예제 #1
0
  private void drawStoreMessage(Graphics g)
        //  PRE:  g must be initialized.
        //  POST: Draws the store's dialogue box beneath the store image.
      {
    int x1; // Upper-left x coordinate.
    int y1; // Upper-left y coordinate.
    int x2; // Bottom-right x coordinate.
    int y2; // Bottom-right y coordinate.
    int width; // Width of dialogue box.
    int height; // Height of dialogue box.
    int numLines; // Number of lines in dialogue box.
    String message; // Message to be printed.

    x1 = ScaledPoint.scalerToX(storeMessagePos[0].getXScaler() + 0.01);
    y1 = ScaledPoint.scalerToY(storeMessagePos[0].getYScaler() + 0.01);
    x2 = ScaledPoint.scalerToX(storeMessagePos[1].getXScaler() - 0.01);
    y2 = ScaledPoint.scalerToY(storeMessagePos[1].getYScaler() - 0.01);
    width = x2 - x1;
    height = y2 - y1;

    Drawing.drawRoundedRect(g, storeMessagePos, Color.WHITE);

    switch (store) // change message based on value of store.
    {
      case 0:
        message = "If yer lookin' for a weapon, you've come to the right place.";
        break;

      case 1:
        message = "Welcome! You'll not find tougher steel elsewhere.";
        break;

      case 2:
        message = "Come! I guarantee you'll find something that catches your eye!";
        break;

      case 3:
        message = "Some say that many of my goods are trash... They're right.";
        break;

      default:
        message = "I don't know how you got here...";
    }

    numLines = 1;
    while (!(Drawing.drawWrappedString(g, message, numLines++, x1, y1, width, height)))
      ; // while we need more lines for the message
  }
예제 #2
0
  @Override
  public void paint(Graphics g) {
    super.paint(g);
    connectUsers("Select * from users");
    CustomButton.setGraphics(g);
    ScaledPoint.setWindowDimensions(getWidth(), getHeight());

    if (help) // display help message
    {
      showHelp(g);
      return;
    }

    // Draw main GUI components
    drawStoreBG(g);
    drawStoreName(g);
    drawStoreImage(g);
    drawStoreMessage(g);
    drawInventory(g);
    drawBalance(g);
    drawPageIndicator(g);

    deactivateButtons();
    CustomButton.draw();
  }
예제 #3
0
  private void drawPageIndicator(Graphics g)
        //  PRE:  g must be initialized.
        //  POST: Draws a page indicator above the OK button. The filled in circle represents which
        //        page we're currently on.
      {
    int x1; // First x coordinate for drawing area.
    int y1; // First y coordinate for drawing area.
    int x2; // Second x coordinate for drawing area.
    int y2; // Second y coordinate for drawing area.
    int width; // Width of drawing area.
    int height; // Height of drawing area.
    int offset; // Offset between circles.
    Graphics2D g2; // Graphics2D to change brush stroke.

    x1 = ScaledPoint.scalerToX(0.275);
    x2 = ScaledPoint.scalerToX(0.325);
    y1 = ScaledPoint.scalerToY(0.85);
    y2 = ScaledPoint.scalerToY(0.89);

    width = (x2 - x1) / 2;
    height = y2 - y1;

    offset = ScaledPoint.scalerToX(0.005) / 2;

    g2 = (Graphics2D) g;

    g2.setColor(Color.WHITE);
    g2.setStroke(new BasicStroke(1));

    if (currentPage == 0) // if we are on the first page
    {
      g.fillOval(x1 - offset, y1, width, height);
      g.drawOval(x1 + width + offset, y1, width, height);
    } else // if we are on the second page.
    {
      g.drawOval(x1 - offset, y1, width, height);
      g.fillOval(x1 + width + offset, y1, width, height);
    }
  }
예제 #4
0
  private void drawBalance(Graphics g)
        //  POST: Draws the balance of the current player
      {

    Font font; // Font used to draw balance
    String message; // Message for balance
    Color oldColor; // Sets for color
    int x1; // Upper-left x coordinate
    int y1; // Upper-left y coordinate
    int x2; // Bottom-right x coordinate
    int y2; // Bottom-right y coordinate
    int width; // Width of the dialogue box
    int height; // Height of the dialogue box
    int offset; // Offset so the dialogue box is positioned
    int balance; // Offset so the dialogue box is positioned
    User player; // User value for the player

    player = usersArray[0];

    balance = player.getBalance();
    oldColor = g.getColor();

    x1 = ScaledPoint.scalerToX(0.72);
    y1 = ScaledPoint.scalerToY(0.81);
    x2 = ScaledPoint.scalerToX(0.88);
    y2 = ScaledPoint.scalerToY(0.86);
    width = x2 - x1;
    height = y2 - y1;
    message = "Balance:";
    font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE);
    offset = (width - getFontMetrics(font).stringWidth(message)) / 2;
    g.setColor(Color.WHITE);
    g.drawString(message, x1 + offset, y2);

    x1 = ScaledPoint.scalerToX(0.72);
    y1 = ScaledPoint.scalerToY(0.865);
    x2 = ScaledPoint.scalerToX(0.88);
    y2 = ScaledPoint.scalerToY(0.915);

    width = x2 - x1;
    height = y2 - y1;
    message = "$" + Integer.toString(balance);
    font = Drawing.getFont(message, width, height, FONTNAME, FONTSTYLE);
    offset = (width - getFontMetrics(font).stringWidth(message)) / 2;
    g.drawString(message, x1 + offset, y2);

    g.setColor(oldColor);
  }