public void drawVictory(Graphics g) { g.setColor(new Color(0, 0, 0, 200)); g.fillRect(195, 220, 410, 110); g.setColor(new Color(255, 255, 255, 200)); g.fillRect(200, 225, 400, 100); g.setColor(new Color(0, 0, 0, 200)); g.setFont(new Font("Bell MT", Font.BOLD, 20)); FontMetrics metrics = g.getFontMetrics(new Font("Bell MT", Font.BOLD, 20)); int hgt = metrics.getHeight(); String initialMessage; String followupMessage; if (nextWindow) { initialMessage = "You have gotten stronger."; followupMessage = player.getName() + " is now level " + player.getLevel() + "!"; } else { initialMessage = "You survived!"; followupMessage = "You and your allies gain " + totalExperience + " experience!"; } // Hgt = 26 int adv = metrics.stringWidth(initialMessage); g.drawString(initialMessage, getWidth() / 2 - adv / 2, 234 + hgt); adv = metrics.stringWidth(followupMessage); g.drawString(followupMessage, getWidth() / 2 - adv / 2, 269 + hgt); }
public void drawDefeat(Graphics g) { g.setColor(new Color(0, 0, 0, 200)); g.fillRect(195, 220, 410, 110); g.setColor(new Color(255, 255, 255, 200)); g.fillRect(200, 225, 400, 100); g.setColor(new Color(0, 0, 0, 200)); g.setFont(new Font("Bell MT", Font.BOLD, 20)); FontMetrics metrics = g.getFontMetrics(new Font("Bell MT", Font.BOLD, 20)); int hgt = metrics.getHeight(); // Hgt = 26 int adv = metrics.stringWidth("You all fainted."); g.drawString("You all fainted.", getWidth() / 2 - adv / 2, 234 + hgt); adv = metrics.stringWidth("Defenseless, you are all eaten."); g.drawString("Defenseless, you are all eaten.", getWidth() / 2 - adv / 2, 269 + hgt); }
// Draws the Battle Menu public void drawMenu(Graphics g) { if (scene == BATTLE) { // Background g.setColor(new Color(0, 100, 0)); g.fillRect(0, 450, 800, 150); g.setColor(Color.BLACK); g.fillRect(10, 460, 780, 130); // Player // Health g.setColor(Color.WHITE); g.setFont(new Font("Bell MT", Font.BOLD, 20)); FontMetrics metrics = g.getFontMetrics(new Font("Bell MT", Font.BOLD, 20)); int hgt = metrics.getHeight(); // Hgt = 26 int adv = metrics.stringWidth(player.getHealth() + "/" + player.getMaxHealth(0)); g.setColor(Color.DARK_GRAY); g.fillRect(getWidth() - 170, 470, 150, hgt - 6); if ((double) player.getHealth() / player.getMaxHealth(0) > .25) g.setColor(Color.RED); else g.setColor(player.getLowHealth()); g.drawString( player.getHealth() + "/" + player.getMaxHealth(0), getWidth() - adv - 180, 461 + hgt); g.fillRect( getWidth() - 167, 473, (int) (144 * player.getHealth() / player.getMaxHealth(0)), hgt - 12); // Stamina g.setColor(Color.DARK_GRAY); g.fillRect(getWidth() - 170, 500, 150, hgt - 6); adv = metrics.stringWidth((int) player.getStamina() + "%"); if (player.getStamina() < 33.3) g.setColor(Color.WHITE); else if (player.getStamina() == 100) g.setColor(Color.GREEN); else g.setColor(Color.CYAN); g.drawString((int) player.getStamina() + "%", getWidth() - adv - 180, 491 + hgt); g.fillRect(getWidth() - 167, 503, (int) (144 * player.getStamina() / 100), hgt - 12); // Basic Attack adv = metrics.stringWidth("Kick Dirt"); g.setColor(Color.DARK_GRAY); g.fillRect(20, 470, adv + 10, 30); g.setColor(Color.WHITE); g.drawString("Kick Dirt", 25, 492); // Spell 1 adv = metrics.stringWidth("Hurl Pebble"); g.setColor(Color.DARK_GRAY); g.fillRect(20, 510, adv + 10, 30); g.setColor(Color.WHITE); g.drawString("Hurl Pebble", 25, 532); } }