to-left or vertically, start at the right/bottom. setAnimationIndex(numFrames / 2); } }
/** * This determines the amount of the progress bar that should be filled based on the percent done * gathered from the model. This is a common operation so it was abstracted out. It assumes that * your progress bar is linear. That is, if you are making a circular progress indicator, you will * want to override this method. */ protected int getAmountFull(Insets b, int width, int height) { int amountFull = 0; BoundedRangeModel model = progressBar.getModel(); if ((model.getMaximum() - model.getMinimum()) != 0) { if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { amountFull = (int) Math.round(width * progressBar.getPercentComplete()); } else { amountFull = (int) Math.round(height * progressBar.getPercentComplete()); } } return amountFull; }
/** * Updates delta, max position. Assumes componentInnards is correct (e.g. call after * sizeChanged()). */ private void updateSizes() { int length = 0; if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { length = getBoxLength(componentInnards.width, componentInnards.height); maxPosition = componentInnards.x + componentInnards.width - length; } else { // VERTICAL progress bar length = getBoxLength(componentInnards.height, componentInnards.width); maxPosition = componentInnards.y + componentInnards.height - length; } // If we're doing bouncing-box animation, update delta. delta = 2.0 * (double) maxPosition / (double) numFrames; }
public Dimension getPreferredSize(JComponent c) { Dimension size; Insets border = progressBar.getInsets(); FontMetrics fontSizer = progressBar.getFontMetrics(progressBar.getFont()); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { size = new Dimension(getPreferredInnerHorizontal()); // Ensure that the progress string will fit if (progressBar.isStringPainted()) { // I'm doing this for completeness. String progString = progressBar.getString(); int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer, progString); if (stringWidth > size.width) { size.width = stringWidth; } // This uses both Height and Descent to be sure that // there is more than enough room in the progress bar // for everything. // This does have a strange dependency on // getStringPlacememnt() in a funny way. int stringHeight = fontSizer.getHeight() + fontSizer.getDescent(); if (stringHeight > size.height) { size.height = stringHeight; } } } else { size = new Dimension(getPreferredInnerVertical()); // Ensure that the progress string will fit. if (progressBar.isStringPainted()) { String progString = progressBar.getString(); int stringHeight = fontSizer.getHeight() + fontSizer.getDescent(); if (stringHeight > size.width) { size.width = stringHeight; } // This is also for completeness. int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer, progString); if (stringWidth > size.height) { size.height = stringWidth; } } } size.width += border.left + border.right; size.height += border.top + border.bottom; return size; }
/** * Designate the place where the progress string will be painted. This implementation places it at * the center of the progress bar (in both x and y). Override this if you want to right, left, * top, or bottom align the progress string or if you need to nudge it around for any reason. */ protected Point getStringPlacement( Graphics g, String progressString, int x, int y, int width, int height) { FontMetrics fontSizer = SwingUtilities2.getFontMetrics(progressBar, g, progressBar.getFont()); int stringWidth = SwingUtilities2.stringWidth(progressBar, fontSizer, progressString); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { return new Point( x + Math.round(width / 2 - stringWidth / 2), y + ((height + fontSizer.getAscent() - fontSizer.getLeading() - fontSizer.getDescent()) / 2)); } else { // VERTICAL return new Point( x + ((width - fontSizer.getAscent() + fontSizer.getLeading() + fontSizer.getDescent()) / 2), y + Math.round(height / 2 - stringWidth / 2)); } }
protected void paintString( Graphics g, int x, int y, int width, int height, int amountFull, Insets b) { if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { if (BasicGraphicsUtils.isLeftToRight(progressBar)) { if (progressBar.isIndeterminate()) { boxRect = getBox(boxRect); paintString(g, x, y, width, height, boxRect.x, boxRect.width, b); } else { paintString(g, x, y, width, height, x, amountFull, b); } } else { paintString(g, x, y, width, height, x + width - amountFull, amountFull, b); } } else { if (progressBar.isIndeterminate()) { boxRect = getBox(boxRect); paintString(g, x, y, width, height, boxRect.y, boxRect.height, b); } else { paintString(g, x, y, width, height, y + height - amountFull, amountFull, b); } } }
/** * All purpose paint method that should do the right thing for almost all linear, determinate * progress bars. By setting a few values in the defaults table, things should work just fine to * paint your progress bar. Naturally, override this if you are making a circular or semi-circular * progress bar. * * @see #paintIndeterminate * @since 1.4 */ protected void paintDeterminate(Graphics g, JComponent c) { if (!(g instanceof Graphics2D)) { return; } Insets b = progressBar.getInsets(); // area for border int barRectWidth = progressBar.getWidth() - (b.right + b.left); int barRectHeight = progressBar.getHeight() - (b.top + b.bottom); if (barRectWidth <= 0 || barRectHeight <= 0) { return; } int cellLength = getCellLength(); int cellSpacing = getCellSpacing(); // amount of progress to draw int amountFull = getAmountFull(b, barRectWidth, barRectHeight); Graphics2D g2 = (Graphics2D) g; g2.setColor(progressBar.getForeground()); if (progressBar.getOrientation() == JProgressBar.HORIZONTAL) { // draw the cells if (cellSpacing == 0 && amountFull > 0) { // draw one big Rect because there is no space between cells g2.setStroke( new BasicStroke((float) barRectHeight, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL)); } else { // draw each individual cell g2.setStroke( new BasicStroke( (float) barRectHeight, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0.f, new float[] {cellLength, cellSpacing}, 0.f)); } if (BasicGraphicsUtils.isLeftToRight(c)) { g2.drawLine( b.left, (barRectHeight / 2) + b.top, amountFull + b.left, (barRectHeight / 2) + b.top); } else { g2.drawLine( (barRectWidth + b.left), (barRectHeight / 2) + b.top, barRectWidth + b.left - amountFull, (barRectHeight / 2) + b.top); } } else { // VERTICAL // draw the cells if (cellSpacing == 0 && amountFull > 0) { // draw one big Rect because there is no space between cells g2.setStroke( new BasicStroke((float) barRectWidth, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL)); } else { // draw each individual cell g2.setStroke( new BasicStroke( (float) barRectWidth, BasicStroke.CAP_BUTT, BasicStroke.JOIN_BEVEL, 0f, new float[] {cellLength, cellSpacing}, 0f)); } g2.drawLine( barRectWidth / 2 + b.left, b.top + barRectHeight, barRectWidth / 2 + b.left, b.top + barRectHeight - amountFull); } // Deal with possible text painting if (progressBar.isStringPainted()) { paintString(g, b.left, b.top, barRectWidth, barRectHeight, amountFull, b); } }