예제 #1
0
  public void drawVictory(Graphics g) {
    g.setColor(new Color(0, 0, 0, 200));
    g.fillRect(195, 220, 410, 110);
    g.setColor(new Color(255, 255, 255, 200));
    g.fillRect(200, 225, 400, 100);
    g.setColor(new Color(0, 0, 0, 200));
    g.setFont(new Font("Bell MT", Font.BOLD, 20));
    FontMetrics metrics = g.getFontMetrics(new Font("Bell MT", Font.BOLD, 20));
    int hgt = metrics.getHeight();

    String initialMessage;
    String followupMessage;

    if (nextWindow) {
      initialMessage = "You have gotten stronger.";
      followupMessage = player.getName() + " is now level " + player.getLevel() + "!";
    } else {
      initialMessage = "You survived!";
      followupMessage = "You and your allies gain " + totalExperience + " experience!";
    }

    // Hgt = 26
    int adv = metrics.stringWidth(initialMessage);
    g.drawString(initialMessage, getWidth() / 2 - adv / 2, 234 + hgt);
    adv = metrics.stringWidth(followupMessage);
    g.drawString(followupMessage, getWidth() / 2 - adv / 2, 269 + hgt);
  }
예제 #2
0
 public void drawDefeat(Graphics g) {
   g.setColor(new Color(0, 0, 0, 200));
   g.fillRect(195, 220, 410, 110);
   g.setColor(new Color(255, 255, 255, 200));
   g.fillRect(200, 225, 400, 100);
   g.setColor(new Color(0, 0, 0, 200));
   g.setFont(new Font("Bell MT", Font.BOLD, 20));
   FontMetrics metrics = g.getFontMetrics(new Font("Bell MT", Font.BOLD, 20));
   int hgt = metrics.getHeight();
   // Hgt = 26
   int adv = metrics.stringWidth("You all fainted.");
   g.drawString("You all fainted.", getWidth() / 2 - adv / 2, 234 + hgt);
   adv = metrics.stringWidth("Defenseless, you are all eaten.");
   g.drawString("Defenseless, you are all eaten.", getWidth() / 2 - adv / 2, 269 + hgt);
 }
예제 #3
0
  // Draws the Battle Menu
  public void drawMenu(Graphics g) {
    if (scene == BATTLE) {
      // Background
      g.setColor(new Color(0, 100, 0));
      g.fillRect(0, 450, 800, 150);
      g.setColor(Color.BLACK);
      g.fillRect(10, 460, 780, 130);

      // Player
      // Health
      g.setColor(Color.WHITE);
      g.setFont(new Font("Bell MT", Font.BOLD, 20));
      FontMetrics metrics = g.getFontMetrics(new Font("Bell MT", Font.BOLD, 20));
      int hgt = metrics.getHeight();
      // Hgt = 26
      int adv = metrics.stringWidth(player.getHealth() + "/" + player.getMaxHealth(0));
      g.setColor(Color.DARK_GRAY);
      g.fillRect(getWidth() - 170, 470, 150, hgt - 6);
      if ((double) player.getHealth() / player.getMaxHealth(0) > .25) g.setColor(Color.RED);
      else g.setColor(player.getLowHealth());
      g.drawString(
          player.getHealth() + "/" + player.getMaxHealth(0), getWidth() - adv - 180, 461 + hgt);
      g.fillRect(
          getWidth() - 167,
          473,
          (int) (144 * player.getHealth() / player.getMaxHealth(0)),
          hgt - 12);

      // Stamina
      g.setColor(Color.DARK_GRAY);
      g.fillRect(getWidth() - 170, 500, 150, hgt - 6);
      adv = metrics.stringWidth((int) player.getStamina() + "%");
      if (player.getStamina() < 33.3) g.setColor(Color.WHITE);
      else if (player.getStamina() == 100) g.setColor(Color.GREEN);
      else g.setColor(Color.CYAN);

      g.drawString((int) player.getStamina() + "%", getWidth() - adv - 180, 491 + hgt);
      g.fillRect(getWidth() - 167, 503, (int) (144 * player.getStamina() / 100), hgt - 12);

      // Basic Attack
      adv = metrics.stringWidth("Kick Dirt");
      g.setColor(Color.DARK_GRAY);
      g.fillRect(20, 470, adv + 10, 30);
      g.setColor(Color.WHITE);
      g.drawString("Kick Dirt", 25, 492);

      // Spell 1
      adv = metrics.stringWidth("Hurl Pebble");
      g.setColor(Color.DARK_GRAY);
      g.fillRect(20, 510, adv + 10, 30);
      g.setColor(Color.WHITE);
      g.drawString("Hurl Pebble", 25, 532);
    }
  }